LUMLEY, Brian, Tarra Khash: Hrossak! Tales of the Primal Land, Volume 2, Tor
Books/Tom Doherty Associates LLC, New York, NY, USA, 2006.
Octavo; hardcover, with metallic red spine-titling; 256pp. Near fine in like dustwrapper.
In
his novella “The House of Cthulhu”,
Brian Lumley established the prehistoric continent of Theem’hdra as an early
locale for all things Mythos-related. Existing prior to the age of the
dinosaurs, the continent was the home for various powerful wizards, among them
Mylakhrion, Exior K’mool and Teh Atht. The landmass was home to myriad
environments from rainforested southern isles to sere deserts. Centrally
located was a gigantic inland sea which was home to an even earlier species of
sentient humanoid than the Theem’hdran humans, the Suhm-yi. While this locale
has featured in many of Lumley’s Mythos works, this is a focussed series of
linked narratives, which follow the endeavours of one Tarra Khash, adventurer
from the steppes of Hrossa in the continent’s southeast.
Lovecraft’s
Dreamlands stories cemented the notion that the Dreamlands of Earth were a
realm of the fantastic, a literal fantasy world wherein anything might happen.
The tone of his Dreamlands tales is reminiscent of most fantasy genre material
which appears these days – low-tech environs of a medieval or Renaissance
flavour. It’s anyone’s guess, I would hazard, whether Robert E. Howard
influenced HPL in the writing of these tales or vice versa, but REH’s ‘swords-and-sandals’ work links in strongly
with this set of stories by Lumley. Clark Ashton Smith’s Averoigne narratives
and the Lankhmar tales of Fritz Leiber are other touchstones for Lumley in
writing this world and there are strong echoes of both running through the
book. In short, it seems that, since the First Circle of Lovecraft writers
frequently indulged in works of fantasy – probably what we’d think of as Dark
Fantasy – Brian Lumley has decided to throw his hat into the same ring.
This
is nothing like Gary Myers’s House of the
Worm: there is no chilly cynicism running behind the nightmares. This reads
like REH on Zoloft: The swords and biceps and loincloths are all here, but the
sense of doom that pervades Howard’s work is absent. Too, there are flashes of
Fafhrd and the Grey Mouser but without Leiber’s sly wit and dry humour. Cthulhu
is mentioned a few times, but overall the horrors are kept mainly in the
background and rarely burst forth to cause too much mayhem.
I
suspect it stems from Lumley’s naval background, but he sets up obstacles in
his stories – monsters; mystical menaces; lost and cursed temples – as things
to be overcome, either by brains, or by brute force. His heroes scout the
obstacles, formulate a strategy and – assuming that their plan survives contact
with the enemy – win through in the end. As far as Mythos works are concerned,
this runs completely contrary to the universe as Lovecraft saw it, but Lumley
seems to have a lot of fun with it regardless.
The
main thing that threw me about this book was the fact that, after a point about
halfway through, Lumley decides to forego the use of articles, definite or
otherwise. I suspect he did this to try and inject a sort of ‘olde worlde’
charm to the writing style (à la Gary
Myers) but it only serves to be annoying, and somewhat confusing in places.
Tarra
Khash is a likeable enough protagonist with whom to hitch a ride. He is
nuggetty and clever, free with his cash, partial to a drink and sweet on the
ladies. He wasn’t born yesterday and many of the evil cads he encounters in
this book underestimate his cunning, to their cost. However, Conan he ain’t.
Fafhrd he ain’t. There’s a kind of four-square blokiness about Tarra Khash that
makes him seem slightly unreal: there’s no dark side; no grit; nothing
compelling. What you see is what you get. When he wins through, you don’t feel
like cheering; you just turn the page to see what’s next.
That’s
not to say that these are boring stories – not in the least. The plotting is
good and the pacing well timed. Tarra Khash’s opponents – be they scorpion
gods, lamias, wizards, or thugs – are all well-sketched and worthy foes.
There’s nothing hokey, or cheese-y, about the way the stories unfold and
everything wraps up nicely, even unexpectedly in places. For my taste though,
for a book with a stonking great picture of Cthulhu on the cover, it could be
darker in tone - a little bit more edgy. This is definitely dark...lite?
Two-and-a-half
Tentacled Horrors
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