Thursday 9 July 2015

The Whitechapel Golem - Part III


What’s Next?
From here on in the story really runs on rails: eventually, the golem is going to either break free from the tenuous hold that Benjamin has over it, or it will run out of victims and fade into the background, purposeless and undirected – until it breaks free from Benjamin’s tenuous control!

The Keeper should keep in mind that the Jews of Whitechapel, especially the older citizens, cannot detect the creature (unless, of course, it attacks them directly), but that the Gentiles are not so blinded.

Lord Batwick is Not Amused...
With the death of his master foreman, Lord Henry weighs in and demands that something be done. He contacts the police and demands that Rabbi Maylott be arrested on suspicion of murder. This is not such a stretch: the Rabbi has been shouting to the world about his woes and has attacked Lord Batwick’s workers, his clients, and himself personally, warning of vengeance and threats against person and property. The Peer arrives in person to see that the troublesome cleric is put away and nods in grim satisfaction as the police officers apply the manacles. A crowd of onlookers – some of them very vocal in their opposition to this treatment of the holy man – gathers to watch: amongst them is the golem, and Lord Batwick is soon the latest addition to his ‘hit list”.

The gaoling of Rabbi Maylott is a crucial part of the narrative. While he languishes in his cell, the golem is sure to move on to the next victim on its list (Simeon Goldschmidt) thus proving that the Rabbi is not the mysterious murderer and that there is no legitimate reason why he should be imprisoned. Rest assured that he will berate everyone who comes to release him for their ineptitude and lack of respect!

Inevitably...
...The golem is going to break free of Benjamin’s control. Even though the chance of this happening increases dramatically with each death, the base chance increases by 5% each week the golem hangs around, despite its activities. Once this happens, Benjamin will automatically be aware of the severed connexion between them, and understand that the creature he created is coming after him with a vengeance. The first thing that Benjamin will do is rush off to find the Investigators (assuming that they have been fairly prominent in trying to solve the mystery) or David Cohen, who will then drag the errant scholar to the Investigators.

Benjamin has with him an old book. He explains that he found it in a barrow in Petticoat Lane and bought it for a shilling. He thought that it was just an old cabbalistic work, probably Portuguese or Spanish in origin; it turned out to be something quite different.

The book is the Sepher ha-Sha’are ha-Daath, written in 1664 by the discredited Nathan of Gaza, and which is the nearest thing to a Hebrew version of the Necronomicon. Benjamin reveals that he found a spell within the work which would create a golem and that he used it to show his father that he could be of some use to him in his crusade, rather than the cringing, sickly child which his parent always accused him of being. What he wasn’t prepared for however, was the toll that the spell would take on him and the cost of trying to control the creature which he unleashed.

With this information, the party can formulate a means of shutting the golem down and returning the streets of Whitechapel to normal once more. The Sepher ha-Sha’are ha-Daath has a formula for reversing the original incantation; however, it is time-consuming. In the meantime the monster has to be prevented from its killing spree: this effectively breaks the party of investigators into two groups – the hunters and the magic workers.

Uncreating A Golem
The original spell called for the caster to create a cloth doll of shatnez material and, on the Sabbath, utter an incantation while immersing the doll in pig’s blood. The caster must ritually prepare for this blasphemous rite by fasting for a full day, eating nothing from before dawn until after sunset, all the while concentrating on the creation of the creature. At the end of the Sabbath ritual, the caster loses 5 points of POW and the spell is done.

In order to undo the spell, it effectively must be performed in reverse. On the Sabbath, after fasting, the doll must be bathed in clean water to remove the blood and then it must be unmade, and the linen separated from the wool. Benjamin still has the poppet – made from two vaguely human-shaped pieces of woollen felt crudely sewn together with linen thread and stuffed with cotton wadding – and he willingly surrenders this to the Investigators, along with the cursed book. Undoing the spell costs 15 Magic Points, pooled from amongst all the spell’s practitioners. In order to discover this information, the Investigators must first read the Sepher ha-Sha’are ha-Daath, and suffer the commensurate SAN losses which this entails.


Sepher ha-Sha’are ha-Daath; 1664 AD - Nathan of Gaza

This work, whose title translates as the “Book of the Gates of Knowledge”, contains a commentary on two chapters of what the author – the cabbalist, Nathan of Gaza – refers to as the Book of the Alhazred. He discusses the notion that Abdul Alhazred travelled on a quest to the ‘land of the Qlipoth’, the shards of a former reality, in order to redeem them, and that this was his greatest accomplishment. It is said that this commentary is the closest thing to a Hebrew version of the Necronomicon.

Nathan of Gaza later supported Shabbetai Tsevi in his attempt to be identified as the Messiah; the subsequent conversion of Tsevi to Islam in 1666, dramatically ended his claim and brought Nathan of Gaza into general disrepute.

Examining this book isn’t easy. As the reader begins to partake of the passages, they start to hear unintelligible whispers, distant at first but growing more incessant, with utterances that sound like the reader’s name. Along with this audial hallucination, the reader starts to see movement out of the corner of their eye. Sleeping becomes difficult and awakening with a start becomes commonplace. Eventually, the combined effects of these two phenomena will raise the reader’s anxiety to fever pitch, resulting in the SAN loss for reading the work. The effects die away after about a week, as long as the reader puts some distance between themselves and the book.

Hebrew; Nathan of Gaza; 1664 AD; 1d4/2d4 Sanity loss; Cthulhu Mythos +8 percentiles; 13 weeks to study and comprehend

Spells: “To Build a Man of Truth” (Create Golem); “To Banish a Demon” (Cast Out Devil); “A Mystic Gesture” (Voorish Sign); “A Circle of Protection” (Warding)

Obviously the party needs to be able to read Hebrew in order to access the book’s capabilities. This is easily circumvented by having Benjamin handy to translate the text, as is the lengthy study time required, since he’s already done the hard yards.

*****

Fighting a Golem
There is another way to defeat a golem: the word upon its forehead which animates it and gives it life, is composed of three letters; if the first of these letters is removed or defaced, the golem is instantly destroyed. Most golems have the word written upon them and wiping out the offending letter is tricky, but not impossible. In this case, Benjamin went the extra mile and embroidered the letters on the golem – not so easy to remove (and the KwikUnpik© wasn’t invented at this time – I checked!).

So the party is in place to mount a two-pronged attack – while the spell-slingers make with the magic mojo, the brawn of the party can get out on the streets to try and take the beastie down by main force. This is not as easy as it sounds.

Unless the letters are removed or the spell completed, the golem will re-appear fully-healed and animate at the next sunset, no matter how much damage is inflicted upon it. And damaging it isn’t that easy:

Impaling weapons don’t work against it. This extra damage will never happen against something made of cloth;
Falls don’t affect it. Pushing it off a ledge from a great height or dropping it in a pit are pretty much useless;
It has Armour. Being made of insensate matter means that most damage is dulled right down;
Acid and other chemicals are useless. Corrosive substances thrown at the golem inflict 1 point a round for 1D4 rounds;
It doesn’t breathe. Thus, gas weapons and noxious vapours won’t work against it and it can’t be drowned;
Wool doesn’t burn that easily. The golem can be lit on fire, but wool is a natural fire-retardant, so fires do half the standard damage. Even if it is burnt to ashes, it will still reappear the next sunset, fully formed, if that letter isn’t removed or the spell completed;
Water, in sufficient quantities, will slow it down. Splashing water on it won’t do; it needs a good, solid soaking until it is drenched. At that point its movement rate is reduced to half and it will no longer be able to Climb.

Keep in mind that the golem is almost completely silent. When it moves it makes only the sound that cloth makes brushing against things: it doesn’t make footfalls, and it can’t speak. It likes to attack from ambush, using the roofs and its Strangle attack (which can stretch up to twenty feet away). And always remember that it can completely flatten itself to slither up chimneys, under doors, through narrow windows and past barred grilles. This will be especially frustrating for the party if they think that they can trap it somewhere. Also keep in mind that in a locale like Petticoat Lane, or any of the other secondhand clothes markets that populate the East End, it can slump down to look just like the contents of a rummage sale. With some careful thinking, the Keeper can provide the Investigators with perhaps the most fiendish quarry they have ever encountered!

An Extra Wrinkle...
The foregoing material is probably enough to keep a relatively active group of Investigators busy for a few nights of gaming. However, if the Keeper wants a denser and more nuanced narrative, here is a little sub-plot which might intrigue their players.

The golem is a product of the community to which it ‘belongs’. Its attitude depends on the state of that community: if the people are fractious and divided, the golem becomes ropable; if the people are unified in their aims, then the golem becomes more helpful and dependable. This ‘gestalt-mind’ effect is a way to flag what’s going on to Investigators with an eye for detail.

Upon discovering Abraham van der Vat’s death, some may wonder what happened to the contents of his strongbox (which he was counting just before he was attacked). There are many prosaic reasons for the gold’s absence: his widow cleared it away, or the police trousered it during their investigation. But what if the golem took it? The monster’s actions are affected by the community’s needs and desires, so perhaps, in killing Abraham, the golem became fixated upon the gold and decided to keep it. This leads to interesting places:

When the body of Shlomo Carjaval is discovered, it will be seen to have gold sovereigns scattered around it, and these will be identified as those missing from Abraham’s office (his habit of biting gold coins gives this away). A Spot Hidden roll will determine that Shlomo is wearing a broken gold chain around his neck and questioning will reveal that he used to wear a gold locket containing a picture of his wife: it can’t be found at the crime scene.

When Tom Bamford is hanged, nothing from his personal effects goes astray, and nothing of Shlomo’s is discovered upon his corpse. After Simeon Goldschmidt is killed, his gold watch goes missing, and Shlomo’s locket, with its daguerreotype of his wife and a lock of her hair, is found in his mouth.

Myron de Witt’s corpse is discovered without its trademark gold-tasseled fez, but Simeon’s watch is lying dropped nearby. When (if!) David Cohen is killed, the fez covers his face. This signals the last victim on Benjamin’s “To Do” list, assuming he hasn’t lost control of the creature by then. The Keeper will have to devise other ‘clues’ to scatter around if other victims are required; note, however, that the golem doesn’t lift items from Gentiles.



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