Friday 15 July 2016

Rip It & Run: Tarot Cards & Roleplaying


Having laboured through the production of a complete deck of Deep One themed tarot cards, I thought it would be of benefit to discuss how these sorts of cards can be useful when running an ongoing roleplaying campaign, especially a “Call of Cthulhu” one.

A major problem that most Keepers have when conducting a session is that things will happen on the spur of the moment for which no preparation has been made. A random NPC – a small child; a postman; a reception clerk – will attract the attention of one of your players and, the next thing you know, they have acquired a sudden and exaggerated importance in the tale which you’re unfolding. On the fly, you have to flesh them out with myriad minor details appropriate to a figure of greater narrative importance, much of which you never intended. This is all part of the fact that plans never survive contact with the enemy (ie, your players) and you can never anticipate what will suddenly attract their attention.

A Keeper in whose game I used to play would meet these situations in a novel and interesting way. When he realised that a mere cipher was now in the spotlight, he would shuffle his tarot deck, draw three cards at random and place them in a row on the tabletop: the central card informed him of the NPCs current disposition; the card to the left told him what circumstances the character had just emerged from, and the right-hand card expressed the NPC’s hopes, goals and aspirations. With a good knowledge of the card interpretations, it meant that he could flesh out the character effectively and also see how the character fitted – or could be fitted - into the ongoing plot. This was especially useful since we mostly played the Steve Jackson game “In Nomine”, a game in which every character, player or otherwise, needs to have a fully-formed interiority that we angels and demons could read.

The three-card method is useful when the character needs a bit of depth, but just drawing one card can be enough to kickstart a character concept, depending on the type of game that you’re playing.

Using this method can add extra spice to a session where little of interest is happening or if the Keeper is just feeling ornery. Are the players buying train tickets? Flip some cards to see if the ticket seller is having a bad day or not. Did one of your players treat a bellhop with casual rudeness? Check the cards to see if he swallows his pride and takes the guests’ bags to their room... or not. When a game is rolling along smoothly towards its logical conclusion and your team seems a little too comfortable with it all, this is a good way to randomly throw a spanner into their cosy little worldview...

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Some of you who might have been following the last few tarot card posts will have noticed that they’ve been presented in the form of a set-up for a “Call of Cthulhu” adventure. Along with the cards themselves, there is a bunch of background material outlining the consequences of a naive academic dabbling in things better left alone. If you have players who romp around Arkham and its neighbourhood, you could take the background for this material and turn it into a search for the missing professor and the miscreants who have abducted her.

First of all, statistics would need to be generated, for the Professor, her staff, the interns and the other University personnel. Then there’s the team at the art therapy studio and the print-shop, and the local members of the emergency services. If your taste runs more to the “Delta Green” side of things, shadowy members of Homeland Security and the FBI could have your players getting paranoid in no time. Finally of course, there are the presumed cultists and other Innsmouth denizens to flesh out. Various splat-books and other supplements (Chaosium or otherwise) are out there from which most of this type of information can be pillaged.

As to what’s happening, you can take the situation in a number of directions: is Rhonda Wilmarth actually an unwilling abductee? Are the Innsmouth folk responsible after all? Is this a Government conspiracy to justify another attack upon Devil Reef? Given the simple premise, your story could go in any number of interesting directions...



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