This
is a short scenario which can be dropped into pretty much any sort of campaign
in any of the canon periods for “Call of
Cthulhu” game play. It involves the deployment of a weapon by a Mythos
race, in a first strike against the Earth and its denizens; to that end, it
could lead to some serious repercussions in your players’ world, but only if
they realise what it is and how to deal with it.
“Cthulhu Now” settings will generate a wealth of information
about the weapon and how to deal with it. “Classic
Cthulhu” players will have fewer options, and a “Gaslight” crowd fewer still; however, there are opportunities to
win free of the menace in all three time periods. Given the entities behind
this brutal attack (and it is deadly) a “Delta
Green” team should be more than prepared to take this threat on.
For
this game to work, the time of year that this story takes place must be during
a time of frequent rain; it’s not necessary that it be raining constantly, but
it should happen every other day or so. Establish the rainy nature of the
weather with the party and then roll to see if it rains each day at a base 50%
chance. Once you reach the section entitled “Rainfall”,
you can let this feature slide.
The
story begins with the observation of a strange meteor which penetrates the
Earth’s atmosphere and slams down into a local wilderness not far from where
the Investigators are residing. If the party is outside at night they will see
the object streak down out of the heavens trailing a luminous blue tail. Those
making a successful Idea Roll will
realise that the object is moving at a relatively relaxed pace, unlike a true
meteorite. It strikes with a muffled boom like distant thunder.
If
the party is inside when the object appears, have them make Luck Rolls to determine if they see the
spectacle through a window. Otherwise, they must make Listen Rolls to see if they hear the muted boom of the impact,
sounding like distant thunder on this otherwise clear night.
The
missile (for that is what it is) has come down on private property in a pine
plantation covering a hillside below a moderately-sized house owned by a
retired military man. If none of the party’s rolls or actions allowed them to
see the arrival of the missile, they will find out about it from the local news
reports the next day.
Getting
to the impact site is not as easy as one might imagine. The object has come
down on private property – Pinecrest Estate - and the owner of that property is
a reclusive type who does not welcome intruders. Colonel Eustace Mayberry
(ret.) has been living alone in his hilltop estate since the death of his wife.
He resents the appearance of the Press outside his gates looking for
information about the “meteor” and makes no bones about his willingness to
defend his privacy with the firearms and guard dogs which he has at his
disposal. Disgruntled members of the Fourth Estate wander around the perimeters
of his property and, in a “Cthulhu Now”
setting, some media helicopters might buzz the pine forest trying to get some
footage.
Gaining
access to the impact site will involve some ingenuity on the part of the
Investigators. Firstly, they must arm themselves with some rationale as to why
it should be they – rather than any other team – who should have access; then,
they should ensure that they have sided with the local authorities, the local
sheriff’s office or some other agency of a similar nature. The Colonel is wary
of people about whom he knows little and he gives “Government” a wide berth; he
does admit to the usefulness of local individuals whom he has known for some
time, so if the party cosies up to these figures, their way will be easier.
Successful Credit Rating Rolls and
military backgrounds will also make the team appear more acceptable to the
Colonel. Keep in mind that the journalists on the Colonel’s doorstep will have
tried a myriad different ways and angles to gain entry, so methods which rely
on Fast Talk and Bargaining will carry little weight.
Sheriff Alfred “Al” Cunningham
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
14
|
POW
|
15
|
Age
|
42
|
CON
|
15
|
DEX
|
12
|
HP
|
14
|
SIZ
|
13
|
APP
|
12
|
Magic
Points
|
15
|
INT
|
12
|
EDU
|
17
|
SAN
|
75
|
Damage Bonus: +1d4
Weapon: .32
Revolver: 70% (1d8); Fist/Punch: 65% (1d3+db); Grapple: 70% (special); Head
Butt: 25% (1d4+db); Kick: 40% (1d6+db)
Armour: None
Skills: Bargain
55%; Drive Auto 85%; Law 80%; Persuade 75%; Spot Hidden 65%
Spells: None
SAN
Loss: It costs no Sanity
Points to see Sheriff Cunningham
The
Colonel’s house sits atop a steep prominence surrounded by pine forest. (Use
any handy map that you have to represent this house, even one from another
published scenario. It should be at least two storeys tall and very elegant.) A
well-constructed road connects the front gate with an elegant driveway before
the building. To the west, the estate is bordered by a long valley at the base
of which is a large stream that connects to a river in the north. The estate is
not enclosed by fences except the property line which hugs the road from the
nearest town. Some members of the Press have tried sneaking in before the party
arrives and their encounters with dogs have forced them back onto public land.
If
the party fails to gain permission to examine the impact site, they may have to
resort to nefarious means of gaining access. This involves some serious hiking
so Wilderness Survival, Navigation, Track and Sneak rolls
will all be useful. Keep in mind that, if the party is unable to gain access
before the next rainfall, there will be little for them to see if they do make
it to the locale. If the attempts of the Investigators all come to naught,
after the next rain, with nothing remaining to show that anything happened at
all, the incident passes from view, becoming a nine-days’ wonder, soon
forgotten.
The
scene at the impact site leaves no crater, as would a normal ballistic missile;
rather the pine forest on the western side of the hill seems to be covered in a
blanket of blue dust. Against the dark green of the pine trees, the weird
colour doesn’t stand out that much but it is noticeable, especially from a
distance. Breezes in the area give rise to eddies and flurries of the dust, and
the trees – both foliage and branches – are seemingly powder-coated with
whatever this strange stuff is. The party can take samples of it or conduct
experiments with it; however it will only remain in place until the next time
it rains, whereupon it will wash away entirely. Of course, it simply moves from
the surface into the soil below, but the party members may not realise this at
first.
Investigating
The “Dust”
However
the party tests or examines the “dust”, they will soon discover that it appears to
be some kind of fungal spore bloom. Successful Biology Rolls will determine this fact, while very good rolls will
reveal that, while fungal, the spores are quite far from standard. Modern
science regarding fungi places them at a mid-point between plants and animals:
whilst conforming in many ways to the definition of plants, fungi exhibit
animal traits on a chemical level as well, most noticeably from the amount of
chitin in their cell walls. Modern Investigators will know this, and will be
amazed by the sheer amount of this material in the specimens that they obtain;
Investigators in earlier periods will simply be amazed at the fact of its
presence.
Keepers
should monitor how the party handles this substance. Ideally, breathing
apparatus should be used whilst in its presence – even the simple precaution of
a disposable paper mask, or bandanna. Gloves should be used when handling
specimens and those who eschew this protection will notice that it stains their
skin a bright blue colour. All characters who come into contact with the
substance should make Luck and, if
unsuccessful, Constitution Rolls
(rolling under their CON stat on a d20). Those who make the first roll dodge
the bullet and remain stain-free; those who fail the first roll and make the
second have been poisoned and are in for some trouble; those who fail both are
doomed.
Poisoned
characters will develop bronchial congestion and other flu-like symptoms after
1d2 days. The blue stains on their skin will itch appallingly; they will begin
to cough up a dark-blue phlegm and will complain of breathlessness. They will
be wracked with fever and receive bizarre hallucinations and nightmares,
coupled with a severe paranoia. Most will rave about a pervasive sense of
imminent doom. On top of this, the patient will experience convulsions and
spasms, vomiting and diarrhoea. Each character will take 1d8 points of damage:
they will accrue one point of this damage per day until all the rolled points
have been taken and the fever breaks. Keepers should keep the amount of damage
for each character secret so that the players are not aware of the duration of
their poisoning; also, until the poison runs its course, medical treatment
won’t restore these missing hit points.
Those
characters who fail their Constitution
Roll will suffer the same series of debilitations; however, they take 1d4
points of damage initially, rather than 1d8. When these points have been
accrued as damage, they then take 1d8 points of further damage. After the
points from this roll have been lost, they then take 2d8 points. The number of
d8’s worth of damage that they take increases by 1 thereafter until they are
dead. The damage taken by these individuals is part of a systemic injury to the
liver and kidneys – much the same as the amanitin poisoning inflicted by that
fungus called the “Destroying Angel” – and it is irreversible and incurable.
The Keeper may rule that poisoned characters must incur a SAN Loss of 0/1d10.
An
autopsy performed on a character that dies due to this cause will determine certain
oddities. Most noticeably, the lungs of the victim are congested with long
trailing filaments of a bluish-white colour; when examined this substance will
be recognised as tightly-coiled fungal threads known as mycelia. Secondly, and if the
players are situated in a Classic Era or Modern setting, a blood toxin screen
or an examination of their cells will reveal that all of the victim’s cells
have been invaded by a fungal material which seems to prevent oxygen absorption
and which affects mitochondrial function. There is a definite blue colour
associated with this substance. For all intents and purposes, the person has
been suffocated slowly from a cellular level upwards.
For
each character who dies from this exposure, unaffected characters might suffer
a 1/1d3 SAN Loss from a sense of helplessness and despair, according to the
whims of the Keeper.
The
Mountain Goes To Mohammed
After
awhile, the fuss dies down regarding the “meteor” (during which time, if the
party has other issues to forge ahead with, they can see to their usual
interests). Then one day, the Colonel goes into town to see the local
constabulary. A Luck Roll will allow
characters to be in town and to see the Colonel at this time, while a very good
roll will see them in the local police station on some matter.
Colonel Eustace Mayberry
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
13
|
POW
|
15
|
Age
|
56
|
CON
|
13
|
DEX
|
12
|
HP
|
14
|
SIZ
|
15
|
APP
|
10
|
Magic
Points
|
15
|
INT
|
14
|
EDU
|
18
|
SAN
|
45
|
Damage Bonus: +1d4
Weapon: .30-06
Bolt-action Rifle: 60% (2d6+4); Fist/Punch: 50% (1d3+db); Grapple: 30%
(special); Head Butt: 10% (1d4+db); Kick: 35% (1d6+db)
Armour: None
Skills:
Accounting 75%; Electrical Repair 75%; Drive Auto 65%; History 70%; Law 60%;
Mechanical Repair 45%; Navigate 85%; Revolver 55%; Wilderness Survival 65%
Spells: None
SAN
Loss: It costs no Sanity
Points to see Colonel Mayberry
Colonel
Mayberry has come to town to report the presence of an intruder lurking around
his house. He suspects that the reporters are back, sniffing out a story, and
he wants the local police to do something about it. He claims that, whoever it
is, they’ve been killing or capturing his dogs, because most of them have gone
missing.
This
is the moment that the party should stick in its oar and offer assistance. If
they miss the opportunity, the Keeper should take the lead and push the issue.
The local police authority will carry a lot of weight with Mayberry, but the
players will still need to convince him that they are able to be of assistance.
Again, Credit Rating Rolls and
military experience will help.
Welcome
To Pinecrest!
Having
pleaded their case, the party receives an invite to visit the Mayberry home. However,
Colonel Mayberry is not about to throw wide the doors and kill the fatted calf:
when the players arrive, they will be met at the gate by the Colonel, his rifle
and his two remaining dogs. He welcomes them onto the property, suggesting they
bring what useful equipment they can carry, and leads them a short way along
the main drive. Then, without warning, he turns off into the forest, urging the
party to keep pace. If the group thought they were in for tea-and-biscuits and
polite conversation, they have another think coming!
Mayberry
leads the party west, around the hill upon which his house is built, and deep
into the pine forest. As they begin to turn north, the trees start to thin out,
and the bluff overhead upon which the house sits comes into view. If this is
the first time that the team has had access to this locale, follow ahead with
the description below; if this is a return trip for the party, things will be
starkly different from their first visit.
Eventually,
the party steps out into a wide clearing at the base of the western side of the
hill. The ground here is covered with the crumbling trunks and branches of
decaying pine trees. As they step through this carpet of rotting lumber, they
can see that the remains of the trees are coated with a thick charcoal-coloured
mould and wide, flat toadstool caps with greasy black skin are blossoming up
from the earth below. Footing here is treacherous, not only because of all the
deliquescing foliage, but also because all the rain has made the ground beneath
very boggy. The clearing has a diameter of about 200 metres (600 feet) and the
only feature visible within its compass is a blue-coloured tree with a complex
canopy, about 7 metres tall, right in the middle of the space.
Characters
returning here from a previous visit should be stunned. On their first trip,
this area was completely forested with well-established pine-trees, albeit
possibly covered with blue dust; now there is nothing here but dead and rotting
wood, in a thick carpet roughly a metre deep, covering a soupy bog. The
transformation is sudden and dramatic and should immediate alert the party to
the fact that all is not what it seems.
The
only thing in the area which is seemingly unaffected is the single tree in the
middle of the clearing. Those with Botany
or Biology skills can take a stab at
identifying it; a successful roll will reveal it to be a member of the species Araucaria araucana, commonly known as a
“Monkey Puzzle” tree. The species was first discovered in the 1780s and – after
much haggling – was formally classified in 1873. It is a masting species of
pine, indigenous to Chile, which can survive for up to 1,300 years. When young
– as this specimen is here – it has abundant scaly foliage which shrouds the
trunk; as it matures it grows very tall (averaging 40m or 130ft) and the foliage reduces
until it forms a wide platform at the very summit of the tree. In the golden
age of sailing, it was much sought after for making ships’ masts, but nowadays
it is a threatened, and thus protected, species. A thing that the party members
should immediately note is that this specimen is blue, and not the standard
bottle green.
Some
party members should become intrigued by the tree’s presence and aberrant
features; however, any attempt to examine the plant will meet with steadfast
opposition from Mayberry. If the sheriff is with the group, he may intervene on
the party’s behalf and gain them some discreet access, but if not, Mayberry
will absolutely resist the party’s attempts to investigate. He refuses to offer
an explanation but seems bent upon guarding the tree from examination, even
threatening violence if necessary.
Getting
out into the clearing is very difficult in and of itself, given that the
footing is treacherous in the extreme. Ropes and poles are the easiest
solution, but even then, the attempt to cross the bog should be made with
plenty of DEX rolls. The party is free to take samples and otherwise conduct an
investigation of the site, but Mayberry keeps a watchful eye on anyone who
approaches too near the tree. If a party member passes below the tree, down the
slope from its position, have them make a Spot
Hidden or Luck Roll: if
successful, they notice a worked piece of stone amongst the rotting foliage and
fungus. This is a marker stone bearing a bronze plate with the inscription “In memory of Dulcinea Mayberry. Taken too
soon”. It’s apparent that the stone once stood at a higher point up the
slope right by the tree, but that it has slipped down the hill.
If
the party make too much of a fuss about this discovery, hauling it out of the
morass or drawing Mayberry’s attention to it, he immediately becomes
aggressive, arming his rifle and warning the party members not to mess with it.
He starts trying to haul it about, attempting to free it from the mud and
decaying matter and will not accept any assistance.
Psychology Rolls are appropriate here. Obviously
the stone is some kind of memorial, and at one time was situated next to the
monkey puzzle tree; successful rolls will discern that it is a grave marker of
some kind and that the person it refers to was someone dear to the Colonel. It
becomes apparent that the tree has been deliberately planted on somebody’s
grave. As the Colonel is obviously not open to questioning, the party may
choose to refer this matter to the sheriff or some other individual who may
have more information concerning it. Town hall or church records may well
contain details, even about an interment on private land, and the local
newspaper may be a source of information too.
Suddenly:
Puffballs!
It’s
possible that not all the party members would be willing to risk a broken ankle
by wandering out into the clearing; some may have chosen to wait on the
sidelines in a support capacity. Have such individuals make Spot Hidden rolls: if successful, they will
notice a ring of pale, football-sized orbs slowly growing up out of the
decaying matter along the edge of the clearing. These are readily identifiable
as some kind of white fungus, not unlike a puffball. Soon after they observe
this emergence, they see one of them balloon up under a fallen branch and get
popped by the weight of that limb. As the pale fungus collapses beneath the
weight, a gasp of blue dust billows upwards and is carried away by the breeze.
If the party has seen the effects of this stuff already, they’ll know to get
out of range with all speed.
Obviously,
the first priority is to recall all the party members and NPCs from the
clearing. All those wandering in the bog need to get back to safety as soon as
possible; Colonel Mayberry will be unwilling to abandon his gravestone and will
insist on trying to haul it back to its former position. The players may have
to make a hard choice about his survival. In the meantime, those party members
not out in the swamp might try various means of trying to contain the dust:
covering the puffballs with sodden blankets or tarpaulins – possibly the fabric
of a tent – would probably capture most of the spores before they hit the air,
but other methods may also occur to them. The puffballs are growing in a solid
band all around the clearing, roughly a metre wide; where one of them pops,
there are plenty more of them to fill the gap.
Once
the party members have returned to the clearing’s edge, they will need to Jump over the puffballs or slip past
them using DEX rolls, without bursting them; failing these rolls means that
they have klutzed their attempt and the mushroom pops beneath them. Even if
they succeed in their attempt, have them make a Luck Roll to ensure that a stray piece of their equipment hasn’t
unfortunately poked or torn one of the puffballs. If the worst happens, have
all those in the vicinity make Luck
and CON Rolls to avoid contamination, as mentioned above.
Let
the chips fall where they may. As the party re-convenes, have them note that
the Colonel has abandoned his stone and is taking shelter from the dust within
the coiling branches of the monkey puzzle tree. If anyone makes the observation
that the emergence of the puffballs seemed like a calculated response to the
party’s investigation, have them all make SAN rolls – 1/1d2.
To
Be Continued...
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