“‘Come and
dine with me.’
‘I am not a
member of the club.’
‘We don’t
care at all about that. Anybody can take in anybody.’
‘Does not
that make it promiscuous?’
‘Well, no; I
don’t know that it does. It seems to go on very well. I daresay there are some
cads there sometimes. But I don’t know where one doesn’t meet cads. There are
plenty in the House of Commons.’”
-Anthony
Trollope, The Duke’s
Children.
An old
stand-by for newcomers to Call of Cthulhu
is to play the Dilletante character.
The virtue of this type of role is that it comes with money, and has a certain
amount of social cachet; the downside is that Dilletantes are usually bland and unfocussed: players usually end
up recreating the “upper-class twit” à la
Wodehouse, or trying to emulate Jay Gatsby. These characters have cash and
position, but it’s rare that they have anything else.
Their virtue
is that they give inexperienced players an easy entrée to the world – kind of like coddling an egg; the problem
with them is that they usually have so little to offer an investigation.
These rules
provide a way around these issues. By having a Dilletante character become a member of an established Club, it
gives them a focus and a reason to keep an eye on their precious Credit Rating (and, it must be said, a reason for insidious Keepers to try
and mess with said Rating!). It no
longer becomes a given that goes with the territory; it’s now a very real
process that the character has to monitor carefully.
(Please note
that the bulk of this material concerns English characters centred around
London society. There were Gentleman’s Clubs in New York and Boston as well
(even American versions of the British ones) so if your campaign is a
trans-Atlantic one, use these guidelines as a template for establishing Clubs
in those locales. But for now, back to Old Blighty:)
All Dilletante characters – including the
women, but not Americans - will have attended either Oxford or Cambridge, if
desired, and clear rivalries exist between the two universities. As well, most
characters will have residences either in the country or in “Town” (i.e.
London) and quite naturally will have Club memberships. These Clubs were
established to provide networking opportunities for individuals with particular
hobbies, philosophies, backgrounds, or talents in common: thus membership to
these associations can augment characters’ abilities. Except where noted, in
addition to information-gathering and skill-augmentation, Clubs have the
practical value of being a ‘home away from home’: meals and rooms are available
to members at short notice, and members often used their Club as a base when
arriving back from overseas or before heading out of the country. Sometimes,
after a full night of theatres and restaurants, the Club was a good place to
crash rather than hauling oneself all the way home.
*****
General Information & Roleplaying Mechanics:
Membership
“It would be
better that ten unobjectionable men should be excluded than that one terrible
bore should be admitted...”
-A member of
the Garrick Club, 1870
Eligible
characters should divide their starting Credit
Rating by 30 to determine how many Clubs that they are members of (any
fractions can be used to gain “associate membership” to another Club, which
allows access but does not augment skills – see below). Thus an eligible
character with a 42% Credit Rating
could be a full member of Brooks’s and an associate member of the Carlton.
Membership
is not automatic; one must be nominated by an existing Club member and voted in
by the other members. New characters may assume that they were nominated by
their fathers, uncles, or guardians; existing characters must roleplay their
way in – working with the Keeper to find a sponsor and endure the voting
session – or resort to a simple mechanic of rolling under their Credit Rating to win the vote.
Failing to
gain entry to a particular Club usually means no later attempt is possible;
however, this is not hard-and-fast. Clubs keep records of failed attempts at
membership and the internal rumour-mill will keep replaying the reasons why a
fellow was unsuccessful. Usually, the pertinent reason for being denied entry –
poor behaviour in Court, a scandalous affair, or something similar – will need
to be addressed before a second attempt can be made; with some of the political
Clubs a simple change in government is enough to clean the slate. Be aware
though, that the one who nominates a black-balled candidate is often required
to resign their own membership for bringing forward such an eminently
unsuitable prospective member.
Full
membership allows the character to freely access the facilities available at
the Club’s headquarters. These include rooms to spend the night, with meals
provided, access to the bar (including running an ongoing tab), the library (if
present), the dining room, newspapers, billiards rooms, card tables, and other
useful impedimenta. The full member also has access to VIP areas established at
major sporting events (such as Ascot) and gains reduced entrance fees – or free
entry – to various theatre and gallery events. They have the right to vote in
regard to membership nominations, or changes to the Club’s rules or management.
They receive regular newsletters outlining forthcoming events and are
automatically invited to functions held on the Club’s grounds. They may bring
guests into the Club (if this is allowed), but must observe their behaviour and
keep to those areas where guests are tolerated.
Club
membership is paid for by subscription. This is normally several hundred
guineas per annum and is paid generally each August. Non-payment, or delayed
payment, will result in sharp drops in the character’s Credit Rating skill until the situation is rectified. In extreme
cases, the character may be denied access to Club facilities, or may even be asked
to resign their membership!
If - Heaven
forbid! – your Credit Rating drops,
for every 30 points lost, you lose access to one of your Clubs. Each time you
try to enter a Club, roll your Credit
Rating: if you fail, the Club denies you access … and probably asks you to
pay your bill!
Associate
membership means that you can enter the dining room, or bar, of the Club and
relax in certain of the lounges. You do not have voting rights, cannot operate
a tab longer than your present attendance, and you do not have residential
options. You may receive invitations to events, as well as any newsletters the
Club produces, but you can be asked to vacate the premises if “secret Club
business” is about to take place there. You may not bring guests. As well,
entry is not free: an associate member must sign in with the porter at the
front desk and tender a nominal entry fee (anywhere from £1 to £100, depending
on the establishment).
Characters
from mainland Europe, or America, may be able to wangle associate membership to
a Club, if they gain sponsorship from four full-members and do not get
“black-balled” by a secret ballot during the consideration of their membership.
Such characters must have at least 75% in their Credit Rating skill and then may only join one Club. When applying
to join, roll your Credit Rating: if
you roll above this number, you’ve been voted out!
Honorary
membership to any Club is the exclusive preserve of Royalty (usually English
Royalty, but this is sometimes waived in favour of European heads of state).
The only non-Royal to have been awarded this distinction is Sir Winston
Churchill.
Entry
Restrictions
Clubs, by
their very nature, aren’t open to everyone. Generally speaking, to be a member
of a Gentleman’s Club, you need to be a gentleman, in the strictest sense of
the word. Female characters have few options in club-land; although, after
World War One, new Clubs which allowed female membership came into being.
Added to
this, many Clubs accepted members of a particular political stripe, or who had
served in the military. Still others accepted members who had certain
accomplishments in academic or theological circles. Others required more
nebulous qualifications, such as the ability to speak engagingly at a public
dinner, or to be a “good sport”. Where these limitations exist, they will be
highlighted in the Club’s description.
Famous
Members
Sometimes,
it’s cool to stumble into a noteworthy individual while on the trail of an
investigation: Clubs are natural places where this can happen. Keepers who
enjoy having their players rubbing shoulders with the famous, may check the
list provided with each Club’s description and, if the dates suit, can work a
meeting into their story.
Conduct
“A member of
White’s once said that a Club ought to have only two rules: 1) That every
member should pay his subscription, 2) That he should behave like a gentleman.
Inevitably, there are behavioural lapses...”
-Anthony
Lejeune, The
Gentlemen’s Clubs of London
While at one’s
Club, one is able to “let one’s hair down”; however, one should always be
mindful that the older and more influential members are always on hand to
assess one’s performance. No less a person than the Prince of Wales has been
forced to resign from their Club for breaking the rules (smoking inside, in his
case).
No-one ever
wanted to attract the title of Club Bore, despite the fact that every Club has
one. Worse still, was the crime of letting-in someone completely tedious to
bother the rest of the members, either as a guest or as a nominated potential
member. Doing so could get you barred, or ditched!
Guests are
always tricky, especially if they are members of a rival Club. Most Clubs had a
small room just inside the front door to which one could withdraw with one’s stockbroker,
or lawyer, for a quiet conversation; this was usually the limit afforded to the
guest of a member as well, although some Clubs were more lenient. Remember that
if a guest is required to dine or front the bar during their visit, they or their
sponsoring member must pay an entry fee.
Members may
never invite guests to stay overnight at the Club. This is quite simply beyond
the pale. However, one can arrange for one’s valet or some other member of one’s
staff (typically a chauffeur) to lodge with other members of staff at the Club
and to carry on their duties for their masters. Of course, their services while
at the Club could be called-upon by the rest of the members also, owing to the
fact that – while resident - they act under the aegis of the Club, as temporary
staff.
During
August, a Club may shut down to allow repairs, re-painting or other
refurbishment to take place (and to recover from the members’ indiscretions).
At these times, which happened once in every five or so years, another Club
would sponsor the ousted members, allowing them full privileges at their establishment.
At these times, the members of the sponsored Club could suffer a serious social
bollocking if their behaviour wasn’t up to snuff.
“They were
quite decent little fellows; no trouble. Buy their suits off the peg of
course...”
-A Guard’s
Club member after billeting the Savile Club
Skills
Each Club
has a range of listed skills, which it augments. Characters with full Club
membership can add +3 to one of the Club’s listed skills; +6 to another of the
listed skills; +9 to another listed skill and +12 to another skill, either adding
to their own existing skill, or picking up the skill if their original rank for
that ability is “0”. A skill may be modified only once by this method and cannot be raised over 90%.
Other Language refers to a language that is
pertinent to the Club’s origin – Greek for the Athenaeum, for example (see your
referee if in doubt). Generally speaking the range of languages will be
confined to French, German, Latin or Greek: Akkadian or Farsi will have to be heavily justified!
Drive or Ride
skills must be pertinent to the Club in question, in order to obtain the
benefit (e.g. Ride: Elephant is not a
skill that can be gained from attendance to most London Clubs). Unless
specified or qualified, Drive refers
to Automobiles or Carriages, and Ride
to Horses.
Note that Credit Rating is also a skill that can
be augmented by membership at certain Clubs, reflecting the prestige that such
membership can confer. In these cases, a character’s skill can only be
augmented after they have made all of
the rolls required to gain admission.
Information
gathering
Your Club
can be a source of vital information in the course of an Investigation! Generally,
the kind of information that one obtains from a Club is of the social type,
sometimes referred to as “gossip”. Nevertheless, if one needs to find out about
someone’s background - their political leanings, ability to handle finances, general
trustworthiness – these things are easily ascertained by an afternoon’s
conversation in the Club lounge. Generally each Club has areas of speciality
about which information is readily available; more incendiary, or valuable,
information can be found depending upon the sort of roll a character comes up
with in the course of play. Club members may have heard things about people
critical to an ongoing investigation, or Club staff may have revealing “dirt”
to dish on fellow members. Occasionally, a waiter may be tempted by a few
sovereigns to eavesdrop upon another member’s conversation while pouring the
brandy...
Characters
seeking such information should make a Luck
Roll or a Library Use Roll
(whichever is the greater) to determine a result. This roll is modified by and
shortfall between the character’s current Credit
Rating and their normal score; that is, if for some reason their Credit Rating is suffering a -20%
penalty, their competency at sussing out Club information suffers the same
penalty.
The range of
Club specialities in terms of skills allows other information to be discovered
too. If the party’s investigation has unearthed a strange-looking dagger, a day
at the Oriental Club might locate someone who had not only seen such a weapon
before, but might even know the particular tribe for which it is a feature. Determining
a question of Parliamentary procedure, identifying the top-scoring batter
during the cricket season in ’03, knowing what sort of engines drive a Sopwith
Camel: these are the kinds of knowledge-based answers that a Club’s coterie of
experts and aficionados can reveal. Spending a day at the Club and nosing
around, allows a character to make a 20% roll against any skill for which the
Club is famous, in order to answer a single question.
Embassies
For foreign
characters, the Embassy of your nation acts in a similar fashion to a private
Club. While membership does not augment your starting skill set, it allows you
to sniff out information at a flat 20% for any question, after spending a day
there in conversation. Most embassies have bars, lounges and libraries, dining
rooms and accommodation for short periods, if needed; at worst, your character
might be billeted with a member of the diplomatic staff.
However, if
your Credit Rating drops for any
reason, the Embassy will bar you - as a poor exemplar, or security risk - in
the same manner that a Club does.
“Foreign”
Clubs
Many
countries on the European mainland had Clubs structured along the same lines as
the British ones. In most respects, these are identical to the London premises,
although for the most part, they will be older and may espouse certain mystical
or quasi-religious activities as part of their traditions. Many university
towns have fraternities dedicated to the advancement of learning...or at least
of varsity extra-curricular activities. Some of those Heidelberg fencing
schools were pretty wild affairs!
Clubs in the
US were a feature, predicated upon the model demonstrated by the London
Society; in fact, many London Clubs opened branch establishments in places like
New York, Boston or Washington. Across the Empire, from Johannesburg, to
Rangoon, to Melbourne, to Shanghai, Clubs took root and prospered: the defining
trait of these establishments is that they were often more luxurious and, if
anything, more exclusive than their London archetypes.
Keepers are
urged to use one of the London Clubs as a basis for designing these
organisations.
*****
White’s
Established: 1693
“...the
common rendezvous of infamous sharpers and noble cullies...the bane of half the
English Nobility.”
-Jonathan
Swift
Address(es)
1693
- 1697: 4 Chesterfield Street, W1
1697
- 1753: 5 Chesterfield Street, W1
1753 – Present: 37 St. James’s Street, SW1
Entry Restrictions
Men only;
there is a six-year waiting list. Between the years 1783 and 1832, only Tory party members or affiliates could join.
Famous Members
King George II (1683-1760)
Sir Robert Walpole (1676-1745)
Spencer Compton, 1st Earl of
Wilmington (1673-1743)
Henry Pelham (1694-1754)
Thomas Pelham-Holles, 1st Duke of
Newcastle (1693-1768)
William Cavendish, 4th Duke of
Devonshire (1720-1764)
John Stuart, 3rd Earl of Bute
(1713-1792)
George Grenville (1712-1770)
Charles Watson-Wentworth, 2nd Marquess
of Rockingham (1730-1782)
William Pitt the Elder, 1st Earl of
Chatham (1708-1778)
Augustus FitzRoy, 3rd Duke of Grafton
(1735-1811)
Frederick, Lord North (1732-1792)
William Petty-FitzMaurice, 2nd Earl of
Shelburne (1737-1805)
William Cavendish Bentinck, 3rd Duke
of Portland (1738-1809)
William Pitt the Younger (1759-1806)
Henry Addington (1757-1844)
William Wyndham Grenville, 1st Lord
Grenville (1759-1834)
Spencer Perceval (1762-1812)
Robert Banks Jenkinson, 2nd Earl of Liverpool
(1770-1828)
George Canning (1770-1827)
Frederick John Robinson, 1st Viscount
Goderich (1782-1859)
Arthur Wellesley, 1st Duke of
Wellington (1769-1852)
Charles Grey, 2nd Earl Grey
(1764-1845)
William Lamb, 2nd Viscount Melbourne
(1779-1848)
Sir Robert Peel (1788-1850)
Beau Brummell (1778-1840)
Randolph Churchill (1911-1968)
Douglas Fairbanks Jr. (1909-2000)
Peter Quenell (1905-1993)
David Niven (1910-1983)
Evelyn Waugh (1903-1966)
Malcolm Sargent (1895-1967)
David
Cameron (1966-) (Resigned)
Skills Augmented:
Accounting; Bargain; Bicycling; Credit Rating; Drive:
Aeroplane; Gambling; Law
Areas of Speciality:
The Tory Party; Business & Finance; Current
Political Trends; Avionics; the Tour de France
History
White’s is
the oldest and perhaps the most prestigious of the London Clubs. It was first
established as “Mrs White’s Chocolate House” in 1693 and was one of a rash of
coffee houses which proliferated throughout London at that time. Charles II,
alarmed by the number of clandestine, dissenting organisations which grew up
around these houses, banned coffee (and chocolate) throughout England, but was
forced to rescind the ban eleven days later when real threats of rioting in the
streets became an issue.
Mrs White’s
Chocolate House was established by an Italian immigrant named Francesco Bianco,
but generally known as “Francis White”. In 1697, the coffee house moved across
the street where it developed a sort of schizophrenic nature: within White’s
was established an ‘Old Club’, an inner circle of operators that were the
embryonic form of the later gentlemen’s Club. A ‘Young Club’ was established as
well, formed from the group of individuals awaiting entry to the inner circle.
A fire
destroyed the premises despite the exertions of member King George II, who urged
the bucket lines onto heroic efforts in order to save the building. New
premises were obtained at the top end of St. James’s Street and opened for
business in 1753, incorporating the Old and the Young Clubs as one entity. The
Club – “White’s” - has been at this location ever since.
Initially,
the Club was organised along apolitical lines; however, after Prime Minister
Pitt resigned his membership of Brooks’s Club down the street for being “too
Whiggish” and settled in at White’s, White’s became the unofficial Tory
headquarters from about 1783. Once the Carlton Club became established – whose entry
demanded Tory party membership – White’s began to blur the political
distinction of its membership once more.
The morning
room of White’s contains a huge bow window which overlooks the street. Beau
Brummell was known to occupy a seat at this viewpoint so that he could comment
upon the sartorial quality of the passers-by. It was also at this window that
Lord Alvanley won £3,000 betting with a friend as to which of two raindrops
would get to the bottom of the window pane first. In later years Sir Winston
Churchill, an honorary member of the Club, had a seat reserved for him in this
spot.
White’s is
known as a gambling establishment and was severely criticised for this fact, as
the quote above from Jonathan Swift testifies. There is a “Betting Book” in the
Club which details some of the more extravagant wagers that have been conducted
on the premises, including a bet that a man couldn’t survive twelve hours underwater;
many bets on the outcome of engagements during the Penisular Wars; and a bet by
a man with his brother that he would never bet more than a guinea on anything
ever again (the amount was for more than a guinea).
Within White’s
at the start of the Twentieth Century a group of the members developed a fad
for bicycling and the Club is known for its interest in cycling events. Indeed,
it holds several races during the year along with many bicycle excursions where
staff are sent out ahead with picnic hampers to greet the cyclists as they
arrive at their destination. During the two World Wars, White’s also supplied
its own wings of pilots to the war effort, made up from the aircraft
enthusiasts which populated its ranks.
White’s has
a close association with the King’s Theatre and the Royal Drury Lane Theatre in
the West End and the porter sells reduced-price tickets to productions showing
at those venues to Club members.
*****
“‘I live at
the Albany,’ said Endymion.
‘You live at
the Albany!’ repeated St. Barbe, with an amazed and perturbed expression.
‘I knew I
could not be a knight of the garter, or member of White’s – the only two things
an Englishman cannot command; but I did think I might some day live at the Albany.’”
-Benjamin
Disraeli, Endymion
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