Monday 11 May 2015

Creeping Madness! Part II


The Shanghai Municipal Council
The following day, the party is taken to the Shanghai Municipal Council offices by Rodney Middleton. What they discover there will certainly not be encouraging.

The first thing that the party encounters will be a large enclosed wagon hitched to dray horses parked in the square before the Council Offices. Coolies efficiently buzz around this conveyance and appear to be removing refuse stacked along the sidewalks. A Spot Hidden roll at double the normal value by any of the party members will reveal that the men are removing dead bodies from the streets, rifling through their clothing first in vain attempts to find valuables and identification. A parade of Sikh policemen led by a European captain will emerge from the Council compound as the party arrives and make its way back towards the Bund.

Entering the Council Offices compound, the party will see a cluster of drab looking buildings, mostly whitewashed with terracotta tiles, haphazardly thrown together. Signs identify the nature of the business to be found within each structure and Rodney leads the group to one with the legend ‘Police HQ’ above the door. Inside they find a long counter with blotters, stamps and inkwells on its top and a line of wooden chairs upholstered in green leather standing along the wall inside the door. A uniformed officer stands behind the counter shuffling papers and occasionally stroking his luxurious beard; behind him, from her frame on the wall, Queen Victoria glares balefully.

This is Officer Matthew Derby and he welcomes Rodney and his group of friends warmly; Psychology rolls will inform the players that Derby and Middleton have an acquaintance. Rodney will introduce the party and bring up the issue of the absent Martin Beauchamp; Derby will blanch and shuffle diligently amongst his paperwork. Spot Hidden or Psychology rolls will notice that Derby shoots a nervous glance towards the door of an office behind the counter and then makes noticeable attempts to lower his voice, trying to convince the group to do likewise. If voices aren’t distinctly lowered, or if an objection to being hushed is expressed, Inspector Warburton in the next room has a 50% chance to Hear Noise and to seek out the meaning of the clamour.

Inspector Warburton has just received a very pointed letter from Madeleine Archer, informing him that she feels his efforts in unearthing Martin have been less than helpful and that she has now assembled a troop of Investigators whom she feels will “expose him for the timewaster that he undoubtedly is”. Imagine Warburton’s delight in finding this troop assembled under his jurisdiction! Fast Talk and Persuasion rolls will have to be exceptionally successful to get the party free of a verbal savaging.

The crux of the matter is this: Warburton and his Department have not been asked directly to discover Martin’s whereabouts. Rodney’s lackadaisical attempts at finding the lad never underscored the urgency of his enquiries and he never made an official request to set up an investigation (actually, he just “popped in to the station for a word with Derby”, but Warburton doesn’t know this morsel). Warburton is justly indignant at having been upbraided in writing by a woman he doesn’t know concerning a matter he’s never heard of. He advises the party to file a formal request to locate Beauchamp and then stay out of the way of his officers; he intimates that if he crosses paths with them again and if they seem to be still investigating the matter, he will take a very dim view of it. He leaves in high dudgeon. After he departs, Derby shows the group the door and slips one of the party members a piece torn from a blotter with a note scrawled on it: “meet me in the practise room in a quarter hour”.


Of course, Warburton may not hear the party outside his door, especially if they follow Derby’s lead and lower their voices. In this case, Derby writes the note on his blotter, tears it off and hands it to a party member, whilst motioning them to leave, quickly and quietly.

In the Practise Room
If asked, Rodney will reveal the whereabouts of the Practise Room: this is the building in the Council complex wherein the Shanghai City Band has its headquarters. The place is relatively new and still smells of fresh-cut wood and sawdust. There are benches and music stands stacked against opposite walls and an upright piano with its keyboard cover locked shut. While referred to as a ‘room’, there are actually several rooms here: dressing rooms, solo practise rooms and a small kitchen.

When Derby arrives he immediately takes Rodney to task in a good-natured, semi-serious fashion, berating him for not letting on “how serious this Beauchamp business was”. He explains about Warburton’s ignorance of the matter (if necessary) and reiterates that Rodney really needed to go through formal channels. He apologises if necessary for Warburton’s rant and laughs at the fact that the party was unaware of the ‘letter-bomb’ that was travelling with them, no doubt in the very ship that brought them to Shanghai. That being said, Derby reveals that he has been somewhat on the case: he says that he found Beauchamp’s address to where he moved after leaving the International Settlement and that he has the name and telephone number of the Professor under whom he was conducting research at the Royal Asiatic Society. He provides these details and advises the group to get under way before Warburton dredges up the same information and beats them to it. He leaves to resume his duties.

The Lilong
Derby’s information leads the group to an address far to the north of the International Settlement in a region known as Chapei. This part of town is intensely built up and very crowded, occupied in the main by Chinese, most of whom work as servants or in similar capacities for the international communities. The dwelling is a ‘lilong’, a cluster of communal residences ranged along several back lanes and accessed by way of gates set off a busy retail street market. If Rodney is with the party at this point, he will display incredulity that a foreigner would lower themselves to “this level of squalor” (in fact this mode of habitation is not squalid at all and prefigures many of Le Corbusier’s ideas about medium density dwellings which we accept as standard nowadays).

As fate (and plot narrative) would have it, the group of investigators arrives at Beauchamp’s address just as he is being evicted by his landlady, Mrs Chen. Or rather, as his possessions are being thrown out to make way for another tenant. The septuagenarian landlady is most efficient: our party arrives just as Beauchamp’s bed linen gets tossed into a bonfire set just for this purpose; other bits and pieces of his possessions are being sold off to a growing crowd of local residents by Mrs Chen’s sons and servants. Upon spotting the Westerners, Mrs Chen is at once angered, suspecting that these gweilo are here to extend Beauchamp’s lease or reclaim his chattels: she redoubles her efforts at haranguing her lackeys into finishing their work, thinking that the Investigators will be put off if there is nothing left for them to recover.

Mrs Chen will refuse to speak with the party so they will have to work out what is going on from other bystanders: a successful Luck roll will reveal the presence of an English speaker within the watching crowd who will explain the situation but who will not intercede on the party’s behalf. If there are no Chinese speakers within the group (Rodney doesn’t speak Chinese) they may wish to come back later with an interpreter. Psychology rolls will give players a general idea of who is who in the scenario and their relative ranks vis-a-vis each other, and may give a hint as to what is happening; time becomes an issue however, as the new tenants are also present and are starting to wonder what the presence of the foreigners might mean in regard to their new tenancy.

If communication is possible, one of Mrs Chen’s sons or servants can reveal that she has held Beauchamp’s tenancy as long as there was rent paid in advance to maintain it; the money has now run out. Additionally, a large cache of foodstuffs kept by Martin inside the house has rotted and attracted rats, stinking out the community and causing problems with the neighbours. Mrs Chen never liked Beauchamp much and she was eager to obtain new tenants for the place: these new tenants are here – two brothers recently moved to Shanghai to work on the docks and their wives, one of whom is very pregnant.

It is important that the party makes it clear that they do not wish to interfere with the handing over of the tenancy to the new residents; this is imperative for a peaceful resolution. Once this point is gotten across, the party must then resort to Bargain, Persuade and Fast Talk rolls to convince Mrs Chen that they are not responsible for Beauchamp’s mess and that they should not pay her for having taken the trouble to dispose of it.

There is little left to highlight the fact that anyone, much less a foreigner, lived in the house. All that remains inside are a blanket shimmering with lice, some rodent corpses and a bad smell. The house has no plumbing - residents gain drinking water from a central well and use the bathhouse around the corner for their other needs; the current condition of the place reveals that Beauchamp may not have been aware of these subtleties. A search of the place will reveal little of use other than that Beauchamp spent a lot of his time here illuminated by candles, given the smoke stained walls and roof and the hardened puddles of wax on the floorboards. Anything of interest is outside on the street:

A Spot Hidden roll will reveal to any character searching out front a bundle of papers, about 40cms (16 inches) cubed, tied together with string and waiting to be kicked into the nearby fire. A closer examination will show that the bundle contains newspapers, scraps of paper and some badly-abused leather-bound volumes. The party may claim this trash as their own but be assured that Mrs Chen will not let them get away with it without paying first: her first price will be 10 Shanghai Dollars (S$10) but she can be Bargained down to S$1; she will stick fast to this exorbitant price at the last. Any information to be gleaned from this hoard will require at least an hour of sifting in an appropriate locale.


The rest of Beauchamp’s belongings have vanished into the waiting crowd as part of a tidy return for Mrs Chen. Fast-acting characters may recover a shaving brush and a battered trilby but the other items are either of local manufacture (and therefore not so unequivocally a Westerner’s possessions) or have been quickly Hidden, or passed on to fast-running comrades. In short order, Martin’s existence in the neighbourhood has been erased.

Rummaging through the papers in the bundle will reveal the following items:

1.       A broken-spined copy of The Peking Syllabary; being a collection of the characters representing the dialect of Peking; arranged after a new orthography in syllabic classes, according to the four tones; designed to accompany the Hsin Ching Lu, or “Book of Experiments”, by Sir Thomas Francis Wade, KCB.
2.       Two scraps from a torn image of a Chinese woman in traditional clothes;
3.       A handful of fragments of ‘free-verse’, apparently in translation;
4.       A crushed and torn fan made of bamboo and black paper;
5.       Close to two reams of paper, scribbled over with various notes, for a translation of a work which is not present;
6.       Several copies of Chinese daily newspapers; and
7.       An unused journal containing eight unopened letters from Madeleine Archer.

Of these items, the second, third and fourth are important clues; the scraps and fragments are shown in the following images. However the relevance of these pieces will not be seen without further investigation.






The North China Branch of the Royal Asiatic Society (RAS)
Derby has provided the name and telephone number (1365) of Professor Marion Gascoigne of the RAS. The Professor is a sinologist, working to translate ancient Chinese writings, especially the literary classics, from the Alexander Wylie Bequest.

Arriving at his rooms at 20 Museum Road behind the Bund, the party discovers him to be a large, rather florid gentleman of American extraction, with small spectacles and an extravagant beard. The drawing room is lined with books and piles of volumes cover the tables, the mantel piece and even form stacks on the floor. Sheaves of papers also abound, weighed down with more books, inkwells and the occasional Chinese objet-d’art. Gascoigne greets the party enthusiastically (which is seemingly his default position on any matter) and directs them to sit wherever they can while he prepares tea. During his momentary absence the party will become acquainted with ‘Towzer’, Gascoigne’s pug dog who will attach itself fondly to the party member least inclined to be predisposed towards him.

Tea, when it arrives, is of the Chinese green variety which Gascoigne claims to be his favourite and a good general restorative in the face of all ills. After serving out this brew accompanied by digestive biscuits and disposing of the attentions of Towzer, Gascoigne will ask the party the nature of their business (unless, of course, this was discussed by telephone previously). At the first mention of Beauchamp’s name, the Professor adopts a pained expression: he begins to talk earnestly of the danger that Shanghai poses for the young and unprepared and begins to warm to his theme standing and gesticulating as if lecturing to a class. The Professor will carry on in this fashion for some time unless stopped, so the party should feel free to interject at any point.

If the party presents the Professor with the scattered notes from Martin’s bundle, he will confirm that they are working notes from a translation which he had given to Martin to work on from the Bequest: a list of Sung Dynasty tea varieties and recorded descriptions of their flavours and aromas. If they show Professor Gascoigne the torn image of the Chinese woman, he will note that “T’a Ki” was an evil courtesan who supposedly dominated her Tang Dynasty Emperor and virtually ruled China through corruption and deceit: he has little more to say about her other than that what is known of her is mostly rumour and legend. The ‘free verse’ notes make no sense to the Professor at all, although he may speculate that – whatever Martin was working on – it obviously distracted him from his main task. He theorises that maybe Ernest had approached him for assistance on another project...? If the party remembers Madeleine Archer’s briefing they will recall that an ‘Ernest’ was a ‘chum’ of Martin’s: does the Professor know the whereabouts of this ‘Ernest’?

Professor Gascoigne will colour deeply and cough a little to clear his throat; he knows of Ernest Vaughan-Sadlier from previous attempts at translating the mountain that is the Alexander Wylie Bequest: he hired Ernest many months previously and was pleased with his efforts until he discovered that Ernest was selling information about the collection to an outside agency in order to fuel his...“unfortunate predilection”. He suggests the party avoid him completely; however, if they must seek him out, they might well try the Shanghai YMCA, or (here, he whispers conspiratorially) “...the Shanghai Club” (he glares and nods knowingly, as if to say, “everything the party may have heard about this Hell-hole is true”; Towzer chimes in with a convincing growl).

The Shanghai “Y”
Introduced to China in 1885, the YMCA occupies a less than imposing building to the north of the Shanghai Race Club & Recreation Ground. The organisation will not have dedicated facilities until 1900 so, at this time their efforts are confined to arranging sporting events at the Recreation Grounds and finding accommodation for the increasing membership who show up on their doorstep, mainly by billeting them with established foreign locals. Most young male visitors to Shanghai are encouraged to join the organisation prior to their visit as the “Y” provides assistance to newcomers in arranging housing, establishing networks and cutting through bureaucratic red tape. They also promote missionary work, provide education to the Chinese locals (mainly by teaching English) and hold prayer meetings every week.

Arriving here the party will encounter an enthusiastic promoter of calisthenics, Mr George Luscombe, who will eagerly attempt to sign up as many new members as he can – although it will be noted that his attentions toward any women in the group is almost pathologically misogynistic. To them he will disdainfully offer a pamphlet directing them to the nascent YWCA headquarters on the Bund. Spindly, bespectacled, moustachioed and with centre-parted hair, Mr Luscombe, despite his enthusiasm for the YMCA, appears as creepy to the male members of the group as he appears hateful to the women. With Gascoigne’s mention of Ernest’s “unfortunate predilection” playing in their minds (by which he meant opium), the party may suppose all sorts of terrible things about Mr Luscombe.

If asked about Ernest Vaughan-Sadlier, Luscombe will colour deeply and ask why the party is interested in him: they may or may not provide an accurate answer to this interrogation, as they see fit. Luscombe declares that Ernest is not a “team player” that he used to hang around the YMCA to contact newcomers to Shanghai and offer them accommodation at his digs in the Settlement. He says that Ernest has not been around for awhile, but that the party may find him at (here, he glares significantly)...the Shanghai Club.

Another Chance Encounter
On the way to meet Ernest at the Shanghai Club, the party must cut through the “world of smoke and flowers” that is Foochow Road. As they proceed, they are alerted by a commotion in the crowd: a tiny figure is running desperately through the throng, her clothes torn and her hair flying. The people she passes are indifferent to her plight and, at most, snap at her for pushing by or bumping into them. A Spot Hidden roll at half-again the characters’ scores will notice a shrill woman and two burly Chinese men in hot pursuit of the girl. The brutes are scarred and mean-looking; the shrill harridan alarmingly ruthless as she swats people out of her way with her cane; and the fleeing girl pitiful: the party can do as they see fit here, either capturing the girl for her pursuers, or allowing her to escape by cutting off the pursuit.

The running girl is heading for The Door of Hope. Once she gets inside, there is nothing that her pursuers can do to re-obtain her and force her back into degrading sexual slavery. There is a Sikh police officer here to witness the episode, but in true Shanghai style, he will not help either the girl or the pursuers; he will prevent the pursuers from entering The Door of Hope if the girl makes it there, however. If the characters ask this officer of the law what is amiss, he will tell them that the girl is fleeing from her enforced role as a prostitute; that the pursuers are her madam and that woman’s enforcers; and that if she gets to The Door of Hope – he helpfully points it out to the party – she will be able to start a new life without fear of her old ‘employer’. Let the party digest this: if they try to intercede, they can quickly sort out the pursuers and help the victim’s cause; if they choose not to, the Keeper can let the girl get away or not, as they see fit.


Spell: “Enthrall Victim”
With this spell, the caster sends their opponent into a fugue state wherein they become torpid and directionless, ceasing all activity and assuming a zombie-like attitude. Since this spell has been written on one of the Black Fan Cult’s inky fans, all the wielder need do is flutter it before the intended victim and match their POW against the victim’s POW on the Resistance Table. The affected individual can be roused back to a waking state by a sound shaking or by being engaged in combat. This fan has 2d2-1 uses but, under the right circumstances, the footbound madam should have enough time to hobble away, back to her cult partners...


The brutes are each armed with wicked sickles which they pull from their belts as the party opposes them. Additionally, the hobbling madam reveals a black fan which she rapidly opens and holds before her. This fan is enchanted with the spell Enthrall Victim and the madam will use it to enable her escape should her bully-boys prove ineffective. If the party intercedes, the girl makes it to the Door: the party will see her drawn inside by two spinsterly white women; a tall, white-haired priest in long black robes steps out into the street and acknowledges the party’s efforts with a nod before re-entering the safe house. Idea rolls will identify his cassock as the uniform of the Jesuit order.

This incident can be used for a number of purposes: firstly, it underscores the indifference that the Shanghailanders and Shanghainese feel for instances of injustice in their world and is based on an actual eyewitness account from the time; secondly, if things seem a little too ‘bookish’ and the more martial members of the party are feeling not well catered-for, this scene can let them flex their muscles a little; finally, coming to the girl’s aid will earn the party rewards at the end of the scenario, as well as justifying an escape, engineered by the Keeper, at the end of the tale (see: A Sudden Reprieve! hereafter).


Statistics

Officer Matthew Derby (pronounced “DAR-bee”)


Everyone in Shanghai is working some kind of angle and the local representatives of the Police Force are no exception. Derby has his fingers in several lucrative little pies and it’s nothing as simple as stealing pencils from the office. A dedicated member of the Municipal Council Orchestra, he is seen to be a supportive member of the status quo; however, he knows that the wheels of bureaucracy need constant greasing in order to keep turning...

Canny Police Clerk
char.
value
char.
value
char.
value
STR
13
POW
12
Age
39
CON
9
DEX
8
HP
11
SIZ
12
APP
7
Magic Points
12
INT
15
EDU
14
SAN
60
Damage Bonus: +1d4
Weapon: Webley .455 WG Model Revolver 20% (1d10+2); Martini-Henry Carbine 25% (2d6+3)
Armour: None
Skills: Art: Euphonium 60%; Drive Carriage 35%; Fast Talk 85%; First Aid 45%; Law 70%; Listen 75%; Chinese: Pidgin 20%, Wu 22%; English 70%; Persuade 70%; Spot Hidden 80%
Spells: None
SAN Loss: It costs no SAN to see Matthew Derby

Inspector Edward Warburton (pronounced “WORE-tun”)


A man on a meteoric rise: it’s not wise to annoy him. This is exactly what Madeleine Archer does in the course of this narrative. Edward is highly conscious of his connections within the International Community and is focussed completely on ensuring that his family and his department gain all kinds of merit as a result of his incumbency. He has very little time for amateur sleuths and their methods and is not above giving his opposition a generous piece of his highly-informed mind...

Cranky Police Chief
char.
value
char.
value
char.
value
STR
17
POW
11
Age
52
CON
8
DEX
13
HP
11
SIZ
13
APP
14
Magic Points
11
INT
8
EDU
18
SAN
55
Damage Bonus: +1d4
Weapon: Webley .455 WG Model Revolver 55% (1d10+2); Martini-Henry Rifle 25% (1d8+1d6+3)
Armour: None
Skills: Accounting 70%; Bargain 45%; Fast Talk 35%; Law 95%; Chinese: Mandarin 31%, Wu 31%, Pidgin 21%; English 90%; Persuade 65%; Psychology 30%; Spot Hidden 55%
Spells: None
SAN Loss: It costs no SAN to see Inspector Warburton

Mrs Chen
Amongst the indigenous community of Shanghai, there is one code by which all are measured: how much cash do you make? Mrs Chen is completely aware of this fact and her life (and by extension, the lives of all her immediate family) are governed by it. She felt that there were perhaps some unexplored benefits to be gained by renting her property to a gweilo; she found out the hard way that it only causes more trouble than it’s worth. Her disgruntlement is the key to her character.

Ruthless Landlady
char.
value
char.
value
char.
value
STR
8
POW
13
Age
74
CON
10
DEX
11
HP
9
SIZ
6
APP
11
Magic Points
13
INT
11
EDU
24
SAN
65
Damage Bonus: -1d4
Weapon: None
Armour: None
Skills: Accounting 85%; Listen 95%; Mechanical Repair 95%; Natural History 95%; Occult 45%; Chinese: Cantonese 18%, Mandarin 18%, Wu 120%; Pilot Boat 55%; Spot Hidden 85%; Swim 65%; Throw 81%
Spells: None
SAN Loss: It costs no SAN to see Mrs Chen

Professor Marion Gascoigne (pronounced “GAS-coin”)


Emblematic of the sort of rarefied academic who rarely sullies his hands with physical activity, Marion is a pure idealist who not only believes everything he’s shovelling, but thinks that everyone else believes it also. He is extremely naive and unworldly, but that’s not a reason to dislike him: he is generous and helpful and any action that makes him seem less so is unworthy of him.

Exuberant Sinologist
char.
value
char.
value
char.
value
STR
9
POW
8
Age
57
CON
14
DEX
15
HP
14
SIZ
13
APP
6
Magic Points
8
INT
17
EDU
23
SAN
40
Damage Bonus: None
Weapon: None
Armour: None
Skills: Anthropology 95%; Archaeology 65%; Art: Chinese Tea 60%; Credit Rating 64%;
History 65%; Library Use 75%; Natural History 30%; Occult 15%; Chinese: Cantonese65%, Hokkien 60%, Mandarin 75%; English 115%; Persuade 30%; Pilot Balloon 32%
Spells: None
SAN Loss: It costs no SAN to see Professor Gascoigne

‘Towzer’


Towzer is a pug dog. He likes ham. Humans seem to be able to generate ham in copious quantities with very little provocation. Towzer has a theory, however (as the canine companion of a great intellect), that the human least likely to provide ham, upon initial survey, is the most likely person to dispense it. Towzer finds this theorem of ‘inverse-ham-delivery’ most interesting and pursues its parameters diligently.

Excitable Ankle-biter
char.
value
char.
value
char.
value
STR
7
POW
7
Move
12
CON
10
DEX
13
HP
7
SIZ
4
APP
15
Magic Points
7
INT
4
EDU
3
SAN
35
Damage Bonus: None
Weapon: Bite 30% (1d6)
Armour: None
Skills: Listen 75%; Scent Something Interesting 90%; Discover Theoretical ‘Ham’ 95%
Spells: None
SAN Loss: It costs no SAN to see Towzer

Mr George Luscombe


George Luscombe is one of those bachelor-types who seems one step away from being confirmed. He spends a lot of his time at the YMCA, meeting newcomers and sorting out their living arrangements (while simultaneously trying to engage them in some healthful calisthenics). One part self interest, one part charitable concern, George hasn’t mastered the skill-sets that allow people to be comfortable in his presence and thereby he undermines all his best efforts...

Eerie Co-ordinator
char.
value
char.
value
char.
value
STR
16
POW
9
Age
35
CON
9
DEX
14
HP
13
SIZ
17
APP
10
Magic Points
9
INT
14
EDU
13
SAN
45
Damage Bonus: +1d6
Weapon: None
Armour: None
Skills: Art: Ikebana 45%; Biology 15%; Calisthenics 40%; Disguise 25%; Law 16%; Library Use 60%; Medicine 15%; Natural History 50%; French 55%; Latin 25%; Pidgin 20%; English 65%; Persuade 25%; Pharmacy 35%; Sneak 40%;Swim 45%
Spells: None
SAN Loss: It costs no SAN to see George Luscombe

Cranky Madam
The life of a Shanghai madam is one of constantly balancing the values and upkeep of one’s established courtesans against the risk of starting out with an untried girl. This character has other problems on top of this: as a cult member of the Black Fan group, she has also to appease her bloodthirsty Mistress. Like every other woman in her position, she has her eye on the bottom line and will not let anyone else get in the way of her economic goals.

Footbound Flesh-peddler
char.
value
char.
value
char.
value
STR
9
POW
12
Age
63
CON
11
DEX
9
HP
10
SIZ
9
APP
13
Magic Points
12
INT
13
EDU
19
SAN
60
Damage Bonus: None
Weapon: None
Armour: None
Skills: Accounting 85%; Art: Fashion 80%; Bargain 70%; Fast Talk 65%; Law 55%; Locksmith 21%; Occult 60%; Chinese: Wu 95%; Sneak 85%; Spot Hidden 60%;
Spells: Enchant Victim
SAN Loss: It costs no SAN to see the Cranky Madam

Black Fan Enforcers
These two fellows know exactly what they are employed to do: there are no grey areas here; they are expected to dish out damage in proportion to their appearance and, if they look horrible (which they do), then their achievements will also be horrible. These guys have been around the traps a few times: be as nasty as you want with them.

“Scarface”
char.
value
char.
value
char.
value
STR
13
POW
5
Age
36
CON
8
DEX
8
HP
11
SIZ
14
APP
6
Magic Points
5
INT
14
EDU
15
SAN
25
Damage Bonus: +1d4
Weapon: Fist/Punch 70% (1d3+db); Head Butt 25% (1d4+db); Kick 40% (1d6+db); Grapple 50% (Special); Sickle 40% (1d6+1+db)
Armour: None
Skills: Climb 64%; Conceal 85%; First Aid 76%; Hide 85%; Listen 74%; Occult 45%; Chinese: Hokkien 24%, Mandarin 21%, Wu 31%, Cantonese 85%; Sneak 89%;
Spells: None
SAN Loss: It costs no SAN to see Scarface

“Harelip”
char.
value
char.
value
char.
value
STR
16
POW
10
Age
28
CON
3
DEX
4
HP
11
SIZ
18
APP
5
Magic Points
10
INT
16
EDU
17
SAN
50
Damage Bonus: +1d4
Weapon: Fist/Punch 70% (1d3+db); Head Butt 25% (1d4+db); Kick 40% (1d6+db); Grapple 50% (Special); Sickle 40% (1d6+1+db)
Armour: None
Skills: Climb 65%; Conceal 87%; First Aid 75%; Hide 81%; Listen 75%; Occult 50%; Chinese: Hokkien 21%, Mandarin 27%, Wu 29%, Cantonese 87%; Sneak 85%;
Spells: None
SAN Loss: It costs no SAN to see Harelip

To Be Continued...



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