In
the late 1930s in the US, several incidents occurred across the country, which
were linked by peculiar circumstance. In a number of large urban centres,
sightings of strange creatures were reported, along with attacks upon people
after dark, leading to several instances where vigilante groups were formed to
unearth and put paid to the offending menace. After diligent investigation by
the authorities, most of these cases turned out to have no basis in fact, or
were night-time sightings of ordinary events which were blown out of
proportion.
In
Mobile, Alabama, where the first of these incidents took place, the panic was started
by a district judge who warned a repeat-offender appearing before him in court
that “if he did anything like this again, they would have to unleash the Mobile
Monster on him”. After issuing from the mouth of the white judge, the poor
populations of Mobile took him at his word and the Monster of Mobile was born.
Crazed
reports of shadowy figures ensued, followed by reports of savage attacks; packs
of terrified and armed men roamed the districts, prepared to gun down anything
that moved. Eventually, the “Monster” turned out to be an unusually large otter
which had wandered into the district for the easy pickings which overflowing
garbage bins presented.
And
that would probably have been the end of things, except for the involvement of
the Press. After the first sightings, the local reporters spilt much ink over
the phenomenon and soon, similar reports were coming out of Miami in Florida.
Once the blue touch-paper had been lit, the explosions just kept on coming.
How
is this of interest to the Keeper of a “Call
of Cthulhu” campaign? These kinds of panic situations are food and drink
for a Keeper wishing to keep their party on its toes. Rumour, suspicion and
paranoia, can all get in the way of a well-oiled investigation; just imagine if
a vigilante pack spots our team of heroes at yet another reported attack site –
soon they may well be blamed for the outbreaks themselves!
The
Keeper tries to provide a narrative adventure set within a believable
background; occasionally, that background can get a bit sketchy and dependable.
Players tend to make plans without realising that the world makes plans of its own
and sometimes those plans are counter-productive to the party’s goals.
Let’s
assume that our players have tracked some Dimensional Shambler activity to a
factory on the outskirts of town. A nightwatchman saw an ominous shape and ran
screaming from the facility; he was picked up by the police and questioned and
then turned loose to go home. Our heroes – for whatever reason – are summoned
to investigate. So far, so good. Our party gets on with things – dowsing for
mysterious energy levels, researching library books, examining the crime scene.
Only now, however, after our skittish nightwatchman has blurted his story to
the Press and jabbered to his associates, there’s a background of hysteria
brewing.
Suddenly,
reporters are dogging our players. Perhaps, the factory owner wants the mystery
cleared up with no fuss and now, it’s on the front page of the local
newspapers. Can our party effectively conduct a midnight stake-out when a posse
with guns, or a reporter accompanied by a photographer, are following them? Suddenly a simple investigation
has turned into a massive headache.
NPCs
behaving irresponsibly can present the Keeper with endless possibilities for
moral questions and insights: should they protect these unwanted intruders? Or
leave them to their own devices? Should the party be pro-active with the Press,
in an attempt to minimise community fall-out? Or should they just cry “havoc!”
and let slip the Hounds of Tindalos?
Anyone
who’s read up on any kind of Fortean incident, looking for inspiration, will
see this kind of thing at work repeated endlessly. Take for instance, the case
of Spring-Heeled Jack. This London
bogey-man was reported attacking individuals around the capitol for over 60
years and the descriptions of him and his modus
operandi alter dramatically across this period. Initially, he appears as a
man in a tight-fitting oilskin suit with a leather mask, obscured by a
theatrical cape. His eyes glow fiery red, he belches fire and his hands are
equipped with metal talons with which he would scratch and rake his victims.
There are only two attacks which contain this description and they are the
earliest ones; later sightings report ‘Jack as a flitting shadow, a pantomime
devil figure, even a giant bear. Finally, his last manifestation is as a
clattering of footsteps across tenement rooftops.
What’s
clear is that Spring-Heeled Jack started out as something concrete, but soon
vanished into the stuff of legend. The Press played up the presence of this
villain enormously and soon, ‘Jack had his own penny-dreadful title and was
generally illustrated as a Mephistophelean baddy, bouncing away from imminent
capture and laughing all the while. What “Call
of Cthulhu” party of investigators could make anything of this mess?
Try,
as well, the strange case of the Devil of
Devon. In the unusually cold winter of 1854-5, many people awoke to
discover a trail of hoofprints which wandered through five parishes, into and
out of buildings, along rooftops and through gardens – a journey of almost 100
miles. The prints were of cloven hoofs, 4 inches long by almost 3 inches, with
a pace of about 8 inches. In places – most notably while crossing in front of a
church – the prints seemed to have burst into flame. The people of Devon were
convinced that their part of the world had been visited by the Devil.
Newspaper
articles appeared almost immediately and the incident became the sensation of
the day. Bishops and Archbishops stood up in pulpits to deride the notion of
Satanic visitation, claiming that foxes, or donkeys, even an escaped kangaroo,
were to blame. Finally, Sir Richard Owen, naturalist and ‘go-to guy’ for
anything to do with animal anatomy, declared that they were the prints of a
badger woken early from hibernation, and that badgers were known to place their
hind feet into the tracks made by their fore-feet. Thereafter, a posse of
unconvinced villagers armed with pitchforks and flaming brands began regularly scouring the
countryside for the Beast Among Us!
The
case is unsolved, but what if it were a Mythos event? How would the
Investigators deal with all this hoo-hah? Not only is the Church involved, but
an eminent scientist has stuck in his oar as well – if the Powers That Be are
saying this much, how much more is
there to know that they’re not
saying? And again, the last thing a party of Investigators needs while
searching for clues, is an angry mob bearing down on them with fire and farm
implements.
In
summing up therefore, it pays to think about how the world around the
Investigators will react to the (often bizarre) things that they get up to.
Don’t let your party operate in a vacuum; let the Universe gang up on them a
little!
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