“I
have harnessed the shadows that stride from world to world to sow
death and madness...”
-H.P.L.,
“From Beyond”
This
is a story based upon a real event. In New York in 1922, a young
woman was reported as having travelled at night in her dreams, across
our solar system to our neighbouring planets, there to encounter the
inhabitants of those worlds. Elsa Sheridan met various
oddly-proportioned and -featured creatures in her sleep, learned of
their lifestyles and their planetary conditions, and her revelations
were apparently eagerly examined at the time by scientific and other
organisations. This was an era when Spiritualism and ghost-hunting
were considered almost acceptable as scientific pursuits so it stands
to reason that Miss Sheridan’s novel pronouncements would generate
some interest. But what if something else was happening? Something
focused through a Lovecraftian lens...?
*****
For
this adventure, the Keeper needs a small party of Investigators with
moderate experience and with a growing reputation for hunting down
the strange and inexplicable. The group needs to start in New York in
May of 1922; ideally, they should have some contacts or connexion to
the American branch of the Society for Psychical Research (ASPR) or
its parent organisation in London (SPR), but this isn’t strictly
necessary. It is crucial only that their skills as Investigators are
becoming relatively well-known.
An
Offer of Employment...
While
occupied in New York on separate business, the party should be made
aware of the newspaper phenomenon that is Elsa Sheridan and her
nightly adventures (Beyond
Papers
#1,
above). The same article appeared in the Buffalo
Morning Express and the
Syracuse Herald
on the 7th
of May 1922, the Seattle Daily
Times of the 14th
of May 1922, and again in the Philadelphia
Inquirer on the 28th
of the same month. It appeared later in the same year in the
Pittsburg Sunday Post
and then four years later on the 3rd
of December 1926 in the Sandusky
Star Journal (this frequency
of appearance in print media allows for some flexibility for the
Keeper in terms of timetabling this adventure). The party may discuss
her claims, accepting or dismissing them as they see fit. Later, as
they pursue their aims, they receive a message to the effect that a
Dr. Windrush of the ASPR wishes to visit them to discuss some urgent
matters. The players may well decide to ignore the request; if so,
they will find that their caller can be very dogged when the
situation demands.
Dr.
Windrush asks the group if they have heard of Miss Sheridan. He
states that the ASPR would very much like to investigate her claims
but, for reasons of reputation and a shortage of personnel, he would
prefer to have an outside agency – such as the party represents –
perform a “first pass” to assess the subject’s credibility.
Without allowing them access to the ASPR headquarters (in order to
maintain their stance of public neutrality), he could provide access
to their library at call, and offer any pieces of moveable equipment
which the Society’s laboratories might contain. Additionally, he
would set up a meeting with Miss Sheridan. For their trouble, he
offers the party a US$50 retainer each, plus US$5 per
diem with expenses – if
reasonable, accompanied by receipts.
If
the party is not interested and turns down the offer, the story ends
there. At some later stage, months afterwards, while out at an
evening’s entertainment in a theatre in New York, one of the
Investigators may spot Miss Sheridan at the back of a chorus line,
looking bored and going through the motions, but that will be it. If
they contact the ASPR (or SPR in England), they will be directed to a
bland statement in the Society’s Journal
to the effect that the Sheridan case was a minor publicity stunt, a
“fanciful tissue of falsehoods”, and that no further
investigation is required. Hopefully though, the team will be eager
to take a look.
Some
suspicious types may decide to investigate Dr. Windrush also. The
scuttlebutt (i.e., a Library
Use Roll at a library, or
newspaper office, or similar) will reveal that the ASPR has suffered
two blows to its credibility in recent weeks: an ‘ASPR-guaranteed’
medium was found cheating some four weeks ago, while two weeks
previously, another accredited seer published an interview outlining
how she fooled the ASPR into believing in her “powers”.
Litigation is in progress against the second medium and the New
York Times for libellous
statements published, and so most of the ASPR luminaries are spending
time in court. Other members have decided to undergo “field work”
out of town, or are simply lying low. Dr. Windrush is currently the
only ASPR member keeping the flame of psychic research burning...
Let’s
Get Busy...!
Having
accepted the case, the way forward is entirely up the players. Dr.
Windrush offers to contact the group when he has set up the meeting
with the test subject (Elsa) but until then the party must formulate
an experimental procedure: how does one investigate a person’s
dreams? What research must be done? What equipment must be obtained?
Let the team thrash things through and establish their own process.
Any reasonable (but not purpose-built) equipment is available from
the ASPR labs if required, and books on many topics will be couriered
over as needed. Amongst these will be the following:
HILL,
J.A., Spiritualism: its
History, Phenomena and Doctrine
(1918)
Swami
PANCHADASI, A
Course Of Advanced Lessons In Clairvoyance And Occult Powers
(1916)
McKENZIE,
J.H., Spirit Intercourse
(1916)
FRINGS,
J.W., The Occult Arts:
An Examination Of The Claims Made For The Existence And Practice Of
Supernormal Powers, And An Attempted Justification Of Some Of Them By
The Conclusions Of The Researches Of Modern Science
(1914)
PODMORE,
Frank, Mesmerism &
Christian Science
(1909)
JACOLLIOT,
Louis, Occult
Science In India And Among The Ancients, With An Account Of Their
Mystic Initiations, And The History Of Spiritism (in
English & French, 1908)
PODMORE,
Frank, Modern
Spiritualism (1902)
LANG,
Andrew, Cock Lane And
Common Sense (1894)
WAITE,
A.E., The Occult
Sciences: A Compendium Of Transcendental Doctrine And Experiment,
Embracing An Account Of Magical Practices; Of Secret Sciences In
Connection With Magic; Of The Professors Of Magical Arts; And Of
Modern Spiritualism, Mesmerism, And Theosophy,
(1891)
MACKAY,
Charles, Memoirs Of
Extraordinary Popular Delusions And The Madness Of Crowds
(1880)
From
this selection, the party will gain the following: a good overview
of the aims and goals of the Spiritualist movement; thoughts on what
“crossing the veil” might encompass and techniques for
facilitation; notions of the power of hypnotism, including
self-hypnotism and auto-suggestion; and some biting commentary on the
ability of the human animal to delude itself and others. If, after
reading through this lot, they seem stuck and unable to progress, the
Keeper may offer suggestions as to ways forward with the expedient of
an Idea Roll.
Any other literary sources the party must come up with by themselves,
including Mythos tomes (if they have them).
Speaking
of the Mythos, if players consult their tomes (a Cthulhu
Mythos Roll),
they will find vague references to creatures on other planets in our
solar system, specifically the Great Old One Tsathoggua which is said
to have come from “Cykranosh”, another name for Saturn, and
Yuggoth, the home of the Mi-Go, supposedly an undiscovered planet too
far out to be seen (Pluto is not due to be discovered until 1930).
Any party members who are adept at Dreaming may use their Dream
Lore
skill to realise that each planet has its own Dreamlands and that
Saturn’s cats and those of Earth wage constant and terrible war in
their Dreamlands environments; there are also rumours of a feline
race dwelling on Neptune. None of this, however, sounds anything like
Elsa Sheridan’s view of the solar system.
When
the party has decided upon a plan of action and has gathered all of
the equipment and literature that they need, Dr. Windrush contacts
them to say that he has secured an interview with Miss Sheridan at
the Waldorf Astoria Hotel, mid-morning on the following day.
Meeting
Miss Sheridan
STR:
9
CON:
11
SIZ:
10
INT:
14
Idea:
70%
EDU:
16
Know:
80%
POW:
14
Luck:
70%
DEX:
11
APP:
15
Move:
8
SAN:
70
HP:
11
Weapons:
None
Average
Damage Bonus: +0
Spells:
None
Skills:
Art: Drawing
25%; Art: Scriptwriting
50%; Conceal
21%; Craft: Acting
60%; Craft: Singing
35%; Credit Rating
60%; Disguise
55%; Hide
50%; Listen
45%; Speak French
30%; Psychology
40%; Spot
Hidden
31%
SAN
Loss: it costs no SAN to see
Elsa Sheridan
The
party meets Miss Sheridan at Tony Sarg’s Oasis Lounge, a trendy
eatery in the hotel. She is a petite and vivacious young woman who,
on first appraisal, seems to be trying to appear much older than she
really is. She is quite pretty with blonde hair, blue-grey eyes and a
nervous energy. Those party members encountering her for the first
time might like to make Psychology
Rolls. There is an underlying
tension about her: she attempts several times to subtly peek at other
guests in the lounge seated nearby, observing their arrangements of
coffee cups and cake dishes; placed in front of her on the nearest
table is a glass of water on a folded napkin. Several waiters
converse sotto voce
nearby and look sniffily in her direction. Obviously, Miss Sheridan
has a cash flow problem. This fact may be used to gain her early
trust (by buying her a coffee and a slice of pie for example, and
reassuring her that it’s “on me”) but may also incline the
party to believe that her visions are more likely to be a stunt,
staged for financial advantage.
Elsa
Sheridan was born in Jamaica New York, and comes from a fairly normal
middle-class family. An early brush with fame – where she played an
adorable toddler in a short movie – inclined her towards the
dramatic arts. She took dancing, singing and piano lessons while at
school and then joined the Queensboro Society for Allied Arts and
Crafts. During this time she wrote a three act play entitled “Jean
Madison” which was first
performed to encouraging reviews when she was only seventeen. To the
assembled Investigators, she seems keen, intelligent if somewhat
naive, and enthusiastic.
However,
before the party gets to meet the subject of their Investigation, Dr.
Windrush ducks out. He hands one of his visiting cards to a party
member and tells the group that they must make their own
introductions, telling them to say that he was unable to show up to
meet her himself. If the party makes an objection, he declares that
there might well be members of the Press around and that there must
be nothing to link the Investigators at this stage to the ASPR. He
absents himself brusquely to the Cloak Room, leaving the party to
approach the girl themselves. Later, he will be seen to enter the
Lounge and greet a tall bespectacled man with dark hair and a thick
moustache, sitting alone to one side reading a newspaper. Neither of
them pay the party or the girl any heed.
Elsa
at first seems cowed by so many strange people greeting her
unexpectedly, but her natural curiosity and eagerness soon take over
and she tells the party that she is keen to help them in whatever way
she can. The group should here reveal the ideas that they have to try
and understand the source, range and capabilities of her talent: she
will at all times be enthusiastic. If something they suggest seems
rather risqué,
she will at first be hesitant but then she will shrug her shoulders
and say “what the heck?” At all times she appears forthright and
go-getting.
The
Wit to Woo...
Elsa
Sheridan is an engaging and thoroughly likable character in a
clear-eyed, P.G. Wodehouse kind of way. It would seem plausible then,
that she might form an attachment with one on the young male
Investigators. Should any of the players make this suggestion, play
along with it – a little romance does wonders for a Call
of Cthulhu adventure!
Down
to Work!
What
happens next is really a function of what the players have organised
in terms of their experimental procedure. They may have set up a
sleep laboratory in which they can observe the subject sleeping; they
may have decided to hold a séance; they might well have decided to
hypnotise Miss Sheridan. The Keeper need only follow along and make
whatever responses seem appropriate with the one exception: Elsa is
extremely resistant to hypnosis.
The main thing to focus upon is that, for Elsa’s sleeping mind to start seeing strange and bizarre entities from other worlds, she needs to be asleep in her own apartment. The answer to the strange riddle lies not so much in when, or how she sleeps, but where.
The main thing to focus upon is that, for Elsa’s sleeping mind to start seeing strange and bizarre entities from other worlds, she needs to be asleep in her own apartment. The answer to the strange riddle lies not so much in when, or how she sleeps, but where.
To
be continued...
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