Eschewing
edged weapons is all very well in the late-Victorian era or the Modern Day (one
might almost say that it’s the lazy way around things), but there are some
canon Call of Cthulhu time periods
where melee weapons are de rigueur.
In Cthulhu Invictus or Dark Ages, you really need to know your
tang from your fuller, so here’s a list of cutlery which should give you some
food for thought.
*****
Axes:
The
Romans tended to borrow things from the farther reaches of their empire and the
axes used by the legions are a clear instance of this type of adoption. In
early times, the Romans used a kind of axe that more closely resembled a
pickaxe, which they referred to as a “dolabra”.
Obviously, in a regimented military setting, this style of weapon was more
useful that a straight axe, because it could be turned to a number of different
uses as the situation dictated, from chopping wood to digging trenches.
Basically, it was the entrenching tool of the Roman era. Although a ‘workhorse-y’
type of implement, some of them became very elaborate, even incorporating
specialised scabbards which allowed them to be slung from the owner’s belt.
After
incorporating the Celtiberians and the Gauls into the Empire, the legions made
room for some of the more effective weapons of the conquered peoples. The great
axe, a mainstay of the Germanic peoples, was an instant hit and soon found a
home in Rome’s armies (besides, how would you like to be the centurion forced
to tell his new Germanic recruits that “no, you can’t bring your barbarian
toothpick along with you”? Exactly). These weapons were typically long-hafted
and could be either single-bladed, or double-edged (called a ‘bipennis’ axe). They have an advantage
in that they can be thrown using the wielder’s Throw Skill, but they do 1D6 less damage, lose the damage bonus due
to STR, and are only effective up to Medium range (5 metres, or 15 feet).
Cestus
The
Gladiators were the Kardashians of their day, and generally, whatever looked
funky and cool in the arena, soon found its way into the armoury of the Empire,
especially if it got results. The cesti
were basically studded gloves that made a Punch
more effective. Think: Jean-Claude van Damme in “Kickboxer”.
Some
cesti were simply lengths of studded
leather wrapped around the fists of the pugilist; others were more elaborate
and expensive, even prefiguring the mailed gauntlets of medieval knights. In
essence they were simply flashy knuckledusters, but that doesn’t mean they
weren’t incredibly effective.
Daggers
As
in most schools of martial training, the dagger is often considered the ‘holdout’
weapon, or the one you turn to if everything else fails. So it was with the Legions
and this line of last resistance was often represented by the pugio. This was a short, stubby knife,
with a metal scabbard, that could be hitched to the owner’s belt, either
alongside their standard side-arm or in the small of their back, where it was
less obvious. In a shield wall, when shields get jammed together and swinging a
sword or spear becomes problematic, the sharp, pointed testimony of the pugio can well make all the difference
to the day’s outcome...
Occasionally
though, you don’t want to get that close to the enemy. Sometimes you want to take
a leaf out of Crocodile Dundee’s book and say “that’s not a knife – this is a knife” and flash something
that will give your opposition pause. The sica
is your best friend here. Another import from the conquered Empire, the main
benefit of this weapon is that, if your enemy calls your bluff, you can always
throw it at them and beat cheeks out of there while they deal with the aftermath.
The
boomerang-like profile of the sica means that it cuts most effectively when
used with a downwards chopping motion; however, this same shape makes it very
good for chucking, too (although, unlike a boomerang, once chucked it stays
chucked). When used in this fashion, it adds +5% to the wielder’s Throw skill to use, but loses its damage
bonus due to the user’s STR stat. Like the Great Axe above, it has a useful
targeting range of 5 metres (15 feet).
Falcata
Those
Celtiberians from the Spanish Peninsular were tough buggers to bring to heel
and this weapon was the prime reason for that. Consequently, it became an
irregular, but nevertheless much used, side-arm in the Roman armies. The falcata is a one-handed chopping sword
with a forward-curving single edge that is deadly in the hands of someone who
knows what they’re about. In many ways, it’s the forerunner of the Gurkha
knife, and just as fearsome. When used on horseback against unmounted
opponents, it confers a +5% bonus to the rider and, if you really must, it can
be thrown using the Throw Skill, but
it loses its damage bonus in this mode. The presence of this weapon in the Legions’
arsenals is directly responsible for the appearance of the next implement...
Falx
When
a fellow in a tin-plate tuxedo bears down on you on horseback swinging a shiny
cleaver, you really want to be able to respond in kind. That’s what the falx is all about.
Like
the falcata, the falx is a long chopping blade with a single edge; unlike the falcata, the falx is longer and requires two hands to use properly, which makes
it perfect for hooking a horse’s rider and dragging him out of the saddle. When
used by a foot-soldier against a mounted opponent, the falx adds +5% to the wielder’s chance to hit; an Impaling strike requires that the rider
make a DEX Roll (D20 under their DEX) or fall off their horse, with all the
excess damage which that implies.
Javelin
Javelins
are a lighter version of the hasta
and designed only to be thrown unlike the other spear weapons which can serve
both as missiles and as melee weapons. They generally show up in bundles of
three – any more than this and they become unwieldy on the battlefield.
Plumbata
Remember
way back in the dim past when you decided to play a Magic-User in D&D for
the first time? Right, you thought: robes, pointy hat, spell book – let see
what kind of weapons I can rustle up. What you got was a choice of dagger,
staff or – darts. This instantly conjured up images of fat blokes with a beer
in one hand chucking tiny pointed missiles at a round board, so inevitably you’d
just decide to stick with the knife...
What
the rule books didn’t point out was that, by “darts”, they meant these things,
which are a whole other kettle of mean. The plumbata
were usually carried in bunches of six, and the legionnaires would lob them at
onrushing enemy troops, causing confusion and dismay as they rained down out of
the sky. They have lead-weighted, barbed heads and leather vanes, which allowed
them to be hurled with a fair degree of accuracy and to strike with brutal
force. There’s no way that they’d let you wield one of these down at the pub!
Plumbata can also be fired using a bow (arcus) in which case their range increases
from 25 metres (75 feet) to 60 metres (180 feet).
Rhomphaia
This
weapon is a distant cousin of the falcata,
and forms a bridge between that weapon and the falx. This single-edged, two-handed sword was developed in Thrace
and was designed to be used against mounted opponents, or from the walls of besieged
fortifications, where its hooked profile came in handy in opposing ladders,
ropes and climbing combatants. It is lighter than either the falcata or falx and designed for slicing and jabbing rather than chopping. No
matter how you slice it though, it’s a scary-looking piece of business!
Spears
The
pilum is standard issue for the Roman
military. It’s the main ingredient for a shield wall, or similar defensive manoeuvre,
because its length helps keep the enemy at bay. Across the legions’ history,
the length of the pilum stretched out
to stupid dimensions before retracting once more to a reasonable length; but
whatever its measurement, in the hands of the legionnaires, it means business.
As a side note, the pilum was constructed so that, after it was thrown, whatever it got stuck in would be weighed down by it. The weight of the spear is in the middle at the base of a thin metal shaft just behind the business end; this metal bar was made to bend once lodged, causing the target to become entangled in the length of the weapon. A charging Celt with a few of these stuck in his shield would soon be forced to ditch it...
As a side note, the pilum was constructed so that, after it was thrown, whatever it got stuck in would be weighed down by it. The weight of the spear is in the middle at the base of a thin metal shaft just behind the business end; this metal bar was made to bend once lodged, causing the target to become entangled in the length of the weapon. A charging Celt with a few of these stuck in his shield would soon be forced to ditch it...
The
other main polearm of the Roman troops was the hasta. This is simply a more aerodynamic and trickily-weighted pilum made to be thrown if the situation
calls for it. The legionnaires used javelins as well, but the hasta is the halfway house between them
and the pilum, able to be used in a
shield formation as well as being thrown (using the wielder’s Throw Skill). If you’re the kind of forgetful
soldier of Rome who – metaphorically – always “brings a knife to a gun fight”,
forego the other pigstickers and keep a bunch of these handy: you’ll never be inappropriately
armed again! Also, be wary about how you pronounce the name of this thing. Just sayin’...
Swords
Along
with armour, shield and pilum, as a
raw recruit of Rome, you were issued with a sword called a gladius. This is a meat-and-potatoes weapon – nothin’ fancy; just
the business. Its main virtue is that it can be used one-handed from within a
shield formation, without weakening the defence; being a short, straight,
two-edged blade with a no-frills handguard, it tends not to get caught on
things in its vicinity. Don’t leave Rome without it...
The
Egyptians stuck around for thousands of years, before succumbing first to the
Ptolemies and then to the yoke of the Roman Empire. Arguably, their best days
were well done and dusted before Rome turned its gaze to the “breadbasket of
the Mediterranean”, but the artefacts of their culture lingered on well past their
‘use-by’ date. One of those artefacts was the khopesh.
This
is a decidedly odd weapon. Made from bronze it doesn’t really stand up to a
fight against the typical Roman armaments, but, that being said, it’s easy to
underestimate the khopesh in the
hands of an expert fighter. The edge of the khopesh
runs along the convex arc of the big curve at the business end; this means that
a downwards chop has more cutting power than a straight-edged sword. Some of these
swords are double-edged, which confers upon them all the benefits that a falx has against a mounted opponent.
Generally though, the inside edge of the khopesh
is blunt and is used for disarming or entangling the opposition, by “getting
all up in their business”. Think of it as simply a big hook, like those used to
drag bad comedians off stage in the vaudeville days. In order to avail
themselves of this capability, the wielder must announce that they are going to
entangle their adversary and then attack with the khopesh but using their Grappling
skill rather than their Sword: Khopesh
Skill. If the Grapple succeeds the opponent
loses their attack that round; if the roll is under both the user’s Grapple
and Sword: Khopesh skill, then the
opponent needs to make a DEX Roll or lose/break their weapon. Cool beans!
Unfortunately,
the khopesh needs to be sharpened
after every encounter; if not, it loses a point of damage for every successive
fight in which it is used until it inflicts a mere 1D4+db damage – about the
same as beating on someone with a bronze bar. And lastly, in a fight with a steel
weapon, a critically failed Roll means that it has snapped. Ouch!
Meanwhile,
back in Rome, the infantrymen of the Legions were getting sick and tired of
being worked over by jocks on horseback, so they decided to get sneaky. To compensate
for the height advantage, the foot-soldiers took their gladii and doubled their length – voila! No more benefits from being mounted in battle! The spatha is simply a longer gladius and has all the advantages of
that other useful war-tool, but with the nice benefit of extending further out
in front of the shield wall than the shorter gladius.
Of
course, the situation returned to normal when the guys on horseback figured out
that they could use a spatha too. In fact, when used while
riding a horse, the spatha confers an
extra +5% to the wielder’s sword skill against un-mounted opponents. Bummer!
Trident
Those
flashy gladiators are responsible for this weapon, too. Oftentimes accompanied with
a weighted net, the legionnaires generally preferred to use the trident on its
own, since they were more interested in despatching foes quickly rather than
entertaining onlookers. The purpose of the trident is to keep the opponent at a
distance and immobile by pinning limbs or equipment, or deflecting attacks.
The
benefit of the trident is that it can attack and parry in the same round, like
a Fencing Foil. A parry does no
damage to the parried target, however the damage from a successfully parried
attack is absorbed by the weapon, possibly causing it to break.
*****
Weapon
|
Base Chance
|
Damage
|
Range
|
Attacks / Round
|
HPs
|
Malfunction
|
Axe (Dolabra)*
|
15%
|
1D6+db
|
touch
|
1
|
15
|
00%
|
Axe, Great*
|
15%
|
2D6+db
|
touch
|
1
|
25
|
00%
|
Cestus
|
50%
|
1D6+db
|
touch
|
1
|
n/a
|
00%
|
Dagger (Pugio)*
|
15%
|
1D6+db
|
touch
|
1
|
20
|
00%
|
Dagger (Sica)*
|
15%
|
1D6+1+db
|
touch
|
1
|
20
|
00%
|
Falcata*
|
15%
|
1D8+db
|
touch
|
1
|
20
|
00%
|
Falx*
|
20%
|
1D8+db
|
touch
|
1
|
20
|
00%
|
Javelin*
|
10%
|
1D8
|
long
|
1
|
20
|
00%
|
Plumbata*
|
10%
|
1D6
|
long
|
1
|
10
|
95%
|
Rhomphaia*
|
15%
|
1D8+db
|
touch
|
1
|
20
|
00%
|
Spear (Pilum)*
|
15%
|
1D8+db
|
touch
|
1
|
20
|
00%
|
Spear (Hasta)*
|
15%
|
1D10+db
|
touch
|
1
|
15
|
00%
|
Sword (Gladius)*
|
15%
|
1D6+1+db
|
touch
|
1
|
20
|
00%
|
Sword (Khopesh)*
|
15%
|
1D8+db
|
touch
|
1
|
15
|
95%
|
Sword (Spatha)*
|
20%
|
1D8+db
|
touch
|
1
|
20
|
00%
|
Trident*
|
10%
|
1D6+db
|
touch
|
1
|
20
|
00%
|
*This weapon can Impale
Of
course, all of these details are rendered moot when you run up against the
forces of the Mythos. You’re unlikely to go about trying to poke Has-, er, “He
Who Should Not Be Named”, with your hasta, but any of its human cultists and
other followers are fair game. Hopefully, your players will enjoy trying out
some of the more unusual weapons, if only for a change of pace!
No comments:
Post a Comment