[N.B.: The creature behind this story is one that needs to be discovered by the investigators. Therefore, selling it to your players as "The Whitechapel Golem" will kill the mystery before it's even started. Re-name it as something innocuous for your team, something like "The Whitechapel Slayings", which will make them tend to think of Jack the Ripper instead.]
This is a Gaslight Cthulhu story, based in London, which will suit a party of Investigators who have built up a reputation as explorers into the Unknown. A feature of golem stories is that they are based upon underlying motivations and unexpressed feelings within a community: the creature’s presence and actions are reflexive and difficult to anticipate, and so this is not just another one-on-one smack-down against a gnarly monster. The party will be up against the manifested force of a community’s sentiment, against which the “monster” is also fighting for its own free will, knowing itself to be an abomination of nature. Tough call.
A
feature of all good golem stories is that the creature is undetectable. It
appears as a member of the community which it has been created to protect. It
thus appears “plausible”, without being “actual”; those amongst whom it moves
will know it to be unusual without being something other: the power of the
golem is that it is invisible to those whom it has been brought into being to
defend. Gustav Meyrink described the golem as like a “lump of fat” within the
brain of the community: part of, and yet alien; of, and yet not. This is the
kind of strangeness that this story should evoke in the players.
Hooking
the Investigators in to this adventure is largely up to the initiative of the
Keeper. Here are some rough ideas:
The
characters are visiting the store of their tailor, Myron de Witt, to have some
clothes made, repaired, or altered. While there, some confusion occurs amongst
the staff upon hearing a dreadful piece of news: a fellow tailor by the name of
Abraham van der Vat has been discovered murdered horribly in his office, the
doors and windows to which were bolted securely from the inside. Two policemen
had to break down the door to gain access. Some of the junior staff mutter
vaguely about someone they call “The Ghost” and lay the blame by inference at
its door;
Or:
The
Investigators, who have some reputation as Delvers into the Unknown, are
approached by a contingent of tailors, led by Simeon Goldschmitt, who bear
strange tidings. A colleague of theirs, they say, has been killed under
terrible and mysterious circumstances and they would like the Investigators to
look into the matter. The youngest members of the contingent reveal that there
is a strange, lurking presence in Whitechapel and that this would seem to be a
manifestation of its power;
Or:
One,
or all, of the Investigators, witnesses a heated confrontation between an
associate of theirs – Lord Henry Batwick – and an argumentative fellow of
Jewish persuasion as the Peer tries to enter a hansom cab.
Choosing
one of these options requires the taking into consideration of the party’s
social status and notoriety, so the Keeper will have to finesse things
accordingly.
In
the first two instances, the strange tidings and dreadful news are one and the
same: Abraham van der Vat, a respected tailor in the East End of London, has
been horribly killed while behind locked doors in a room to which there are no
other entrances or windows. Of course the peculiarity of such a demise should
pique the Investigators’ interests and they will be brought straight into the
investigation.
In
the third instance the confrontation between the Rabbi and Lord Batwick needs
to be resolved. The Rabbi accuses the peer of trying to break the faith of the
East End Jews by creating intolerable working conditions for them; Lord Henry
insists that his decisions are based purely on economic necessity and that he
sees no need to change them because certain customers disagree with them: he
insists that he will accommodate his clients up to a point but, if they
disapprove, they are free to go elsewhere.
Questioning
the two will reveal the depth of the divide between them: Lord Henry becomes
more stolid and intractable as the Rabbi becomes more heated and vituperative.
The nature of their dispute is that Batwick is using his wool mills in London’s
north to process linen, imported from his holdings in Ireland; according to the
Talmud, these two fabrics are considered spiritually unclean if combined in any
way, and the Rabbi is convinced that Lord Henry is not doing all he can to
prevent contamination of his product under the new regime. The Rabbi demands
reversion to the old business model; Lord Henry stands his ground.
The
Rabbi produces a pamphlet advertising a meeting of Jewish tailors of the East
End, at which time they will discuss the new arrangements and what can be done
about them; he declares this to be proof of the seeds of dissent that Batwick
is sowing. Batwick by now has reached a point where he has had enough of the
other gentleman and chooses to say nothing in rebuttal; however if pressed by
the Investigators, he will state quite bluntly that his own people are also
attending the meeting to discuss the issue and its resolution, and thus the
Rabbi is simply spouting hot air to no good effect, and in order – in the
Lord’s opinion – to cause a deplorable scene. The Rabbi becomes even more livid
at this remark and storms off, declaring that Lord Batwick “will pay for his high-handedness!”.
The
Investigators, left with Lord Henry, may offer to help in some way; if so, the
Lord asks them to attend the meeting to make sure that “the old religious
fellow” doesn’t cause any trouble. If the party doesn’t offer assistance, Lord
Henry will use their old connexion to ask for help as outlined.
Meeting in Whitechapel
Having
thus hooked the party, the next step is to attend the meeting of the tailors
down in Whitechapel. If the players have been brought in by the tailors directly,
equip them with the pamphlet and provide them with such information as they
might need about the nature of the gathering; if the players are working for
Lord Henry, then they will show up at the meeting-place ready to monitor the
proceedings. The only difference between the two stagings is that in one
instance, the party will know already about the death of Abraham van der Vat before
attending, while they will discover this fact at the meeting itself in the
latter case.
The
meeting takes place at a hall next door to the Pavilion Theatre and Restaurant.
The doors are open and light streams out from within, while flaming brands on
either side of the entranceway illuminate the street outside. Be-hatted and
bearded men of all ages stand around with expressions of concern on their
faces.
Inside,
the speaker’s podium is vacant and men stand around in huddled conversation.
There is an air of tense expectation. In the centre of the room a young man in
shirtsleeves wearing a yarmulke is
talking to a moustachioed larger man in a bowler hat: both men have obvious
associates listening in. If the party have seen the pamphlet already, they will
recognise the young man as David Cohen, the leader of the tailors’ group; the
men to whom he is speaking are easily identified as non-Jewish by means of an Occult Roll. For those who haven’t seen
the pamphlet by now, a poster version of the document is pasted on a sign out
on the street, and they will be able to make the connexion with a Spot Hidden Roll at +20%.
If
the party approaches this group, they will be introduced to Thomas Bamford who,
it transpires, is Lord Henry’s foreman at the wool mills. They will soon
discover that a death has occurred under mysterious circumstances (if they
don’t know already) and that the body of the deceased tailor has been removed
by the police to the nearby police station. Because of this, the meeting has
been postponed indefinitely until the murder can be investigated. Psychology Rolls by the Investigators
will reveal that there is no rancour or recrimination between the factions
gathered here: both parties have concerns about Lord Henry’s sweeping changes,
but are keen to find a way forward and to discover a way of working together.
Cohen and Bamford seem to be on respectful and almost friendly terms.
As
things become clear to the party, a loud yelling starts to make itself heard
from outside: in the street, a group of people have gathered and are voicing
loud opposition to the changes made by the mills: the preponderance of beards,
hats, and headscarves makes it clear to everyone that these are members of the
local Jewish community. Their objections are nebulous but strident and seem to
be directed not just at the changes to the mills and at their owner, but also
at David Cohen’s desire to find a way to work with the new arrangement. Listen Rolls will hear the word “shatnez” used repeatedly. Fists are
shaken and Tom Bamford is spat upon by some of the women. When David Cohen
steps forward to ask for calm, a cobblestone hits him squarely in the forehead
and he collapses, unconscious, into the street.
At
this point, a cry rings out and a woman leaps forward from the darkness, but
demonstrably not from within the mob. She rushes to David’s aid and shields him
from further attack with her body. This is Ruth Maylott who will become an
important player later on. She asks the party for assistance (if they haven’t
leapt into action by now) and beseeches their help to take David to the local
police station.
The
Cop Shop
The
police station is quite close and the party will make their way there fairly
quickly. Upon entering they will see a sergeant at the front desk in raised
conversation with the Rabbi who they may have encountered earlier. He will
break off from his tirade to stare, aghast, at Ruth and the unconscious David
Cohen. It is at this point that the party discovers that Ruth is the Rabbi’s
daughter. Rabbi Maylott is arguing for the release of the dead tailor’s body:
according to Jewish law, interment needs to take place with expedition, and the
Rabbi believes that the police are dragging their feet out of disrespect for
his faith.
Psychology Rolls reveal that the Rabbi has little time
for Cohen and that he dislikes the concern that Ruth is displaying for him; a
successful roll also reveals that the police sergeant is not unused to being
berated by the cleric. Rabbi Maylott calls Cohen a “troublemaker”, a
“collaborator”, and considers him untrue to his faith. Ruth retaliates
stridently against these charges and that Psychology
Roll will indicate, also, that she harbours some strong affection for the
tailor.
The
invective of the Rabbi can be cut short by the intervention of the police medic
who appears to take Cohen to the infirmary. If the party is still carrying the
unconscious man, or assisting in some other way, they will enter a room lined
with white tiles and fitted out with two autopsy slabs, on one of which is the
body of a man curled into a foetal position and lying on its side. This is the
body of the mysteriously-killed Abraham van der Vat.
The
doctor in charge here will not appreciate anybody examining the victim without
first asking his permission; however, he will be amenable to polite inquiries,
especially from any party members who have medical or judicial backgrounds.
While he treats Cohen’s injury, he will invite such characters to “make an
assessment of the corpse”.
Making
Medical or First Aid Rolls, the investigating characters will quickly spot
that the body is in the late stages of rigor
mortis and that the general rigidity of the limbs is starting to wear off.
The arms and legs can be moved slightly but are still reasonably fixed. The
body is still clothed, as the balled-up position of the victim hasn’t allowed
the clothes to be removed. The legs are curled up tightly to the chest with the
left arm folded across the torso behind the thighs; the other arm is lifted
upwards to protect the head. Examination reveals that the right wrist has been
completely dislocated. The victim’s eyes are protuberant and heavily bloodshot;
his neck has been broken, seemingly as if dragged downwards and forward with
steady pressure. Further examination will reveal crushed ribs, a dislocated
jaw, and broken ankles, the feet folded-up cruelly beneath the buttocks. With
an Idea Roll, a character will reach
a conclusion that the tailor was crushed to death, by pressure brought to bear
inwards from all directions. Ligature marks criss-cross the corpse giving a
clue to some process involved that could achieve this grisly end, but no
immediate method will present itself to the Investigators’ minds.
While
the players bat this information around, David Cohen will regain consciousness
and occupy their attention once more.
Faith
and Fabric
In
the Bible, Cain and Abel both make sacrifices to Yahweh, from the bounty of
their farming endeavours: Cain offers a sacrifice of grain; Abel sacrifices a
sheep. Yahweh approves of Abel’s offering but not Cain’s, leading the jealous
farmer to kill his brother. This story, which is common to both the Christian
and Jewish faiths, is said to be the reason for the ban on combining wool and
linen fabric into the one garment – woven animal and vegetable fabrics don’t
mix, according to Leviticus 19:19.
There are subtle refinements to this, but this combination of material is at
the heart of the drama unfolding here.
Fabric
which combines linen and wool is called “shatnez”
and is prohibited under Hebrew Law. The Rabbi’s concern is that, if Lord Henry
weaves both linen and wool on the same looms in his mills, contamination will
occur and the tailors who work with such fabric will be brought into spiritual
danger. Rabbi Maylott has, as the spiritual leader of a community of tailors,
trained many young men from the yeshiva
in the process of identifying shatnez
material; he is willing to use these experts to force Lord Henry’s production
process to a standstill, by rejecting every bolt which emerges from his looms
as being spiritually impure.
David
Cohen would rather work with Lord Henry and his men, perhaps identifying
particular looms for use only with linen and only with wool, or adopting some
kind of cleaning regimen after use. He thinks that the Rabbi is determined to
make some kind of political mileage out of the situation against Lord Batwick,
but David thinks that this will only be more harmful to the Whitechapel
community in the long term. If Ruth is out of earshot, he will quietly state
that he thinks the Rabbi is trying to extort fees out of the mills by insisting
that his experts examine each bolt of fabric made there and charge for the
privilege. This reveals that he perceives a level of greed backing the Rabbi’s
actions but he certainly will not express such sentiments while Maylott’s
daughter might overhear.
Back
To The Streets...
There’s
a lot of technical and interpersonal stuff for the party to mull over as they
depart the police station. There is more, however:
As
they leave the building into the foggy night, have them all make Spot Hidden Rolls: those who are
successful, will see a large burly figure standing in the shadows, watching
them as they leave. A particularly successful roll will see the shadowy face of
this figure seem to move and writhe in a rather nasty fashion. If they draw
David or Ruth’s attention to this shadowy presence, neither of them (along with
any Jewish party members or NPCs) will be able to see it at all – they see just
a bunch of pea-soup fog drifting by. Once spotted however, the figure bolts
into the night.
If
the party sets off in pursuit (and what kind of party would not?), the figure
lumbers away into the night, arms flailing and coat flapping. It tries to keep
to the shadows and seems remarkably familiar with the terrain. Have the party
make Spot Hidden rolls: the
heavily-moving figure makes almost no sound as it runs, certainly not the
amount of noise one would expect booted feet to make on cobbled streets. If any
party member chooses to shoot at the fleeing watcher, let them try: even a
highly successful shot will not appear to have any effect.
The
figure runs up Thomas Street, off Whitechapel Road towards the workhouse at the
far end. The party may be delighted to see that the gates of the workhouse are
chained shut for the night and that there doesn’t appear to be anywhere that
their quarry could effectively hide. However, the figure doesn’t slow down and,
when it seems as though it must slam heavily into the barred gates, it simply
passes straight through...like a ghost!
Examination
of the gates proves that they are well bolted and chained with a secure
padlock; logic would suggest that, even if they weren’t fastened shut when the
figure passed through, they are too physically heavy to have been swung open
and then forcibly closed without making noise and slowing the creature down.
It’s a mystery!
“The
Ghost”
If
at any time the party questions various NPCs about references to “The Ghost”,
they receive various garbled theories and statements about it. It hangs around
peoples’ houses, they say, peering in windows; it has been known to follow
people in the streets at night; some have heard that it breaks into peoples’
homes somehow and moves their furniture or possessions; many just say that
there is a “weird feeling” in Whitechapel, which started a few days ago. Investigators
will notice – with an Idea Roll, say
– that only the young people in the district seem to be noticing these events,
and that no-one has actually seen
anything of consequence.
*****
Lord
Henry Batwick
Lord
Henry has extensive landholdings both in Ireland and England. Lord Henry’s
fortune resides in textiles: cotton from India; linen from Ireland and English
wool. He is keen to utilise any opportunity to move his product and has
welcomed the approach of the Jewish rag-traders in Whitechapel to market his
cloth. Their religious peccadilloes bother him not at all, as long as they keep
up the demand. How this turnover should be conducted, he leaves to his foreman,
Tom Bamford – Lord Henry is not a ‘details man’.
Lord of Linen
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
11
|
POW
|
15
|
Age
|
63
|
CON
|
12
|
DEX
|
9
|
HP
|
13
|
SIZ
|
14
|
APP
|
10
|
Magic Points
|
15
|
INT
|
15
|
EDU
|
18
|
SAN
|
75
|
Damage
Bonus: +1D4
Weapon: Walking Cane: 25%
Armour: None
Skills: Accountancy 85%; Credit Rating
105%; Law 85%
Spells None
SAN Loss It costs no SAN to see Lord Batwick
Rabbi
Yeshua Maylott
The
rabbi is a devout man and borders on extreme orthodoxy. He has very strong
opinions about his religion and the culture from which it stems: he cannot
abide women going bareheaded for example, whether they are Jewish or not. He
fervently believes that the world should be segregated to separate men and
women and he will not discuss business or education with women. This makes him
very difficult to talk to. Rabbi Yeshua is also extremely proud of his roots
and chafes against the British establishment and the fact that it will not
recognise his family’s high-class European origins, no matter the state to
which he has been reduced at present.
Recently,
the rabbi has become aware that the looms at several mills owned by Jewish
consortiums in Whitechapel are being used to weave linen as well as wool and
cotton. He has become incensed by this and demands that the practise be
abolished: as far as he is concerned weaving wool and linen on the same looms
is tantamount to making shatnez and
he will not tolerate it. He has trained many students at the yeshiva in the
methods of detecting shatnez fabric
and he intends to use their skills to impede the flow of material from Lord
Henry’s mills into Whitechapel, and thus force a reconciliation in his favour.
There is a pecuniary side to this as well: if Lord Henry is willing – or is
forced - to pay to have his fabric examined before being placed on sale, that
works for the rabbi also; if he can score points off the British peerage, he’s
all for it.
Rabbi
Maylott has a daughter named Ruth who is in love with David Cohen, a tailor in
the district. This fellow has vested interests in the weaving business and
hopes to resolve any conflicts with the mills. Unfortunately, the rabbi
dislikes the notion of anyone trying to work with Lord Batwick, and will
certainly impede any romantic notions which Ruth may harbour.
Rabid Rabbi
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
15
|
Age
|
62
|
CON
|
12
|
DEX
|
12
|
HP
|
13
|
SIZ
|
13
|
APP
|
11
|
Magic Points
|
15
|
INT
|
17
|
EDU
|
20
|
SAN
|
50
|
Damage
Bonus: +1D4
Weapon: Fists
Armour: None
Skills: Talmudic Law 90%;
Spells None
SAN Loss It costs no SAN to see the Rabbi
David
Cohen – Whitechapel tailor
David
is dedicated to his trade and seeks to improve his lot, and that of his fellow
tailors. He has invested heavily in the Batwick Mills and works closely with
Tom Bamford to access the high quality fabrics which the mills manufacture.
David is not a union man, but he does see the benefits of the entire
Whitechapel tailoring community sharing the benefits of organisation while
minimising the negatives of being a sole trader.
David
is fairly hard-nosed in terms of conducting business, but he is also altruistic
and willing to extend a helping hand to those in need: a life lived in
Whitechapel has made him well-aware of the sorts of hardship and injustice
which the streets can generate. In this regard, he has a fellow traveller in
Ruth Maylott, the rabbi’s oldest daughter, and he is determined to make a good
impression on her father in order to ask for her hand in marriage.
The Guy
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
13
|
POW
|
13
|
Age
|
29
|
CON
|
13
|
DEX
|
15
|
HP
|
12
|
SIZ
|
10
|
APP
|
13
|
Magic Points
|
13
|
INT
|
14
|
EDU
|
17
|
SAN
|
65
|
Damage
Bonus: +/-0
Weapon: Fist
Armour: None
Skills: Accountancy 65%; Bargain 70%; Sew
85%
Spells None
SAN Loss It costs no SAN to see David (unless he’s
been horribly murdered)
Ruth
Maylott [Rabbi’s Daughter]
Strong-willed
and determined, Ruth often finds herself at loggerheads with her father, in whom
she sees a willingness to adhere to the letter, rather than to the spirit, of
the Hebrew laws. Ruth embraces a less orthodox worldview and bridles beneath
her father’s tyranny.
Ruth
dreams of marrying David Cohen and winning free of her father, but she is aware
that she needs to tread carefully in order to win his approval.
The Girl
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
11
|
POW
|
15
|
Age
|
23
|
CON
|
13
|
DEX
|
12
|
HP
|
12
|
SIZ
|
10
|
APP
|
13
|
Magic Points
|
15
|
INT
|
15
|
EDU
|
18
|
SAN
|
75
|
Damage
Bonus: +/-0
Weapon: Fist
Armour: None
Skills: Bargain 65%; First Aid 55%; Sew 75%
Spells None
SAN Loss It costs no SAN to see Ruth
Thomas
Bamford [Factory Foreman]
Tom
Bamford knows mills and millworkers; as well, he knows tailors and drapers, and
works to integrate his customers into the smooth-working, well-oiled machine of
his factories. Tom is stolid and unimaginative, but open-minded and fair in
his dealings: he doesn’t understand the Jewish worldview and its restrictions,
but is willing to hear of any problems and work to resolve them. However, his
first loyalty is to Lord Henry and he won’t countenance his master’s needs
falling by the wayside...
Hapless Foreman
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
17
|
POW
|
14
|
Age
|
38
|
CON
|
17
|
DEX
|
10
|
HP
|
17
|
SIZ
|
16
|
APP
|
9
|
Magic Points
|
14
|
INT
|
15
|
EDU
|
10
|
SAN
|
70
|
Damage
Bonus: +1d6
Weapon: Club: 50%; Fist: 70%; Kick: 60%; Head
Butt: 45%
Armour: None
Skills: Accountancy 75%; Bargain 75%; Mechanical
Repair 85%
Spells None
SAN Loss It costs no SAN to see Tom Bamford
*****
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