Sunday, 10 January 2016

Egyptian Mythos Texts


Ancient Egypt has always held a strong fascination for many people, not least those of a mystical inclination: the sheer age of that culture and the seeming impossibility of its accomplishments have led many to believe that the Ancient Egyptians had access to supernatural powers, and that the keys to those powers might somehow be hiding out there in the world, awaiting discovery. In Christian circles, the miracles that were performed by Moses have often been thought (heretically) to be part of this ancient wisdom, since he was raised as an Egyptian before discovering his roots and leading his people from captivity. Hieroglyphs too, have always been regarded with supernatural fear, seeming to be some incomprehensible language of the dark arts, and many 17th Century charlatans were not shy about co-opting them for their own mystical purposes.


The following material covers much Egyptian content pertinent to “Call of Cthulhu” and the embroiling of Investigators in dark pharaonic secrets that might be better left unexplored...


Egyptian (Pharaonic):

“I have come armed with magical spells.
Thus can I quench my thirst,
Since I am master of the Words of Creation.”

-Texts of the Sarcophagi, Chapter 644

Egyptian hieroglyphic text is a formal script which is logographic (that is, each ‘letter’ stands for a word) and also alphabetic (combinations of images making words phonetically); this is similar to the way in which the Chinese written text works. To the ancient Egyptians, images carried the nature and power of the things they described, so to depict an object was to capture its essence. For this reason, hieroglyphs were used mainly for sacred and ceremonial occasions. Throughout Egyptian archaeology, there are instances where the hieroglyphic names of rulers or other famous individuals have been effaced from texts, an act which was thought to cause them harm, or even destroy them, in the Afterlife.

 
It is usually thought that the hieroglyphs were the original form of the written language; however this is not the case. The form of Pharaonic known as ‘Hieratic’ is older than the hieroglyphs and it is more likely that hieroglyphs were developed from this earlier script. Hieratic (from the Greek, meaning “priestly”) is a form of the language which is easier to write on papyrus as well as a myriad other substances including leather and wood; in some regions which were notably lacking in vegetation, hieratic has also been found carved in stone and incised into clay. Hieratic has many abbreviated and alternate forms to the hieroglyphs and contains ligatures, or joining lines, much like our cursive writing. Unlike every other form of Egyptian written script, Hieratic is always written from right to left. Research has shown that scribes were taught Hieratic and that only those destined for higher levels of work – such as court duties or funerary work – were taught the hieroglyphs.


Hieroglyphs, themselves, have a cursive form reserved for writing on papyrus. Examples of this writing style are normally encountered on scrolls or books meant to accompany the dead in their tombs; the style is notable for its abbreviated symbols and ligatures. The Egyptian Book of the Dead, as exemplified by the Scroll of Ani, is written in this style.


Of course, hieroglyphic images are time-consuming to write and scribes were often required to note down the utterances of individuals at meetings and other gatherings and convey those records to other parties. For this kind of writing, another style of non-hieroglyphic script appeared – Demotic – abbreviated hieroglyphs that could be quickly painted onto wood or papyrus with a brush and ink. Demotic came into use during the Graeco-Roman occupation of Egypt and exemplifies a shift towards Hellenistic styles and thought; it survived until being replaced altogether by Greek. Demotic eventually evolved into the style of writing used by the Coptic peoples, those Egyptians who moved elsewhere in the Greek empire, and its survival into the modern era was what allowed us to translate the original Egyptian hieroglyphs.

In the following table, the difficulty of identifying and translating a work that is in Egyptian Hieroglyphs (where no previous familiarity is present) is based on an Idea Roll at -10%; familiarity with Coptic, Demotic or Hieratic script lends bonuses to this roll. Translating Hieroglyphics receives bonuses where the translator has access to certain works in the language which allow reference to be made; having access to the Rosetta Stone, gives a base 50% chance of translating successfully.

Egyptian Hieroglyphs (Pharaonic):
Difficulty: Very Hard (Idea Roll to recognise at -10%)
Modifiers:
Working knowledge of Coptic (+30%); of Demotic Script (+25%); of Hieratic Script (+15%)
Works in this Language:
The Egyptian Book of the Dead (Pert Em Hru) (+20%)
The Palette of King Narmer (+20%)
Linguistic Key:
The Rosetta Stone (+50%)

About Papyrus:

The Ancient Egyptians preferred to use papyrus upon which to write. This was made by stripping the stalks of the papyrus plant and laying the lengths of pith alongside each other. Another layer of these stalks was then placed atop them but at right angles to the first layer. The mat thus formed was then beaten flat to mash the stalks together into a flat surface which was then left to dry and later polished by a smooth stone. The limits of this product were that it could be uneven to write upon – some examples have been found where the writing follows the stalk layers on either side of the sheet, at right angles to the words on the opposite side – and that it did not stand up well to the rigors of damp and humidity.

The Rosetta Stone


The Rosetta Stone was discovered by the French in Egypt in 1799, was captured by English forces and taken to London in 1802, where it has been on display in the British Museum ever since. It is a stele, or proclamation etched on stone for public viewing, which is written in three distinct languages – Egyptian hieroglyphs, a form of the hieroglyphic style called Demotic and Ancient Greek (at the time that the ‘Stone was created, Egypt was ruled by a Greek line of kings, known as the Ptolemaic rulers). The stone discusses the repealing of certain taxes by Ptolemy V and is, of itself, not completely edifying reading; but it is the fact that all three writing styles were used that makes the ‘Stone so incredibly important.

Research was conducted by the French linguist Jean-François Champollion and British Scientist Thomas Young. Champollion’s input was of the greatest value since he was able to read Coptic – a later derivation of the Demotic style of Hieroglyphs – and could ‘reverse engineer’ Coptic back into the Hieroglyphs and compare these to the Greek. In time, the riddle of Hieroglyphic writing was solved.


*****

The Black Rites of Luveh-Keraphf

The Black Rites are a chapter within the Scroll of Bast which is usually omitted from most copies, being considered too sacred for general perusal. Written during the Thirteenth Dynasty by the High Priest Luveh-Keraphf, the Black Rites have been handed down secretly over the ages by a hidden sect devoted to the worship of the cat goddess. The initial version of the ‘Rites contain spells concerned with such Egyptian entities as Bast and Sebek, along with Nyarlathotep in his avatar as the Black Pharaoh, among others; a later Greek translation drops all spells pertinent to the Outer God but retains the litany of warnings about interacting with Nyarlathotep in any of his incarnations. This Greek translation is very hard to find – even moreso than the Black Rites generally are – and it is widely considered that the translation was illicit and made without priestly sanction.

(Source: Robert Bloch, “The Suicide in the Study”)

Khemite dialect, Pharaonic text; Luveh-Keraphf; Thirteenth Egyptian Dynasty (1786-1633 BC); 1d6/2d6 Sanity loss; Cthulhu Mythos +9 percentiles; 41 weeks to study and comprehend

Spells: “Call the Goddess of Cats” (Contact Bast); “Command the Goddess’ Servants” (Summon/Bind Cat); “Bring Forth the Faceless Master of the Sands” (Contact Nyarlathotep’s faceless sphinx form); “Call the Black Pharaoh” (Contact Nyarlathotep); “Summon the Carrion Feasters of the Desert” (Contact Ghoul); “Call Forth the Terrible Lord of the Riverbanks” (Contact Sebek); “Summon & Abjure the Children of the Riverbanks” (Summon/Bind Crocodile)

Greek; unknown translator; Ptolemaic Empire (305-30 BC); 1d6/1d8 Sanity loss; Cthulhu Mythos +6 percentiles; 40 weeks to study and comprehend

Spells: “Call the Goddess of Cats” (Contact Bast); “Command the Goddess’ Servants” (Summon/Bind Cat); “Summon the Carrion Feasters of the Desert” (Contact Ghoul); “Call Forth the Terrible Lord of the Riverbanks” (Contact Sebek); “Summon & Abjure the Children of the Riverbanks” (Summon/Bind Crocodile)

The Dutch version of the Black Rites was compiled by archaeologist Janwillen Vanheuvelen during his time with the Clive Expedition to Cairo in 1925. As it was the text he used to teach himself Egyptian Hieroglyphs, his rendering of the text is error-ridden and makes several intuitive leaps that do not serve its translator well: he insists, for instance, that references to the “crocodile god” concern the afterlife monster Apep, rather than Sebek. Readers of this version are warned to tread carefully.

(Source: Larry DiTillio & Lyn Willis, Masks of Nyarlathotep - “Cairo”)

Dutch; Janwillen Vanheuvelen, trans.; 1924; 1/1d4 Sanity loss; Cthulhu Mythos +1d4 percentiles; 1 week to study and comprehend

Spells: “Bel de Godin van Katten” (Contact Bast); “Bevel van de Personeelsleden van de Godin” (Summon/Bind Cat); “Bevel van de Kinderen van de Rivieren” (Summon/Bind Crocodile)

*****

The Black Rituals of Koth-Serapis

“The text is rendered in Egyptian hieroglyphs. It is called The Black Rituals of Koth-Serapis. I doubt you have heard of it. It is little known in the West. Even the learned Professor Wallis-Budge makes no mention of it.”

The Black Rituals of Koth-Serapis is a collection of rites which pre-date the Egyptian civilisation by several thousand years, originating in the Stygian empire. It is apparent that the source of this work came from a variety of sources and may well have been originally passed on as an oral tradition before Egyptian scribes tortured enslaved adepts and collated the material in this form. The work concerns itself primarily with the cultivation and distillation of that pernicious vegetable, the Black Lotus.

“Ia! Ia! Lloigor! Zhar fhtagn! Cfyak vulgtlm vultlagn!”

The scroll begins with several prayers to Set (an avatar of Nyarlathotep, also known as Typhon) then continues with discussions of Gol-goroth and its obscene worship. Following this is an extended section devoted to the summoning and worship of the Twin Blasphemies, Loigornos and Zhar. Thereafter, the text extols the production and cultivation of the Black Lotus and the preparation of many dangerous concoctions from this plant in the form of recipes. It is theorised that the Tcho-tcho peoples stole this work and fled with it to the Plateau of Sung in Burma where they subverted its religious practises to their own despicable ends.
(Source: Robert M. Price, “Dope War of the Black Tong”)

Egyptian Hieroglyphs; Koth Serapis(?); Middle Pre-Dynastic Period (4,000-3,500 BC); 1d10/2d10 Sanity loss; Cthulhu Mythos +15 percentiles; 65 weeks to study and comprehend

Spells: “Speak with the Lotus God” (Contact Lloigornos); “Speak with Set’s Dark Companion” (Contact Gol-goroth); “Speak with Set” (Contact Nyarlathotep, in his guise as Set); “Speak with the Bringer of Ecstasy” (Contact Zhar); Create Black Lotus Sleep Drug; Create Black Lotus Poison; Create Black Lotus Dream Drug; Create Black Lotus Incense; Create Plutonian Drug; “Call forth the Jackals of Set” (Summon/Bind Typhonian Beast); “Bring forth the Ecstatic One!” (Summon/Bind Zhar)

*****

Book of Apophis

These are papyrus scrolls which provide instructions for fighting Apep, including a complete list of Apep’s secret names. Its chapters include “Spitting Upon Apep”, “Defiling Apep with the Left Foot”, “Taking a Lance to Smite Apep”, “Fettering Apep”, “Taking a Knife to Smite Apep”, and “Putting Fire Upon Apep”. Priests at the temple of Amen-Ra in Thebes perform these rites daily on wax models and drawings of Apep as a form of sympathetic magic. 

Pharaonic, in hieroglyphics; author(s) unknown; c.2,000BCE; Sanity Loss: 1D6/1D10; Cthulhu Mythos +4 percentiles; Occult +8 percentiles; average 30 weeks to study and comprehend.

Spells: “Banish Apep”

*****

The Book of Eibon – the Kishite Recension

“...For Ubbo-sathla is the source and the end. Before the coming of Zhothaquah or Yok-Zothoth or Kthulhut from the stars, Ubbo-sathla dwelt in the steaming fens of the new-made Earth: a mass without head or members, spawning the grey, formless efts of the prime and the grisly prototypes of terrene life...And all earthly life, it is told, shall go back at last through the great cycle of time to Ubbo-sathla...”
-Clark Ashton Smith, “Ubbo Sathla”

Kish began life as a high priest in the city-state of Sarnath in Earth’s Dreamlands. He is noted in that city’s history for having tried to foment an attack upon the nearby city of Ib and its residents; however, he was unsuccessful in this regard. Nevertheless, he was taken away by the Elder Gods and lived with them as their disciple for a thousand years. Returning to Sarnath as the ‘Prophet Kish’, he arrived just in time to witness the Doom that came to Sarnath: his appeals to the rulers to flee the city went unheeded and he managed to escape along with his own disciples at the last minute, using the “Sign of Kish” which allowed him to break through the veil to the Waking World and materialise in Ancient Egypt.

Using his magical powers, Kish created a series of catacombs with which to protect himself and his followers from the harsh elements. From this stronghold, they established a city and settled in to life in an unfamiliar reality. As part of this process, Kish sought far and wide for scrolls and other documents and, in this way, encountered a copy of the fabled Book of Eibon. This he completely re-wrote, deconstructing it and recompiling it with his own knowledge and wisdom. The result differs only slightly from the original, mainly in terms of the spells presented and the fact that it is written in Hieroglyphs. Regardless, this work was considered legendary by the end of the Third Dynasty and has not been seen in modern times.

Pharaonic; Kish, high priest of Sarnath; Third Dynasty, circa. 2650 BC; 1d6/2d6 Sanity loss; Cthulhu Mythos +17 percentiles; 48 week to study and comprehend

Spells: “To Summon The Sun’s Power!” (Call/Dismiss Azathoth); “Call Forth The Great Worm Of The Northern Waste!” (Call/Dismiss Rlim Shaikorth); “To Speak With Kthulhut In Dreams” (Contact Cthulhu); “Summon Forth The Children Of Zhothaquah!” (Contact Formless Spawn of Tsathoggua); “To Speak With The Eaters Of The Dead” (Contact Ghoul); “To Touch The Emanation Of Yoth” (Contact Nyogtha); “Beseech Zhothaquah!” (Contact Tsathoggua); “To Speak With Yok-Zothoth, The Gate Who Is Also The Key” (Contact Yog-Sothoth); (Create Barrier of Naach-Tith); “A Magical Door To Travel Great Distances” (Create Gate); “To Summon The Mists of Ancient Releh” (Create Mist of Releh); “To Turn The Blades Of Your Enemies” (Deflect Harm); “A Way Of Discovering The Hidden” (Dust of Suleiman); “A Spell To Confuse The Minions of Set” (Eibon’s Wheel of Mist); “The Sign Of Kish” (Elder Sign); “To Create A Mystical Furnace” (Enchant Brazier); “To Forge A Magical Dagger” (Enchant Knife); “A Means To Enter One’s Dreams” (Gate of Oneiromancy); “A Sigil To Bring Horrible Death” (Green Decay); “To Rise Unaided Into The Air” (Levitate); “To Transmute Flesh Into Stone” (Petrify); “The Sigil Of The Wizard Eibon” (Sign of Eibon); “To Bring Forth A Living Flame!” (Summon/Bind Star Vampire); “A Gesture Of Great Power” (Voorish Sign); “A Curse Against One’s Enemies” (Wither Limb)

The Book of Eibon – Punic Edition

The amended version of the Book of Eibon was not the only version in circulation in ancient times, however: around 1600 BC, a Phoenician scribe by the name of Imilcar Narba translated a copy into the version of Phoenician that was current in Carthage, a North African dialect of that language known as ‘Punic’; The name of this scribe is known only from the later Graeco-Bactrian editions which arose from this version. The contents of this copy can only be speculated upon, as the Romans put paid to the Phoenician language and all works written in that tongue with an enviable efficiency – no copies of this work are known to have survived.

Punic Phoenician; Imilcar Narba; 1600 BC; 1d6+1/1d10 Sanity loss; Cthulhu Mythos +15 percentiles; 42 weeks to study and comprehend

Spells: “Summon the Power of Ra!” (Call/Dismiss Azathoth); “Call Forth the Great Worm of the Northern Waste!” (Call/Dismiss Rlim Shaikorth); “To Speak with the Demon Kthulhut in Dreams” (Contact Cthulhu); “Summon Forth the Children of Zothaqquah!” (Contact Formless Spawn of Tsathoggua); “To Touch the Emanation of Yoth” (Contact Nyogtha); “Beseech Zothaqquah!” (Contact Tsathoggua); “To Speak with Yok Zothoth, the Gate Who is also the Key” (Contact Yog-Sothoth); (Create Barrier of Naach-Tith); “A Magical Door to Travel Great Distances” (Create Gate); “To Summon The Mists of Ancient Releh” (Create Mist of Releh); “To Turn the Blades of Your Enemies” (Deflect Harm); “A Way of Discovering the Hidden” (Dust of Suleiman); “A Spell To Confuse The Minions of Set” (Eibon’s Wheel of Mist); “To Create a Mystical Furnace” (Enchant Brazier); “To Forge a Magical Dagger” (Enchant Knife); “A Sigil to bring Horrible Death” (Green Decay); “To Rise Unaided into the Air” (Levitate); “To Transmute Flesh into Stone” (Petrify); “The Sigil of the Wizard Eibon” (Sign of Eibon); “To Bring Forth a Living Flame!” (Summon/Bind Star Vampire); “A Gesture of Great Power” (Voorish Sign); “A Curse Against One’s Enemies” (Wither Limb)

*****

The Book of Karnak

“...I suddenly came upon Isis and Osiris; I had done a deed, they said, which the ibis and the crocodile trembled at ... [I was] kissed, with cancerous kisses, by crocodiles, and was laid, confounded with all unutterable abortions, amongst reeds and Nilotic mud...”
-Thomas de Quincey

This work is the ritual text of the Temple complex of Karnak and was compiled and amended over the entire course of the Egyptian civilization. It contains many ritual observances in great detail including times and places in which they should be undertaken in order to please the deities. There is also a large amount of genealogical information concerning the progression of the rulership of Egypt which – interestingly – includes those pharaohs whose names were otherwise effaced from monuments and texts throughout the country when they fell into disfavour.

While largely a ceremonial text, albeit one with a superabundance of historical information, the Book of Karnak has many mystical aspects and occult knowledge. There are spells to control various creatures connected to the gods and various incantations used to contact the gods themselves or their powerful minions. There is an extended section concerning a being referred to as an avatar of Horus’ avenging aspect called “Iod, the Shining One”, along with spells used to summon this being.

(Source: Henry Kuttner, “Hydra”)

Pharaonic, in Hieroglyphs; divers hands; since the beginning of the First Dynasty; 1d8/1d10 Sanity loss; Cthulhu Mythos +12 percentiles; 63 weeks to study and comprehend

Spells: “Invoke Horus the Just!” (Call/Dismiss Iod, the Shining Hunter); “Speak with the Ruler of Bubastis!” (Contact Bast); “Summon the Eater of the Dead!” (Contact Ghoul); “Confer with the God of the Nile!” (Contact Sobek); “Call the Servants of Bast!” (Summon/Bind Cat); “Call the Children of the River God!” (Summon/Bind Crocodile)

“Veni diabole, discalcea me...recede, miser...
Bagabi laca bachabe,
Lamac cahi achababe,
Karrelyos...”
-Chant to summon Iod

During the rise of the Ptolemaic Dynasties in Egypt, the Book of Karnak was translated into several languages. Some of these translations focused entirely upon the historical data and excised the mystical content; these, mainly Greek, translations were lost during the torching of the Library of Alexandria, although some information passed into the works of Homer who had the opportunity to peruse them during his research. Conversely, there were translations which took the mystical aspects and left the history behind: only one, Latin, version of this edition has survived although it is rarely encountered in its complete form, fragments being generally discovered as excerpts in other grimoires. Necessarily, these incomplete versions are quite dangerous.

(Source: Henry Kuttner, “The Hunt”)

Latin; unknown translators; since the time of the Ptolemies; 1d4/1d8 Sanity loss; Cthulhu Mythos +6 percentiles; 10 weeks to study and comprehend

Spells: “Invoke Horus the Just!” (Call or Dismiss Iod, the Shining Hunter, not both); “Summon the Eater of the Dead!” (Contact Ghoul); One of the following: “Call the Servants of Bast!” (Summon/Bind Cat); or “Call the Children of the River God!” (Summon/Bind Crocodile)

*****

The Book of Thoth (aka “Scroll of Thoth-Amon”)

This powerful work was once said to have belonged to the God of Knowledge, Thoth. According to legend, its contents could give the reader power of the Moon, Sun and stars, the Earth and the Abyss. It was said that by means of its various invocations, a learned sage could see and address the gods themselves.

The scroll was said to have been stolen from Thoth by a prince named Nefrekeptah, son of Amenhotep. In so doing, he fell victim to Thoth’s enmity and a curse fell upon him, killing him and, simultaneously in Koptos, his wife and child. Nefrekeptah was buried in Memphis and the Book of Thoth was interred with him, laid upon his breast.

In later years Prince Setna, son of Rameses the Great, broke into Nefrekeptah’s tomb and stole the Book in order to use its power. While celebrating this achievement, he fell into a deep sleep and dreamt of a powerful priestess of Bast named Tabubua, who came to him and convinced him to cast out his wife and order the murder of his children; this accomplished, he went to Tabubua on their wedding night, only to witness her wither into a hideous corpse before his eyes. Awakening from this nightmare, Setna ordered the removal of the mummies of the wife and child of Nefrekeptah from their tomb in Koptos and their reinterment alongside Nefrekeptah in Memphis, along with the cursed scroll.

The Roman emperor Caligula took the Book from its resting place and transported it to Rome where he experimented with its contents. His copy is known to have been destroyed shortly before his death, but obviously other transcriptions and copies were made, including the copy which came into the possession of the Samaritan, Simon of Gitta. Abdul Alhazred seems to have had a version and makes mention of the Book of Thoth in the Necronomicon, quoting passages from it which warn of the dangers of accepting the entity known as ‘Umr at-Tawil as a guide when traversing “beyond the Veil”; however, in his memoirs, the Dreamer Randolph Carter describes his experiences in doing just this and found the Ancient One to be completely benign: he ponders whether the Arab had ulterior motives for transcribing such baseless warnings.

For unknown reasons – certainly unusual ones, given what’s known of his character - Simon of Gitta is believed to have destroyed the last known copy of this profane work in 41 CE. Rumour has it however, that scribes at the Temple of Ptah produced a copy (or perhaps several copies) of it and relocated them to Thebes where they were hidden. Most scholars of any credibility think that these rumours are simply that and are grounded more in wishful thinking than in fact; however, we all know that ‘credible thinkers’ tend to gravitate towards the middle ground of reasonableness and ignore distinct – and deadly - possibility.

As to the contents of this work, it holds many details concerning ‘Umr at-Tawil (an avatar of Yog-Sothoth), and its third section is highly instructive in the creation and maintenance of gates to other realities. There is an infamous spell which confers limited life upon the dead, along with many disturbing narratives concerning the origin of human life upon this planet; it includes spells for contacting Nyarlathotep in his guise as Set, and for bringing forth demons to serve the bidding of the caster. The bulk of the work however, is of an astronomical nature and, as such, is likely to be of little value today.

This work should not be confused with the Tarot deck which is also known amongst practitioners as the “Book of Thoth”; neither should it be mistaken for Aleister Crowley’s treatise on the Tarot deck, which goes by the same name.

(Source: E. Hoffman Price, “The Lord of Illusion”)

Pharaonic, in hieroglyphs; Thoth-Amon; c. 10,000BCE; Sanity Loss 1D6/1D12; Cthulhu Mythos +15 percentiles; Occult +6 percentiles; average 85 weeks to study and comprehend.

Spells: “To See as far as the Aten” (Augury); “Summon the Key and the Gate” (Call Yog-Sothoth); “To Invoke the Wisdom of Thoth” (Chant of Thoth); “To Send Confusion to Your Enemies” (Cloud Memory); ‘To Create a Mystic Portal Between Worlds” (Create Gate); “To See Afar” (Create Scrying Window); “A Curse to Smite Your Enemies” (Curse of the Stone); “Request an Audience with Set” (Contact Nyarlathotep); “To Enter One’s Dreams” (Gate of Oneirology); “To Revive The Dead” (Reanimation); “Call Upon an Emissary of the Gods” (Summon/Bind Child of the Sphinx); “The Touch of Anubis” (Wither Limb); “The Scourge of Horus” (Wrack); and any others the keeper desires.

(NB: This is a far more insidious tome than the version outlined in the game “Cthulhu Invictus”.)

*****

The Chuma Scrolls

This sheaf of five scrolls contains information about the cult of Yibb-Tstll (known as “Chuma” to the sub-Saharan tribes). It contains information about contacting and summoning the god, his blood, and nightgaunts.

Pharaonic, in Hieratic; translated by unknown scribes from a sub-Saharan original; c.1800BCE. Sanity Loss 1D6/2D6; Cthulhu Mythos +8 percentiles; average 8 weeks to study and comprehend.

Spells: “Awaken Chuma” (Summon Yibb Tstll); “Call the Black Blood” (Black Blood); “Summon Child of Chuma” (Summon/Bind Nightgaunt); and any others the Keeper desires.

*****

De Mysteriis Aegyptiorum, Chaldaeorum, Assyriorum. Proclus In Platonicum Alcibiadem De Anima, Atque Daemone: Idem De Sacrificio & Magia. Porphyrius De Divinis Atque; Daemonibus Psellus De Daemonibus. Mercurii Trismegisti Pimander: Ejusdem Asclepius.

More simply known as the Theurgia, or De Mysteriis Aepyptiorum (“On the Mysteries of Egypt”), this work was ascribed by the philosopher Proclus to the Neoplatonic philosopher Iamblichus Chalcidensis, who studied under Porphyry. However, internal and stylistic inconsistencies between this book and Iamblichus’s other known works have led others to disagree on the question of authorship, although it must surely have derived from his school. Iamblichus is known to have disagreed with Porphyry over how the practise of theurgy should be undertaken and the book consists mainly of a series of answers to the criticisms which Porphyry levelled at his student.

The work tries – in the context of Neoplatonic theories of magic – to rationalise several systems of magical working under a single philosophical engine, namely the practise of theurgy - magic involving the intercession of spirits and deities – as Iamblichus conceived of it. To this end it picks apart various polytheistic ritual systems, most notably that of the Egyptian cults, along with those of the Chaldeans and the Assyrians. In this fashion the work is seen to overlay Hellenistic thought upon extant philosophies conquered by the Ptolemaic Greeks and no doubt had colonialist motives behind its release.

Ancient Greek; School of Iamblichus Chalcidensis; ; No Sanity loss; Occult +3 percentiles; 6 weeks to study and comprehend

Spells: “Consulting the Auguries” (Augury)

English; various translators; many editions; No Sanity loss; Occult +1 percentile; 1 week to study and comprehend

Spells: None

*****

Pert Em Hru (“The Book of Going Forth By Day”), aka “The Egyptian Book of the Dead”

This ancient work concerns the beatification of the dead, who were imagined as reciting the various chapters in order and thereby gaining privileges in their new lives after death. The instructions and magical procedures contained within its pages protect the dead against the dangers they face in reaching the Afterlife. There are a wide variety of spells which cover everything from the preservation of the mummy against mould, incantations to assist in shape-shifting, to ritual procedures which assist the dead to become as gods themselves. The work also contains many related spells and other more mundane spells and charms from Dynastic Egypt.

The work began life as a series of spells and written invocations written on the walls of the tombs of the Pharaohs and which were reserved exclusively for royal use. Over time, a change in the perception of the Afterlife and the role of Osiris within it as judge of the dead, meant that the life after death became available to all Egyptians and the spells were re-cast for use across the entire spectrum of the society. The coffins, tombs and funerary masks of the dead from every strata of the civilisation were inscribed with the new spells which were collected together by Egyptologists as the Coffin Texts, or Sarcophagus Texts; the preceding Pharaonic texts were collected as the Pyramid Texts. By the time of the Middle Kingdom, all of the spells and the new conceptual schematics of the Afterlife had been collated together as the Pert Em Hru, or the “Egyptian Book of the Dead”.

Pharaonic, in Cursive Hieroglyphs; author unknown; since time immemorial; No Sanity loss; Occult +7 percentiles; 10 weeks to study and comprehend

Spells: “To See as far as the Aten” (Augury); “A Spell to Banish Apep” (Banish Apep); “A Spell to Ensnare One’s Foes” (Bind Enemy); “A Spell to Blind One’s Enemy” (Curse of Darkness); “A Charm to Reveal the Magic of Evildoers” (Detect Enchantment); “A Spell to Discover Hidden Ways” (Find Gate); “Call the Servants of Bast!” (Summon/Bind Cat); “Call the Children of Sobek!” (Summon/Bind Crocodile); “A Spell to Tear Away the Cloak of One Hidden” (Unmask Demon); “An Enchantment to Reveal a Hidden Way” (View Gate); “A Spell of Warding” (Warding)

Of course, any transmission of the text to the West had to wait until Champollion’s work in translating hieroglyphs reached fruition. The Pert Em Hru was known to Europeans as early as the Middle Ages, but it was thought to be some kind of ancient grimoire, or holy book, and generally avoided. In 1805, J. Marc Cadet published a bound collection of 18 colour plates reproduced from an original papyrus, with accompanying descriptive notes; however, his observations must be considered purely speculative. It was entitled “Copie figurée d’un Roleau de Papyrus trouvé à Thebes des un Thombeau des Rois, accompagnèe d’une notice descriptive.” Investigators may use the images as reference but, unless they can read Hieroglyphs, the material will be largely useless to them.

French; J. Marc Cadet; Paris, 1805; No Sanity loss; Occult +3 percentiles; 2 weeks to study and comprehend

Spells: None; however, if the reader has the skill Read Egyptian Hieroglyphs, the spells are as the Pert Em Hru, above, but with a 15% chance of failure for each spell.

After the Hieroglyphic code was cracked, the first printed version of the “Egyptian Book of the Dead”, coining and cementing that title in the West, was by Prussian Egyptologist Karl Richard Lepsius. His “Das Todtenbuch der Ägypter nach dem hieroglyphischen Papyrus in Turin mit einem Vorworte zum ersten Male Herausgegeben” was published in Leipzig in 1842, and codified 165 spells.

German; Karl Richard Lepsius; Leipzig, 1842; No Sanity loss; Occult +3 percentiles; 4 weeks to study and comprehend

Spells: “Um bis zum Aten sehen” (Augury); “Ein Zauberspruch um Apep Verbannen” (Banish Apep); “Um die Bediensteten oder Bast nennen!” (Summon/Bind Cat); “Zu den Kindern Sobek nennen!” (Summon/Bind Crocodile)

Lepsius worked from a single version of the Pert Em Hru held in an archive in Turin, and called upon his fellow Egyptologists to begin collating as many different copies as they could find, in order to pin down all the variant forms. Henri Édouard Naville, a student of Lepsius, bent to the task and, between 1875 and 1886, compiled many different versions – with a spell count of 186 – in a three-volume, bound edition.

German; Henri Edouard Naville; Leipzig, 1886; No Sanity loss; Occult +5 percentiles; 6 weeks to study and comprehend

Spells: “Um bis zum Aten sehen” (Augury); “Ein Zauberspruch um Apep Verbannen” (Banish Apep); “Ein Zauberspruch seine Feinde zu ungarnen” (Bind Enemy); “Ein Zauberspruch seine Feinde zu Blenden” (Curse of Darkness); “Ein Talisman um die Magie der Übeltäter Sehen” (Detect Enchantment); “Ein Zauberspruch Geheime Wege zu Entdecken” (Find Gate); “Um die Bediensteten oder Bast nennen!” (Summon/Bind Cat); “Zu den Kindern Sobek nennen!” (Summon/Bind Crocodile); “Ein Zauberspruch, Jemanden zu Zeigen,” (Unmask Demon); “Ein Zauberspruch eine Versteckte Eingang Sehen” (View Gate); “Ein Verteidigender Bann” (Warding)

The first English translation came from Samuel Birch, the head of the Egyptian and Assyrian Department who immediately preceded Wallis Budge in that role. His five-volume work was entitled “Egypt’s Place in Universal History”, and volume five contains the “Papyrus of Nebseny”, which is a copy of the Pert Em Hru written for and buried with that mummy. When using the spells in this volume – or any other similar, highly personalised version of the Pert Em Hru – there is a 20% chance that the spell will fail due to errors which have crept in during the transcription process.

English; Samuel Birch; London, 1867; No Sanity loss; Occult +4 percentiles; 6 weeks to study and comprehend

Spells: “A Spell to Allow Nebseny to See as Far as the Aten” (Augury); “A Spell so that Nebseny may Banish Apep” (Banish Apep); “A Charm So That Nebseny May See the Magic of Evildoers” (Detect Enchantment); “A Charm so that Nebseny may Call the Servants of Bast!” (Summon/Bind Cat)

The Scroll of Ani


To ensure that the passage to the Afterlife was guaranteed, the Egyptians arranged to be buried with a copy of the Pert Em Hru beside them. Producing such copies was an expensive process and so, only the wealthiest of Egyptians were able to be interred with their own personal version. Mostly, the text was simply painted upon tomb walls or sarcophagi. While cheaper versions were available, many have not survived the passage of time.

The Scroll of Ani is a highly personalised version of the Pert Em Hru, in which all the illustrations and the text refer specifically to the owner – the scribe Ani – who paid for its creation. Along with all of the standard chapters and spells, it has many charms and incantations particular to this individual, along with a detailed (and probably hyperbolic) biography of his life and accomplishments. When using the spells in this volume – or any other similar, highly personalised version of the Pert Em Hru – there is a 20% chance that the spell will fail due to errors which have crept in during transcription.

Pharaonic, in Cursive Hieroglyphs; unknown scribe; ; No Sanity loss; Occult +6 percentiles; 12 weeks to study and comprehend

Spells: “A Spell to Allow Ani to See as Far as the Aten” (Augury); “A Spell so that Ani may Banish Apep” (Banish Apep); “A Spell to Ensnare Ani’s Foes” (Bind Enemy); “A Spell to Blind Ani’s Enemies” (Curse of Darkness); “A Charm So That Ani May See the Magic of Evildoers” (Detect Enchantment); “A Spell to Allow Ani to Discover Hidden Ways” (Find Gate); “A Charm so that Ani may Call the Servants of Bast!” (Summon/Bind Cat); “A Spell so that Ani may Call the Children of Sobek!” (Summon/Bind Crocodile); “A Spell to Allow Ani to Tear Away the Cloak of One Hidden” (Unmask Demon); “An Enchantment to Reveal a Hidden Way before Ani” (View Gate); “Ani’s Spell of Warding” (Warding)

After obtaining the Scroll of Ani, Wallis Budge arranged to send it back to England for study. In order to do this without it being damaged en route, he cut the long length of papyrus into five equal lengths, so that it could be mailed flat. Although he made efforts to minimise the damage to the work, many hieroglyphs and images were defaced in the process. He defended his actions in this regard by saying that he hoped future generations would be able to invent a way to piece the Scroll back together. In any event, his translation is nowadays considered quite poor. As a consequence, along with the 20% base chance of failure when casting spells from this source, Investigators must also make a Luck Roll when using the spells listed within.

English; E.A. Wallis Budge (trans.); London, 1895; No Sanity loss; Occult +3 percentiles; 1 week to study and comprehend

Spells: “A Spell to Allow Ani to See as Far as the Aten” (Augury); “A Spell so that Ani may Banish Apep” (Banish Apep); “A Charm So That Ani May See the Magic of Evildoers” (Detect Enchantment); “A Charm so that Ani may Call the Servants of Bast!” (Summon/Bind Cat)

*****

The Yhe Rituals (Rituals of Yhe)
A book claimed to have been held within the personal library of the Hyperborean wizard Eibon “the Unfathomable”. The authorship of this work rests with the prehuman prophet Niggoum-Zhog and was used in the worship of Ythogtha by the priesthood of Mu. After Zanthu doomed the continent and fled to Leng, he was said to have destroyed the last copy of this, his holiest of texts. Later, however, scribes in Poseidonis unearthed a copy in the library of Malygris, after that wizard’s death, and Yakthoob, Abdul Alhazred’s mentor, is said to have owned a copy. Recently in 1903, an Egyptian tomb was opened and was found to contain a translation in Pharaonic.

The book outlines thirty-one secret rituals and spells used in the worship of Ythogtha. The last spell – The Key That Openeth the Door To Yhe – will summon the Great Old One from its imprisonment. Niggoum-Zhog warns however, that this spell should be used by worshippers only in extremis.
(Source: Lin Carter, “The Thing in the Pit”)

Hieratic Nacaal; Niggoum-Zhog; Prehuman timeline; Sanity Loss: 1d12/2d12; Cthulhu Mythos +15 percentiles; Dreaming +10 percentiles; Dream Lore +10 percentiles; average 45 weeks to study and comprehend

Spells: “Consign One’s Enemies to the Deeps” (Breath of the Deep); “Create a Potion of Dreaming” (Brew Dream Drug); “The Key That Openeth the Door To Yhe” (Call/Dismiss Deity: Ythogtha); “Call forth the Servants of the Dreamlord” (Contact Deep One); “Speak with the Talker in Dreams” (Contact Ythogtha); “The Skill of Oneiromancy” (Dream Vision); “Walk the Path of Dreaming” (Gate of Oneirology); “Crush One’s Enemies with the Weight of the Deeps” (Grasp of Cthulhu); “Call Upon the Ocean to Rise in Anger!” (Wave of Oblivion)

Hieratic Nacaal; transcriber unknown; Prehuman timeline; Sanity Loss: 1d10/2d10; Cthulhu Mythos +13 percentiles; Dreaming +8 percentiles; Dream Lore +8 percentiles; average 40 weeks to study and comprehend

Spells: “The Key That Openeth the Door To Yhe” (Call Deity: Ythogtha); “Call forth the Servants of the Dreamlord” (Contact Deep One); “Speak with the Talker in Dreams” (Contact Ythogtha); One of the following: “Create a Potion of Dreaming” (Brew Dream Drug); “The Skill of Oneiromancy” (Dream Vision); or “Walk the Path of Dreaming” (Gate of Oneirology); One of the following: “Consign One’s Enemies to the Deeps” (Breath of the Deep); “Crush One’s Enemies with the Weight of the Deeps” (Grasp of Cthulhu); or “Call Upon the Ocean to Rise in Anger!” (Wave of Oblivion)

Pharaonic, in Hieratic script; translator unknown; date unknown (discovered 1903); Sanity Loss: 1d8/2d8; Cthulhu Mythos +10 percentiles; Dream Lore +5 percentiles; average 32 weeks to study and comprehend

Spells: “The Key That Openeth the Door To Yhe” (Call Deity: Ythogtha); One of the following: “Call forth the Servants of the Dreamlord” (Contact Deep One); or “Speak with the Talker in Dreams” (Contact Ythogtha); One of the following: “Create a Potion of Dreaming” (Brew Dream Drug); or “The Skill of Oneiromancy” (Dream Vision); One of the following: “Consign One’s Enemies to the Deeps” (Breath of the Deep); or “Crush One’s Enemies with the Weight of the Deeps” (Grasp of Cthulhu)

Sometime in the 1960s an English translation of an excerpted version of the Yhe Rituals began circulating throughout Oxford. Most copies of this pamphlet were cheap mimeographs which were distributed at local music festivals and other night-time gatherings. The document was identified and banned after an incident which resulted in severe property damage due to fire. Copies may still be encountered infrequently.

English; translator unknown; early 1960s; Sanity Loss: 1D3/1D6; Cthulhu Mythos +4 percentiles; average 6 weeks to study and comprehend

Spells: Roll Luck - if successful, the copy contains the following spell: “Speak with the Talker in Dreams” (Contact Ythogtha)


Saturday, 26 December 2015

Review: "Star Wars, Episode VII - The Force Awakens"


ABRAMS, J.J., “Star Wars, Episode VII - The Force Awakens”, Lucasfilm/Disney Films Inc., 2015.


NB: I’m going to try and keep this as neutral as possible but, inevitably, some references to the events of the film are going to be mentioned. I will try not to de-bag any cats, but let me just say “SPOILER ALERT” before going in, regardless.

This might not be the venue for this particular film but, along with me, keen-eyed Mythos fans will have spotted the Cthulhoid horror that leaps off the screen in Act 2. Yes, Servitors of the Outer Gods, the Idiot Pipers swarming around the Daemon Sultan Azathoth, make their debut in this film. You saw it here first folks! For me, this just underscores the fact that whatever HPL and his spiritual descendants were tapping into, its power is still with us, influencing the creative efforts of others today. Either that, or J.J. Abrams is a Mythos fan from way back.

The creatures in question were the ones that were being smuggled aboard the space station which captures our two heroes, Rey and Finn, as they escape the clutches of the First Order. These terrors are obscenely plastic blobs with hideous mouths and many trailing tentacles. However the thing that really defines them is how they move: it’s the Servitor “tuck and roll” as detailed in Sandy Petersen’s Field Guide to Cthulhu Monsters. Look it up – you’ll see it’s true. If you are planning a scenario where these nightmares are coming into play, you could do worse than watch this sequence by way of research.

As to the rest of the movie, well, what can be said that hasn’t probably already been said elsewhere? This is a breath of fresh air: everything about it is new and interesting, cunningly wrought and deftly handled. The mess that Lucas recently unleashed has been neatly swept under the rug and someone with a firm grasp on the Craft has stepped in to take charge. It’s a grand moment; a new day has dawned.

Before getting on, let’s make some definitions. I want to break down the extant movies in the franchise in the following way (it’s a personal framework, but feel free to make it your own): the first three films (Episodes IV, V and VI) I refer to as the “First Films”; Episodes I-III, I call the “Bad Films”; these new films starting with Episode VII, I call (naturally enough) the “New Films”. I suppose I could just call them by their Episode numbers and be done, but this puts them more neatly into my personal mental framework.

One thing that Abrams does, and I’m sure it’s been commented upon previously, is confuse the concepts of ‘reference’ and ‘re-make’. His “Star Trek” re-boot, when all was said and done, was not an homage to previous material, but simply a re-make of “The Wrath of Khan”. With a new cast and a shiny new look it has to be said, but basically the same old, same old. In “The Force Awakens” he replays the events of “A New Hope” as an outline for this new, bigger, better show. Droids smuggling holographic clues; space-based weapons of mass destruction; a desperate raid by small, one-man fighters to fend off planetary destruction – it’s all back. Nothing new here in that regard. What makes it better, is that Abrams has enormous technical skill in bringing characters to life and in making the viewer feel for them. It’s all in the writing and the direction; the special effects are just a bonus. This is what Lucas has always – always – consistently misunderstood.

As an example, in this new film we see the new incarnation of the Darth Vader archetype, struggling with his role in the universe. In just a handful of scenes, we see the seamless transition from troubled novice Jedi to full-blown Sith Lord – rejection of the Light and the embracing of the Dark – as a full, satisfying arc, something that Lucas couldn’t manage across three entire movies (aka. the “Bad Films”). And, as a bonus, not a petulant, Hayden Christensen whine to be heard anywhere.

Lucas doesn’t understand bad guys. He sets them up and chews them down like corn chips. He doesn’t see their potential for salvation or their usefulness in carrying forward the narrative. This is why he chopped down Darth Maul before we even got a chance to discover anything about him; and it’s why he clumsily retro-fitted Bobba Fett back into the First Film re-releases when the fans wanted more. Darth Vader was just an obstacle to Lucas, and I’m guessing he was as surprised as anybody when the audience reaction was to learn more about him and his origins.

I was 12 or so when I first saw “Star Wars” and, although it lit my head on fire and got my geek-juices flowing, it also bothered me, as it has ever since. My first point of contention was why the “big walking carpet” was called “Chewbacca”? Given that the tale is set “a long time ago in a galaxy far, far away” is it likely that tobacco grows there, that it is chewed, and that it is called ‘tobacco’? So why this moniker? As well, given that we see enough visual displays and consoles throughout the films to know that the Roman Alphabet is alien to our heroes, why are there robots called “R2-D2”,“C3PO” and “BB8” and spaceships called “X-wings” and “Y-wings”? Even in this newest film, when Poe Dameron looks through his binoculars at the start, there are alien letters combined with Arabic numerals in the readout, so where is consistency in all of this? Lastly, and most recently, I discovered that the French name for an Algerian prison camp in North Africa, which was used as a penal colony from the 20s to the 50s, was “Tatouane”, so this is obviously from where Lucas got the name “Tatooine” for the desert planet while he was filming there. “Star Wars” is such a clumsily-written, bolted-on, strapped-together mish-mash of wayward stuff, it’s a miracle that it’s lasted as long as it has. And that’s not even to mention Kurosawa’s “Hidden Fortress”...

The other thing that Lucas wouldn’t recognise if it bit him on the arse is romance. Irvin Kershner showed him how it could be done and won the franchise an Oscar for “The Empire Strikes Back”, still the best of all the previous films, but Lucas continued to flail around trying to pin the concept down without actually getting it. You can marry Princess Amidala and Anakin Skywalker on the shores of Lake Como in Italy but a romantic view is all you get. It was like watching a puppet show with all the warmth that wood and strings can provide. (Compare Sam Mendes’s use of the very same scenery in “Casino Royale” and you’ll see what I mean.) Abrams, on the other hand, is capable of giving an emotional depth to the characters we see on the screen – their hopes and expectations, their troubles and despairs – and with nothing more than small moments – a touch, a worried look, a raised eyebrow. I’m guessing all those episodes of “Lost” and “Fringe” have paid off and that Lucas is back to being the learner while J.J. Abrams is now the Master.

In my reviews of Peter Jackson’s “The Hobbit” (shudder!), I railed against all the sloppy references that were being passed off as ‘foreshadowing’, thus losing for the narrative its power in its own right. Abrams plays around a lot with this here in “The Force Awakens” too, but it’s on not-so-grand or shambolic a scale. Of course, it wouldn’t be “Star Wars” if someone didn’t say, at some point, “I’ve got a bad feeling about this”, so we can all smile and move on at that. There are other hark-back moments that skate damn close to being cheesy, but Abrams nevertheless manages to pull it off. You have been warned: try doing a little homework before you see this flick.

Friends and I used to have a drinking game for “Star Wars” which had some fairly complex rules. Each viewer picked a character to follow (in teams, if there were sufficient numbers present). Those who were tracking Luke Skywalker took a drink each time he whinged about something (“But I wanted to go to Tarshi Head to get those power converters!”); those following the Droids took a swig each time C3PO complained about something, or foresaw doom approaching (“We’re doomed”); those backing the Empire took a drink each time the baddies made a hubris-filled statement about their capabilities (“I think you overestimate them Lord Vader!”). Everyone drank when someone got a bad feeling about something. The other rule was that you listened to what R2D2 was saying – everyone tried to translate the cranky, curmudgeonly, obscenity-laden comment those whistles and blats were coding for and the best one earned you a drink. Few people made it through “A New Hope” without getting legless...

Delightfully for me, R2D2 is still the “Moravian swearing-droid” (non Triple-J listeners won’t get that reference), and my mind flooded with wicked translations through this film too (“Hands off you shiny, tin-plated gimp!”). As the credits rolled, I knew that the franchise has 'a new hope' in Abrams and that good things will come down the line.

May the Force (minus the crappy midichlorians) be with us all once again!

Four Tentacled Horrors.

PS: Just read in the Guardian that George Lucas - previously happy with Abrams' involvement - has now panned the film and has equated the selling of Lucasfilm to Disney (for over 4 BILLION dollars, thank-you very much) with "selling his children to white slavers"; this, two days after ISIS released its 15-point legal outline on how it thinks slaves should be treated, according to its own special view of the Koran. Seriously? Can we all just stand up and tell 'George Lucas the Hutt' to go flush himself? What a turd... 


Friday, 25 December 2015

Review: "Penny Dreadful" - Season 2


LOGAN, John, Creator: James Hawes, Brian Kirk, Damon Thomas, Kari Skagland, Dirs.; “Penny Dreadful – Season Two”, Showtime Networks Inc./Sky, 2015.


My concerns with the first season of this show were mainly to do with gratuity; not to do with the violence and gore –there was certainly a lot of that – but mainly to do with nudity and sex. With the character of Dorian Gray swinging his way through the proceedings, it seemed that everyone was going to get their knickers off at one point or another, for no really well-defined reason, and that turned out to be the case. My hesitation therefore at picking up this next instalment, was that it was going to be another panoply of sexual tableaux – like “Black Sails” without the disturbing mirkins.

To my surprise (and great relief!), the sex has been toned right down this year and, amazingly, when it does appear, it almost always has a point. Almost. Obviously, the production staff has been listening to its critics. Dorian and Victor Frankenstein have been worked slightly backwards in the narrative, rather than being first-string characters as they were in the first season: this means that their input is used more judiciously and sparingly, and the focus is firmly on Vanessa Ives, Sir Malcolm Murray and Ethan Chandler, where it needs to be. In essence, the writing has become tempered: all the characters are still there from the first go around, but they have been woven more intelligently into a tapestry, rather than being thrust into an open slather.


The narrative opens with questions about Vanessa’s evident possession by a demonic force, revealed as “Amunet” in the previous instalment; Ethan is forced to face up to his rampage at the Mariner’s Inn after discovering that there is a survivor of the massacre; Sir Malcolm’s attempts to reconcile with his wife, Gladys, after Mina’s death at his hands are chillingly rebuffed; and Victor is forced by his Monster to resurrect the corpse of Brona Croft as his new “bride”. Into this stewing quagmire leap three hairless, scarred and black-eyed naked women, who attack Vanessa and Ethan whilst en route to their headquarters at Grandage House, all the while spouting a bizarre admixture of dead languages, which Vanessa realises she can understand. Apparently, in the wake of the vampires, a new player has hit town and now wants to capture Vanessa for dubious ends.

With many flashbacks and side excursions, we discover that these hideous creatures are witches, led by Miss Evelyn Poole (“Madame Kali” from the first series) who wish to claim Vanessa as an offering to their master Lucifer, a Hell-penned spirit once named Amun-ra and brother to Amunet. The key to Amun-ra’s release onto Earth is Amunet, and, once this happens, Armageddon is in the offing.

Like the insectoid vampires of the first season, the witches are an original take on the topic. The scars they bear are “Devil’s marks” showing their devotion to Lucifer and they shape-change spookily, turning from desirable ladies to hideous, night-coming creatures in a heartbeat. They use this power to skulk chameleon-like in plain sight, blending in to wallpapers and woodwork with equal ease. In later seasons of “Supernatural” Dean Winchester deplores witches for their fascination with bodily fluids and portions, and these witches do not disappoint on that score: they spend an inordinate amount of time paddling in entrails and tearing hair.


The frosty Evelyn Poole handles her coven of three with a whip hand, although one of them – Hecate – is kicking against this control the whole while. Bathory-like, Evelyn takes bloodbaths and utters incantations to ensure her eternal – although nonetheless, slowly-fading – youth and beauty, and she creates fetishes in her castle’s basement – voodoo dolls of those whom she wishes to fold into her power, amongst them Sir Malcolm and Vanessa. Unlike the dispassionate and aloof vampire leaders of the previous season, Evelyn is a thoroughly frightening and engaging villain whose devious presence is palpable throughout the show.


Another revival from the first season is Ferdinand Lyle, a position-holder at the British Museum and dabbler in the dark arts. Spectacularly fey, he is essential for the slow revelation of the cosmic games encircling the Grandage House group and he becomes a pawn of Evelyn’s quite early on, allowing her to spy on her foes. However, he undergoes a change of heart and begins to play the double-agent, appalled by the stakes and fretfully unearthing his Jewish roots to find comfort in his existential dread. This character was a very bright note in the first season and I thought that maybe more of him would be too much; happily, the writers have found many facets to his personality, which have made him a continuing delight.

Not so Dorian Gray. This character is so one-dimensional that his presence is inevitably boring and places a halt on the proceedings each time he appears. His role in this series is to facilitate a general meeting of the Grandage House heroes with the resurrected Brona Croft. This he does and it works well. However, the introduction of cross-dressing Angelique does little more than give Dorian another sexual partner to display. There is some mild and brief discussion of Victorian prurience and some interesting historical material concerning the introduction of table-tennis to England, but little else. When Angelique discovers Dorian’s secret, he quickly despatches her by means of poison, but apart from this petulant little display, not much new light is shed on the character overall.

Brona, on the other hand, resurrected as “Lily Frankenstein”, Victor’s ‘cousin’, begins an arc that starts innocently but which turns horribly disturbing. With the Monster (going by the name of “John Clare”) lurking in the background, Victor develops unhealthy feelings for his female creation which she reciprocates, despite being told that she is affianced to Mr. Clare. Meanwhile, the Monster finds work at a waxworks run by the greasy and grubbily money-obsessed Putney family and finds friendship with their blind young daughter. As well, he encounters Vanessa while she’s working at a cholera clinic and finds in her a kindred spirit: despite all of his blathering-on about how the world rejects him for his ugliness, John Clare’s worldview is continually turned on its head – that is until the Putney’s plans for him come to fruition. Brona, in the meantime, discovers her superiority to normal human beings and, with Dorian in one pocket and the Monster in the other, declares open war on humanity, determined to take what she wants from the world and damn all who deny her.


However, these are mainly sub-plots to the main course of the story, which embroils Vanessa and Ethan – doggedly pursued by Inspector Rusk of Scotland Yard – in the derailing of the Apocalypse to come. With Evelyn Poole murdering his estranged wife the better to seduce him, she ensnares Sir Malcolm in a net of witchcraft and captures him within her castle of horrors; Vanessa, having taken certain diabolical steps which have irrevocably damned her soul, goes to rescue him, as does Ethan and Sembene – Sir Malcolm’s African batman – despite the fact that it’s Ethan’s ‘time of the month’ and not good for him to be out of doors. Stumbling in their wake are Victor and Ferdinand, who, despite being well-armed by Ethan, discover themselves to be horribly up to their necks in it.

As in the first season, the performances from all involved are top-notch and, given the far- better-paced scripting, well-nuanced. Frankenstein was fairly wooden in Season 1; here, he has much more to work with and gets his teeth in. A huge benefit to the show is the presence of powerful female roles to offset the male characters: Evelyn Poole is a great villain and Eva Green is fantastic as Vanessa Ives (and fortunately, not as edgy as last year). As before, the scenery, sets and costuming are all first-rate and some of the set pieces – such as the rain of blood at Dorian’s ball – are truly spectacular and strongly-imagined. There are truly visionary forces at work behind this show.

The conclusion to this season is exciting and suitably dramatic with enough loose ends to ensure (hopefully!) a third season. It turns out that “Penny Dreadful” is more than a pale imitation of Alan Moore’s “League of Extraordinary Gentlemen” and more, indeed, than just the best opening credit sequence on TV. Suck it and see...

4 Tentacled Horrors.