Sunday, 4 December 2016

The Rudraprayag Leopard - Part 3

(Un)Holy Men

By this stage the party has travelled far, settled in and seen the results of a leopard attack. Things are pretty straightforward so far, and the players may well be wondering what a team of ghostbusters like themselves are doing here. Well, now it gets interesting.

For this tale to work, the team has to get out into the villages and talk to the locals. As discussed previously, depending upon when the party arrives, the populace will be either in a state of excitement, or of panic, so the team may have difficulties in finding anyone to talk to. Still, they have servants at their dwelling-place who will act as an interface with the villagers and information will start to trickle in.


One of the first pieces of local knowledge that they will receive is that there is a holy man – a fakir – in the jungle nearby who seems to have no fear of the leopard and who is proffering blessings – protection from the big cat - to all comers who bring offerings. Terrified women and men are sometimes seen braving the wilderness to visit this fellow, carrying bowls of rice and other foodstuffs to obtain these mystical wardings. If the party decides to pay this person a visit, they will see that he is living very well indeed off the fear of the locals and that any blessings which he dispenses are cursory and – most likely - bogus. He slouches by a local spring, beneath a shading tree and lying comfortably upon village-provided cushions, self-satisfied and distended of belly. His hair is matted, he is mostly naked (apart from a loincloth) and he has three white horizontal lines drawn across his forehead in some type of pigment: this is a caste mark showing his adherence to Shiva.

If the players confront the fakir and accuse him of extortion, he will become hugely indignant and threatening. Referring to himself as an agent of Shiva, he declares that it is within his ambit to bring down punishment upon the foreigners’ heads, calling the leopard spirits to dispatch them. Depending upon the level of anger this confrontation causes, the fakir may summarily kick over any offerings nearby and stomp off into the jungle abandoning the village. If this happens, the villagers will be dismayed and bear the Investigators more than a modicum of ill-will.

Regardless of the outcome, the party has now gained a bitter enemy and has drawn danger upon their heads. This fellow is in fact one of the Leopard Cultists, hell-bent on taking over the region for their own twisted ends. His proximity to the village means that he knows which of the villagers has been helping the party and he also knows (possibly, if this is an option for the story) about the party member who was targeted by the butterflies. These scraps of information will be the foundation upon which he builds his vengeance...


Scheming Fakir
char.
value
char.
value
char.
value
STR
15
POW
15
Age
38
CON
14
DEX
16
HP
12
SIZ
10
APP
8
Magic Points
15
INT
13
EDU
7
SAN
0
Damage Bonus: +1D4
Weapon:       Knife 65%;
Armour:        None
Skills:             Cthulhu Mythos 80%; Hide 75%; Make Bhang 70%; Sneak 65%; Wilderness                 Survival 75%
Spells             Brew Borfima
SAN Loss       It costs no SAN to see the fakir, untransformed


At some other point, the party will meet another holy man and hopefully this fellow will leave them with a distinctly different impression. Pandit Chandra is a small man of advanced years with spectacles and an air of constant mild amusement. He is a Brahmin scholar and his brow is marked by the single red dot which denotes his caste status; otherwise, he is dressed in a plain white dhoti and sandals (think of Ghandi and you’ll have a pretty fair idea of what he looks like).


It is up to the Keeper to decide when the party first encounters the pandit. They may meet with him in Rudraprayag, or even prior to heading out from Delhi. It’s likely, at some point, that the party might return to Delhi to perform research at the libraries there: If they do they can encounter Pandit Chandra and he will ask, since they are going back to Rudraprayag, if he might accompany them.

The pandit carries his possessions in a battered brown suitcase and it’s obvious that most of the space inside it is taken up by books. He is amiable and wise but also very scatterbrained and completely out of his depth outside of a city environment; nevertheless he is determined to make his way to Rudraprayag and the jungles beyond. If any party members ask him why this is so, he shows them a large conch shell, worked with silver and hanging at his hip by a leather thong running across his chest; he says that he must make a pilgrimage to Udar Kund (which is near the village of Guptkashi, however he won’t mention this fact), along the pilgrim trail to Kedarnath, and take, from the holy spring there, water to cleanse the countryside of evil. The conch shell is about the size of a coconut with a silver-mounted stopper and holds about a pint (600ml) of liquid.

If asked about the leopard problem, Pandit Chandra is dismissive. He says that a leopard is a natural creature and incapable of the harm that is afflicting the district; he mentions cryptically that the deaths are most likely the work of demons, or foolish men working for demons, rather than a single feline. He says, without any trace of pride, that it is his job to rid the region of the evil that afflicts it – here, he smiles and warmly pats his conch shell.

Once the party arrives at Rudraprayag, the pandit is met by several other Brahmin members of the community; he bows his farewell to the party and leaves with these others. Later, the team may encounter him again – or possibly for the first time, depending upon how the Keeper is using this NPC – sitting by the road to Ratura on his suitcase, waiting to join a group of travellers who are going his way.


Pandit Chandra
char.
value
char.
value
char.
value
STR
11
POW
17
Age
63
CON
13
DEX
10
HP
12
SIZ
11
APP
14
Magic Points
17
INT
16
EDU
20
SAN
85
Damage Bonus: +/-0
Weapon:       None
Armour:        None
Skills:             Cthulhu Mythos 15%; Hindu Theology 95%; Library Use 80%
Spells             Enchant Waters of Udar Kund
SAN Loss       It costs no SAN to see Pandit Chandra


With the introduction of these two major players, things will start to heat up tremendously!


To Be Continued...

No comments:

Post a Comment