I
have just watched the latest re-working of Stephen King’s It and my brain has suddenly been teeming with possibilities: next
time you’re thinking about establishing a new “Call of Cthulhu” campaign, why not seriously consider having all
of your characters be children? If your usual crowd of ghostbusters and monster
wranglers are starting to feel as though they’ve seen it all, let them raise
the stakes by dropping the age range.
The
thing that holds true of most children’s fiction is that the adults who impinge
upon the kids’ worlds rarely take time to 1) listen to what the children are
saying, and 2) give them any credence. When trying to explain that the thing at
the bottom of the garden that’s taking the chickens is not a fox but a
shoggoth, kids will most likely find themselves being sent to bed without any supper
rather than being listened to.
Children
have the added benefit of being willing to suspend disbelief more readily than
adults. If one of the local children tells your band of young Investigators
that there’s a troll beneath the bridge on the outskirts of town, then your
party will just take this on board rather than trying to supplant the
information with rational explanations. When faced with the inexplicable, kids
tend to find an explanation that suits their worldview, rather than trying to
jam an ill-fitting puzzle-piece into the background of a “normal” reality.
Of
course, when it comes to kids, as Keeper, you need to prepare adventures that
suit the capabilities of your team. Obviously, EDU scores are going to be lower
and Credit Rating scores will suffer
a detriment. The likelihood that your characters will have a facility with Urdu, or Latin, will be quite low and their Drive: Automobile skills will be slight at best. That being said, kids
have advantages that adults don’t: they’re smaller and can wriggle into places
a fully-grown person cannot; if they start acting peculiar – moving strangely
and chanting odd doggerel – adults tend to ignore them, or tell them to take
their silly "ritual game" elsewhere; if they start painting strange symbols with their
watercolour paints, or take odd books out of the library, more often than not
they’ll be encouraged in their attempts to explore their creativity or to push
their linguistic boundaries. Kids are often simply overlooked, or ignored, by the grown-ups
around them.
All
this being a given, it probably doesn’t mean that, as Keeper, you can set your
junior Investigators on the trail of a globe-trotting Shub-Niggurath cult;
adventures will most likely be of the local variety and of the low-powered
type. Holidays make great excursions for kid teams, giving them a defined area
in which to Combat Evil. Cultists proliferate everywhere and often engage in
criminal activity to finance, or facilitate, their peculiar lifestyles: kids
might notice the predations of a smuggler’s racket that the adults are
oblivious to, or they might spot a sharp decline in the number of village
children which the grown-ups are writing off as “naughty behaviour”.
Dreamlands
adventures are almost your go-to option here as the World Beyond the Veil of Sleep is pretty much tailor-made for kid’s adventures. If you’ve ever read The Lion, The Witch And The Wardrobe, you’ll
know the way to proceed: just swap out the Christian subtext for a Mythos
rationale and you’re good to go. And, while you might not want to set your kid’s
team up against Cthulhu, or Azathoth, a big gun like Nyarlathotep, oddly enough, is a perfect
nemesis for a children’s gang.
As
source material, there’s almost too much to take onboard. Kid’s books have the
added benefit – for the most part – of having been turned into films at one
point or another, but you’ll need to pick and choose amongst what’s on offer –
some, especially more “modern” interpretations, can be quite bad. Here’s a
quick literary list, in no particular order:
Ray
Bradbury:
The
king of the creepy kid’s tale, hands down. Try Something Wicked This Way Comes, Dandelion Wine, The October Country, or The Illustrated Man. Something Wicked was made into a movie
in the 80s starring Jason Robards and Jonathan Pryce – it’s a bit dated, but
still worth the effort. Many of Bradbury’s best works are short stories and the
last three titles here are compilations organised by a loose rationale. All
good stuff.
Alan
Garner
Elidor, The
Moon of Gomrath, The Weirdstone of
Brisingamen, The Owl Service.
Garner’s stuff tends to focus on young adults rather than true kids, but the
first three titles listed here are definitely children’s territory, with Moon and Weirdstone forming a two-part adventure. He can really bring the
creepy – I particularly remember being freaked out by the Brollachan in Weirdstone as a child. All his books
tend to end dramatically at the climax, so don’t look for any denouements in his novels.
Susan
Cooper
All
you need to know about Susan Cooper is The
Dark Is Rising sequence. It comprises five novels – Over Sea, Under Stone; The
Dark is Rising; Greenwitch; The Grey King; and Silver On The Tree – there’s enough drama and tension to keep
anyone enthralled here, while demonstrating just how capable kids can be in the investigation of ancient magicks. There’s even a worldwide cult in the
background; however, in this case, they’re the good guys! If you get nothing
else out of these great books, you will at least come away knowing how to
pronounce Welsh words.
Enid
Blyton
The
Secret Seven and, most of all, the Famous Five, are the mainstays of childhood
adventure. In fact, they’ve become so entrenched in the English-speaking
vernacular that they’re often parodied, not always to bad effect.
At
the place where I work, we have an alternate name for Five Go Off In A Caravan:
In
fact a friend of mine once wrote a convention module in which the players
adopted the roles of the adult versions of the Famous Five and took on
Nyarlathotep, who dangled the prospect of returning to their younger days before
them, as an escape from their tawdry, disillusioning adult lives – powerful stuff!
There are many titles in the series and you don’t even really have to read them
in order to riff off their vibe. Imagine what you could do with this:
Stephen
King
Kids
are an obvious target for mayhem in horror novels, because most peoples’
natural tendency is to shelter them from harm. King understands this almost as much as Guillermo del Toro
(who kills kids fairly casually in his movies). It and “Stand By Me” (the
film based on his 1982 novella, “The Body”)
are two obvious mentions here, although the kids in ‘Salem’s Lot and Pet Sematary
also rate a mention. It must be said that the first two titles here are pretty
much the same story – with supernatural horror and without – so take your pick.
Of course, movie versions abound.
*****
There
are many more authors who can be mined for inspiration – C.S. Lewis (as referenced
above) and E. Nesbit, among others – and of course there are Mythos staples
too: Arthur Machen, with his dreamlike and disturbing tales set in the golden
pre-War days of Edwardian England, has much to offer the Keeper seeking to take
this diversion.
Rolling-up
child characters is somewhat problematic, and depends upon which rule system
you’re using. SIZ and EDU are your main bugbears. Roll 2D6 alone for your
Investigator’s SIZ and give them 1D6+3 for their EDU – this reflects the
limited amount of received knowledge which they’ve accumulated in their few
years of schooling, although a higher score could be argued for under certain
circumstances. Remember that EDU reflects the number of years the character has
attended formal education, however that is defined. You might wish to impose a
-3 penalty to STR if you’re feeling particularly mean, but I would suggest that
the rolled physical statistics should be read as a guide to relative power within the group, rather than
universally – a kid with a STR of 18 is still going to be no match for an 18
STR adult. All you need to do now is decide what happens to kids when they go
mad.
There
are many ways to pursue this, and they will depend upon what options you think
are the most credible. You might decide that children have more durable psyches
and are able to weather a sanity-blasting storm better than adults (who always
try to explain and rationalise everything they encounter). In this case you might
give your child Investigators a one-time +15 SAN bonus, to kick things off. On
the other hand, you might feel that human brains – adult or otherwise – all suffer
the same way under duress and therefore provide no benefit or detriment. It’s
really the Keeper’s call and trial-and-error will reveal which is the best
method.
One
thing that I think you will find with this approach is that, rather than “dumbing
things down”, you will start to explore different ways of achieving successful
resolutions. Without easy access to weapons, cash, or societal assistance, your
players will be forced to adopt new strategies in order to win through. For a
hidebound and jaded team, this could well be a way to inject new vitality into your
gaming.
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