Britain invaded China as a result of the
First Opium War in 1842. The demand for tea in the UK and China’s unwillingness
to have anything to do with the outside world, forced the hands of several
unscrupulous operators who decided that in order to fulfil the domestic need
for tiffin, they would create a need among the Celestials of China. The most
addictive substance they could lay their hands on was the opium produced by the
poppy fields in their Indian territories. Once established, Britain simply
waited for China’s (inevitable) outrage, then forced the Chinese to accept
their “foreign mud” at gunpoint.
This heaped ire on a simmering nationwide
resentment concerning foreign occupancy of China, a country at that time ruled
by the Manchu Qing Dynasty, which the predominantly Han race of Chinese people also
considered foreign invaders. In time, this seething outrage boiled over into
the Taiping Rebellion and then into a series of further wars against the
foreign powers and the “Unequal Treaties” they had foisted off onto to the weak
Imperial rulers, allowing them ever greater powers on Chinese soil. At the turn
of the Twentieth Century, the scene was set to unleash one final act of revolt
against the “fan kuei” or foreign devils.
The Boxer Rebellion
By 1900, the foreign diplomats had become
used to the manner in which the Chinese conducted their international affairs.
From the Tsungli Yamen (‘foreign office’) in Peking, they prevaricated over the
ratification of treaties, quibbled over the wording used, sent representatives
with no plenipotentiary powers to conduct discussions (which could not proceed
as a result) and finally denied having agreed to the treaty in the first place.
Almost inevitably, the foreign powers would resort to force to secure the
agreements they had made.
The Celestials had run out of tactics in
their diplomatic armoury. Elements within the national government had begun to
look to the West for ways of improving their systems of defense and management,
while other backward-looking factions became resentful and sought for means of
exacting revenge. The rise of yet another secret society, the I Ho Ch’uan (‘The
Fists of Righteous Harmony’, or ‘Boxers’ as the foreign legations came to know
them) began agitating for a wholesale expulsion of foreigners and their ways.
Within the Manchu court, many powerful individuals, the Empress Dowager amongst
them, tacitly supported their thinking.
In June of 1900, Boxer raiding parties
entered the capital and attacked the Foreign Legations. Over the next 55 days,
the eight countries of the foreign community defended themselves in a desperate
attempt to hold the rebels at bay while reinforcements strove to approach from
Tientsing, through countryside swarming with the fanatic legions of the Society, backed sporadically by Imperial troops. The Boxers professed to have
magic powers, charms which repelled the bullets and artillery of the fan kuei; magical
rituals which could revive their dead to fight again; and charmed weapons that
could cut through the enemy’s defences. Many of the Chinese troops engaged by
the foreigners were thrown into a panic by these rumours and the foreign
leaders were hampered in their efforts by having to fight a psychological as
well as a physical conflict.
The Manchu Court initially opted to show
no overt support to the Boxers; however, over time, their directions to the
Imperial Troops became less coy. A demonstration of their magic before the
Dowager Empress – in which Boxer troops were fired on by (probably unloaded)
cannon at point blank range and survived unharmed – impressed her mightily.
From then on, the Boxers were to be lent every co-operation in their efforts. Still,
elements within the military chose to diplomatically ignore such orders and,
while most were punished by decapitation, enough remained covert enough so that
the defenders in Peking survived and the Boxer threat was eliminated.
In the aftermath of the ‘Rebellion,
further treaties were signed and quickly ratified in an accord known as the
Chefoo Convention: this time, none of the standard Chinese tricks to avoid
committing to the deal were allowed and the whole issue was cleared up in very
short order. The Imperial family, which had evacuated the Forbidden City and
fled to distant provinces, returned shamefaced and were allowed to resume their
rule. However, the writing was on the wall: by 1911, Sun Yat-sen and his
revolutionary forces had rallied and successfully toppled the Imperials. With
the Chinese Revolution, Imperial China ceased to be, and a new, modern age had
dawned...
Boxers
The I Ho Ch’uan were, like the Taipings
before them, insistent on dispensing with any element that marked them as
having dealings with the Invaders. To this end they eschewed guns of any kind
and reverted to the weaponry and armaments of the Ming Dynasty era, a period
which for them represented the last time China was ruled by the native Han Chinese.
Boxers were however, in the later stages of the conflict, openly supported by
the Imperial troops and this firepower and artillery support made them much
more effective than they could ever have hoped to have been in the face of
Western technological superiority.
Boxers were identified mainly by their
adoption of red turbans and often some other red coloured piece of apparel. The
mystic powers attributed to them, and often wholly subscribed to by individual
troopers, gave them a swaggering arrogance and they often took ridiculous risks
in the face of the enemy. The formal uniform of the Boxer was a hip-length
tunic of white - sometimes bearing a Chinese character in red - white silk
trousers and the red turban or head scarf. Individuals sometimes adapted this
basic ensemble with sashes and red over-tunics to heighten their fearsome
appearance.
Many Boxers were appointed as ten-nai or
‘tiger men’ and were despatched to cause fear among the opposition. These
figures with their outlandish garb and daredevil behaviour are natural
proponents of the t’ai p’ing t’ao of Boxer lore. These warriors were skilled in
the use of the grappling hook, used to drag down horse troops and to unseat
cannon from their rests. The presence of these wild men, traditionally a part
of the Imperial forces, was a clue for the Foreigners as to the tacit support
from the Imperials that the Boxers were receiving.
Like the Taipings, whom they strongly
resembled, the Boxers used ‘charm banners’ and these are a good focus for the
magical powers of these warriors, should the Keeper deem such things
appropriate. Unlike the Taipings, they never resorted to the dreaded black
banner charge – wherein the raising of a black flag indicated that the troops
were determined to fight without quarter to the bitter end - as the Boxers were
intended to inspire this kind of terror from their mere presence.
In terms of weaponry, the Boxers never
used foreign weapons, but they did revive many ancient weapons of the previous
dynasties. They preferred to use spears, swords and halberds but also used
bows, including the crossbow, and various gun-powder devices such as hand
grenades and primitive mortars and cannon. These were often made of bamboo and
discharged metallic fragments or barrages of flaming arrows. A particular
strategy for breaking barricades was to tie spears along the flanks of a
bullock then tie a bale of flaming hay beneath its tail before releasing it in
the direction of the defenders.
Boxer leaders were not above reviving
other less-than-savoury Chinese warfare practises; one of these was ‘chopstick
gagging’. This involved putting a chopstick lengthwise in the warrior’s mouth
and tying it in place by means of a cord wound around the back of the head.
This gag was meant to stop the soldiers talking and revealing sensitive mission
details to spies or enemy troops.
The recklessness and wildness in battle
often observed by the foreign troops had much to do with strong applications of
opium and alcohol before entering a fight. Many Boxers thought they were being
given potions that would render them invulnerable and this helped bolster their
courage, along with deadening the effects of the wounds that they received. To
the Western forces, the seeming imperviousness to harm or fear gave the Boxers
a tangible psychological edge.
The T’ai P’ing T’ao
This is a handful of spells taught and
demonstrated throughout China in the various secret societies that abound
there, especially the triad societies. The manipulation of these groups by the
Tcho-tcho has meant that actual Mythos magic has taken root and has a
measurable effect (if only by swelling the belief in the power of the sect
through rumour). This body of lore is called the t’ai p’ing t’ao or ‘heavenly
knowledge’ and was recorded in use up until, and during, the Boxer Rebellion.
Many of these spells have found their way into common folklore, added into
various Chinese grimoires and Mythos texts from the region: Keepers may add
some or all of them with impunity into any Mythos tomes that their
Investigators unearth while in China.
However, the Tcho-tcho are known to
jealously guard power in its various forms and do not give up secrets lightly.
Each of these spells has a mundane version which amounts to a bunch of
legerdemain, chemistry and psychology and which may have been passed on instead
of the true spell; as often, the spell faithfully recorded into an older book
of lore is completely fraudulent. Wherever one of these spells is discovered,
have the reader roll percentile die: a roll under 21% means that the spell is a true mystical charm and will work as described.
Bless / Blight Crops
This spell is most often used as a
propagandist tool to turn the hatred of the peasantry against a specific group
(in China, usually foreigners). It costs 6 Magic Points to Blight one acre of
vegetation, along with 1d6 SAN; the same amount of Magic Points is needed to
Bless a crop but there is no commensurate SAN loss.
The caster burns joss paper (sometimes
called ‘gold paper’ or ‘hell money’) whilst walking around the field to be
affected in the darkness before moonrise. With the coming of dawn, the crop
begins to be affected as per the desire of the caster; this usually takes a day
to complete. If the caster loses any blood during the time in which the
Blessing / Blight takes hold, the spell is nullified.
Non-magical version: Simply stated, the
caster and his associates, under the cover of the moonless dark, traverse the
field to be affected and do as much damage as they can, trying to make it look
like the ‘will of Heaven’ - there is no reversed, or positive, version of this "spell". Rice fields can be drained, branches broken, tubers uprooted
and spoiled: much can be accomplished in this time. Some variants have a recipe
for a nasty herbicide which speeds things along excellently.
Create Zombie
This is like all other similarly named
spells in that it creates an undead agent from a dead body that will perform
various limited directions as outlined by the caster. It is dissimilar though,
in the fact that it is cast upon the living who, when killed, will subsequently turn
into the zombie warrior after death.
The caster burns ‘gold paper’ to invoke
the will of the ancestors and to attract the attentions of Heaven. Then, upon
strips of paper, written with a pen of pear wood, the caster inscribes a sutra
to Yanluo Wang, the God of Hell, asking him to allow the warrior bearing the paper
charm the ability to avenge his own death. Traditionally, this spell is cast
upon those troops about to enter battle. With the expenditure of 5 Magic Points
and 2 SAN points per individual affected, the charm will work as outlined.
At the next moonrise, the bearer of the
charm will arise after being killed, reincarnated as a zombie, and will
automatically resume the attack in which it was engaged at the moment of death. The risen warrior is single-minded in its purpose of re-newed battle and unresponsive to outside stimuli; it regains the same amount of Hit Points that it had prior to death and, when these are gone, it falls lifeless once more and may never thereafter be re-animated.
Non-magical version: Under cover of
darkness, the caster and his associates enter the battlefield and remove the
dead bodies of the troops that have fallen. They then strip them of their
clothing and the bodies are burned, buried or sunk. The clothes are then
distributed among the next wave of troops with the imparted information that the
robes and armour are somehow ‘enchanted’. To the defenders the next day, it
appears that the corpses slain yesterday – with the rents and bloodstains still
upon them - have risen to do battle once more.
Enchant Lance
The creation of this weapon requires the
appropriate Craft skills for its manufacture. Enchanting the lance costs 1 POW
and 4 SAN points. When finished, the ‘Lance does 1d10 points of damage and can
Impale even those creatures not susceptible to Impaling damage.
Non-magical version: Usually just an old
spear and a bunch of rhetoric are needed to convince the troops that this spear
is holy and super-effective. Obviously, if the spear - decorated as it is with
‘gold paper’, tassels, sutras and whatnot – proves less than miraculous, then
the fault lies with the (former) user, not with the instrument itself.
Flesh Ward
The Flesh Ward bestows points of Armour
against non-magical attacks upon the recipient of the spell. The caster
prepares talismans of paper, written with pear-wood pens, with sutras inscribed
upon them. The recipients of the spell begin a frenzied dance accompanied by
chanting and are fed a potion by the caster which facilitates the magic. With
the expenditure of 4 SAN points the caster bestows immunity to the tune of 1d6
points of Armour per 1 Magic Point expended.
Non-magical version: The potion in both
versions is simply a distraction, often alcohol or a home-brewed narcotic to
deaden pain (usually, opium). Once roused to an adrenalized fever-pitch by the
dancing and chanting, the recipients of the spell often don’t even notice when
they’ve been wounded anyway.
Implant Fear
This spell imbues an image with the
ability to cause terror in all those who look upon it. In many battles with
users of the t’ai p’ing t’ao, the main way that this spell is used is to cast
it upon a ‘charm banner’, a large, brightly-coloured flag covered with mystical
emblems and carried before an advancing force. All those who see the image must
match their POW against the Magic Points (MPs) spent in the creation of the
image. The spell requires a minimum of 5 MPs to be spent and costs 1d4 SAN
points. The effect lasts until the next sunrise or sunset.
Non-magical version: in this iteration,
the image is one that is as horrible as the creator can make it and its revelation
is usually engineered in circumstances that allow the creator to heighten the
drama of seeing it. Sometimes it is heralded by a collection of rumours
promising evil to those who view the image; occasionally, the unveiling of the
image is accompanied by shrill screams or weird music. Either way, this form of
the spell works best against an opponent already willing to believe in its
negative effects.
Summon
Demon Fog
“Traffic had been brought a
standstill some hours before; pedestrians there were none. King Fog held the
city of London in bondage. The silence was appalling. P.C. Ireland felt as
though he was enveloped in a wet blanket from head to feet...”
-Sax Rohmer, The Trail of Fu Manchu
This spell requires a circle of devotees
who chant and burn ‘gold paper’ for the period of the exercise. Each
participant spends a minimum 5 Magic Points and loses 1d4 SAN. The spell
resembles Alter Weather but for the fact that it calls down only one specific
meteorological effect – damp, oppressive fog. This fog lasts as many hours as
Magic Points have been spent in its making and covers an area of about 1,000
feet radius per participant: visibility is reduced to practically naught. In
the presence of those connected to the Summoning of the fog (cultists,
creatures and so on), unearthly tendrils of the vapour visibly coil and probe,
seeking to enter buildings, or thicken around light sources.
Non-magical version: Somewhat similar
effects can be obtained with smudge pots, various chemical compounds and smoke.
These are considerably more localised in effect and tend to be hot and dry,
rather than cold and wet.
No comments:
Post a Comment