In 1926, a wild leopard that had preyed
on humans in the Punjab region of Northern India over the past eight years, was
finally shot and killed by a British big-game hunter – Jim Corbett -
specifically commissioned for the job. Why is this such a big deal? Well
firstly, the leopard attacked and killed a phenomenal 250 people before being
taken out; and secondly, the incident rated a mention as a prophecy in the
Hindi version of that mouldy old Mythos tome, the Cthaat Aquadingen.
This story takes place between the years
1917 and 1925, the eight years during which the leopard killed and ate people
in the region without anyone seemingly able to check its progress. Getting the
party here should be left up to the ingenuity of the Keeper, however this story
is not the one about bringing the leopard’s activities to a halt; this is
another tale entirely, set against the background of fear which the predator’s
activity generates. (If the Keeper wants to play out the story of bringing the
feline to justice, they are free to flesh out the details from this premise if
they like, possibly using Corbett’s own memoir of the events as a guide – see
the Library in a forthcoming post.)
The Keeper should find a solid hook to
involve the party; for best effect, they should be involved before 1926. This
adventure can form an offshoot to the campaign series “The Masks of Nyarlathotep” if the Keeper wishes. The party could
have friends or acquaintances in India who might call them in to look at the
problem, or they may be familiar with the prophecy in the Hindi translation of
the Cthaat Aquadingen: wherever
there’s a prophecy, there are those who seek to investigate it, and since we’re
in the district...
Welcome
to the Punjab!
The Punjab is a northern region of west
India just below the Himalaya mountain range. The Ganges has its origins in
this area and, as such, there are pilgrim sites, temples and other holy places
galore throughout the countryside. The small town of Rudraprayag lies on a
pilgrim trail between two such sacred sites and reaps the benefits of high
annual traffic and the influx of tourists. Temperatures in the Punjab are
significantly lower than other parts of India, especially during the
traditionally hotter months, and this area is a place of escape for most
non-Indian residents of the country. Many diplomats and soldiers whose job
keeps them in such places as Delhi and Kolkata base their families in the
cooler Punjabi hills for at least part of the year to ease the severity of the
foreign lifestyle.
Getting There
The best way to get to the Punjab is by
train. Trains run frequently between Delhi and Hardwar, the trip taking from
two to three days (depending upon delays, break-downs, etc.). Delhi is a good
place for research to happen, as there are universities, foreign embassies,
trade missions, social clubs and so forth. From Hardwar, the party needs to
find alternative transport. Wagons are available, teams of horses and possibly
automotive vehicles (averaged Luck Roll
of the party), but they should keep in mind that these means will only be of
use for a short duration: inevitably, the party will be on foot. Guards,
porters and other servants can be hired almost anywhere along the route: this
is a pilgrim trail and many locals are adept at making their living by offering
their services to the passing tourists.
From Hardwar, it is a three day hike (or
one to two day’s Drive or Ride) to Pauri, where they will find the
end of the telegraph line and the military outpost which defends it: this is
the logical place to fall back to if everything goes pear-shaped in the high
country. Rudraprayag is a day’s march beyond but Pauri marks the limit of
progression for motorised vehicles.
Supplies
From the earliest days of colonisation by
the British, the Indian populace has been motivated to create manufacturing
industry throughout the country. Of particular interest is the manufacture of
metal goods and of fabric items. Clothing, tents, canopies and other cloth
necessities can be obtained at prices one-third of that listed in the standard
equipment guides; so too can simple metal objects and contraptions, such as
traps, lanterns, shovels, swords and tent spikes. More complex items – such as
telescopes, compasses, or guns – will cost twice as much as usual and will be
less effective, generally imposing a -20% penalty to the Skill required to use
the item (Navigation for example).
Guns and rifles will not impose a penalty per
se, but will have a base 75% chance of Malfunctioning.
Basic foodstuffs and medicaments are
easily obtained, including rice, flour, opium, tea and coffee. Complex or
imported foodstuffs, such as alcohol, generally cannot be had, although there
is a black market in Hardwar and Dehradun which can supply some items (at black
market prices, of course!). Note as well, that alcohol, beef, items of bovine
leather or cow horn, fly in the face of Hindu custom: players should choose
their vendors wisely when shopping. Of course, while there are many Muslim
shopkeepers around to circumvent religious strictures, it is not wise to ask them to provide bacon.
Haggling is the rule rather than the
exception when shopping in India, so the players will have excellent
opportunities to utilise their Bargain
skill while stocking up for the trip ahead.
Pauri
This small outpost represents the
furthest limit accessible by a party conveyed by an automobile: the trails into
the mountain foothills beyond this point are rude and narrow and not the place
for a lumbering car. Those parties who insist on driving ahead will discover
only impassable bridges, near vertical slopes and broken axles. Horses and
small, two-wheeled wagons will still be useful for a while longer; however upon
reaching Rudraprayag, the party will discover that, if they want to go
anywhere, they will have to walk.
At Pauri is a small, walled compound
which houses two British soldiers – Major Thomas Evans and Captain Brian
Harrows - and their families. These two military men maintain the telegraph
line which terminates at this point, and oversee the mail deliveries (which are
infrequent). They have command of a small troop of twenty Sikh soldiers who
help to keep order in the local district. Both commanders have engineering
backgrounds and the compound with its surrounding village is neat and
well-maintained; military rigidity is noticeably absent, although the
atmosphere is by no means slack or decadent. While in town, the party will be
welcomed and accommodated in an easy-going manner.
Major Thomas Evans
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
16
|
Age
|
42
|
CON
|
14
|
DEX
|
15
|
HP
|
13
|
SIZ
|
12
|
APP
|
13
|
Magic Points
|
16
|
INT
|
15
|
EDU
|
19
|
SAN
|
80
|
Damage
Bonus: +/-0
Weapon: Knife
50%; Pistol 65%; Rifle 60%; Shotgun 40%
Armour: None
Skills: Accounting 75%; Botany 55%; History 74%;
Electrical Repair 65%
Spells None
SAN Loss It
costs no SAN to see Thomas Evans
Captain Brian Harrows
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
16
|
POW
|
14
|
Age
|
35
|
CON
|
14
|
DEX
|
13
|
HP
|
15
|
SIZ
|
15
|
APP
|
12
|
Magic Points
|
14
|
INT
|
13
|
EDU
|
19
|
SAN
|
70
|
Damage
Bonus: +1D4
Weapon: Knife
70%; Pistol 60%; Rifle 75%; Shotgun30%
Armour: None
Skills: Accounting 65%; Military Procedure 75%; Wilderness
Survival 55%
Spells None
SAN Loss It
costs no SAN to see Brian Harrows
Typical Sikh Troopers
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12,13,14,14
|
POW
|
14,12,13,12
|
Age
|
25,24,36,29
|
CON
|
14,14,15,15
|
DEX
|
14,14,12,10
|
HP
|
14,15,16,16
|
SIZ
|
14,16,16,17
|
APP
|
15,12,9,13
|
Magic Points
|
14,12,13,12
|
INT
|
12,15,13,14
|
EDU
|
10,11,11,12
|
SAN
|
70,60,65,60
|
Damage
Bonus: +1D4
Weapon: Knife
65%; Rifle 50%; Sword 65%
Armour: None
Skills: Bargain 75%; Folklore 45% Sikhism 80%
Spells None
SAN Loss It
costs no SAN to see a Sikh Trooper
Once the locals become aware of the
party’s intentions, they will not hesitate to point out the uselessness of
vehicles, horses and wagons beyond Pauri and Rudraprayag respectively. Evans
and Harrows will offer to help find porters from the local community and, under
these circumstances, Bargaining Rolls
have a +20% effectiveness. Despite the relative ease of haggling however, there
may be some issues about finding people willing to head out towards Rudraprayag
(see sidebar).
While at Pauri, any mechanical
difficulties affecting the party can be left in the hands of the soldiers.
Ammunition can be re-stocked to a reasonable extent and telegrams and letters
may be despatched. Some local supplies are available in the form of fresh
vegetables and fruits and laundry can be done here.
Rudraprayag
This village has an air of tension about
it which the party will detect as soon as they enter. Depending upon what year
it is, the atmosphere will be more or less heightened by the fear which the
man-eater has generated by its presence. If the party arrives in 1925, all
windows and doors in the village will be barred shut with rough-hewn planks of
wood; people will scurry furtively from place to place, keeping their backs to
the walls of the buildings; a constant sound of grieving and praying will fill
the air. Prior to 1923, the atmosphere will be one more of excitement than
fear, with much chattering and bluster and occasional arguments amongst people
with differing views on how to approach the issue of the big cat.
Throughout the village (and indeed the
entire district from here on in) the party will see decorated flags flying
wherever they go. These are prayer flags (or yantras) and the one that they see most often is dedicated to Shiva
for whom this is sacred territory.
The first difficulty the party will have
(assuming they arrive during the time of dread) is simply trying to convince
someone to step outside and talk with them. Once their presence is made known,
the reaction of the villagers will be mixed: some will think that, being
Westerners, they are expert hunters come to kill the leopard; others will
believe that the presence of foreigners will only anger whatever forces are
already punishing them. If the party makes an averaged Credit Rating roll, the villagers will eventually be predisposed to
believe that the arrival of the party is a good thing: accommodation will be
provided and the party will learn that the village elders sent a deputation to
Delhi many months ago to ask for help in removing the wild cat from the
district. The party may feel it appropriate for the villagers to believe that they are the help provided by the
government; otherwise, they might choose to quickly disabuse the townsfolk of
this notion. The choice they make here may cause a later meeting with Jim
Corbett to be somewhat uncomfortable...
Pilgrim Territory
Passing through Rudraprayag puts the
traveller on the path to Badrinath and its temple, a site which is sacred to
adherents of Shiva, or Saivid Hindus. Journey to this shrine is part of a
larger pilgrim trail known as the Char
Dham, a voyage that takes the pilgrim to the four corners of the Indian
sub-continent, and which is shared by Vaishnavite Hindus, or followers of
Vishnu. Further, here in the Himalayan foothills, there is another pilgrim trail
called the Chota (or small) Char Dham, which follows the footsteps
of the Hindu saint (or sadhu) Ari
Shankara: this walk takes in another powerful Saivid site at Kedarnath.
Pilgrims tend to walk clockwise along the
Chota Char Dham so as to arrive at
Kedarnath before coming to Badrinath. Kedarnath is the site of a temple where
the Pandavars, a fraternity of warriors from the Hindu epic the Mahabharata, performed acts of austerity
which won them the blessings of Lord Shiva. Kedarnath is located beneath a
glacier and is open only between April-May and October-November – heavy snows
completely cut off the town outside of these months and the residents depart to
friendlier climes.
Badrinath is sacred to Saivid Hindus
because of its location near the Alaknanda River. According to legend, when the
goddess Ganga fell to earth, Shiva interposed himself to protect the Earth from
her impact, catching her in his matted locks. The place where she left his
coiffure to walk upon the ground is the trail of the sacred River Ganges. The
River Alaknanda is a tributary of the Ganges formed by this dramatic fall. In
the Ninth Century, Ari Shankara found a stone in the river, naturally carved
into the likeness of an incarnation of Vishnu who did great penance at the site
to ease the suffering of the world: this stone murti, or three-dimensional holy image, is housed within a temple
in the village and pilgrims from all over India come to see it.
The surrounding area is full of other
holy sites and places of interest, including hot springs and caves. Of note
amongst these is a mountain which, when viewed from Badrinath seems to be
carved with the Devanagari word “Aum”, a sacred syllable to Hindus; near
Sonprayag is a temple where the Goddess Parwati was spiritually wed to Lord
Shankar and in which a fire illuminating this ceremony has burned since the
Ninth Century; and there is a spring at Udar Kund which, according to
tradition, contains water from all the oceans and which never loses its
freshness: its powers of purification are well-known.
Settling in...
The villagers put up the party at an
abandoned farmstead on the edge of town. This is a four-sided construction
surrounding a courtyard: a walled gate forms the front entrance with kitchens
and laundry on either side, while staff quarters make up the left-hand side and
stables are to the right. The main house is a two-storey construction with an
upper balcony overlooking the central yard. The villagers will attempt to
precede the party and clean up: they do not immediately (or ever, if they can
manage it) reveal that the house was abandoned after the owner was attacked and
killed in his bedroom by the infamous leopard. It will be noted by the party
however, that the roof above the master bedroom has caved in at some point;
this is where the leopard pushed through to make its assault.
Any servants that the party may have
accumulated will, if they have journeyed to Rudraprayag and are not locals
themselves, at first be unconcerned about moving into these premises; after a
few days however, they become sullen and moody, jumping at shadows and
muttering under their breath. Contact with the local villagers has revealed to
them the nature of the past events in the house and the fact that most
villagers consider the place cursed at least, haunted at worst. Any helpers
engaged in Rudraprayag itself will straight-out refuse to move into the place.
To
Be Continued...
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