I’ve
been a little bit distracted lately, so I haven’t been posting as much as
usual. I’ve been without a gaming crowd for close on 10 years now and I’ve been
missing it quite badly, so when some friends asked if I wanted to try out a new
game with them, I jumped at the chance.
The
game is called “Blades in the Dark”,
written by John Harper and produced via Kickstarter by Evil Hat Productions.
There is a free quick-start .pdf version running around, which contains just
enough information to commence mayhem in a limited fashion and I’ve been
devouring it steadily (the game itself isn’t available through normal channels
as yet).
Serendipitously
– as far as my mentioning it here is concerned – the major influence on this
game is Fritz Leiber’s series of short stories and novellae, set in Lankhmar on
the world of Nehwon and starring that dynamic duo, Fafhrd and the Gray Mouser.
The added input from one of the Lovecraft Circle is just icing on the cake for
me!
Not
that the game itself is set in Leiber’s fantasy milieu. The setting is more of a steampunk one, in a city called
Duskwall, on a world existing through a post-magical calamity, trying to cope by
using low-grade electronics and steam technology. Ghosts and demons are a
common problem but the major storylines are generated by gangs of street thugs,
trying to grab (and hold) turf, and trying to skate beneath the gaze of the
Authorities. Here is where the influence of Leiber is at its strongest.
The
players generate characters and incorporate them in a “crew”. For however many
individuals make up this gang, the crew is the +1 character that binds the
players together: as the individuals gain experience and wealth, so too does
the collective entity which binds them together, allowing them greater
capability, notoriety and advantages. Much of what happens amongst the players,
is a matter of discussion about what’s best for the whole and planning and
strategising focuses on this aspect. For this reason alone, I’m quite excited
about getting into this game – a system which dispenses with the ‘kill and
collect’ mentality and puts storytelling front and centre has much to recommend
it, as far as I’m concerned.
On
top of which there are canals with gondolas, corrupt officials, decadent
Emperors, Thieves’ Guilds, ocean-dwelling Leviathans and hungry ghosts. How can
I resist? If you need to know where I am, I’ll be out in the dark with my
blades. I may be some time…
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