“Men
know him as the Dweller in Darkness, that brother of the Old Ones called
Nyogtha, the Thing that should not be. He can be summoned to Earth’s surface
through certain secret caverns and fissures, and sorcerers have seen him in
Syria and below the black tower of Leng; from the Thrang Grotto of Tartary he
has come ravening to bring terror and destruction among the pavilions of the
great Khan. Only by the looped cross, by the Vach-Viraj incantation and by the
Tikkoun elixir may he be driven back to the nighted caverns of hidden foulness
where he dwelleth.”
-Henry
Kuttner, “The Salem Horror”
Nyogtha
is surrounded with an aura of mystery. Its origins are obscure, but it has
certain inalienable associations which pertain to it and its activities. With
all this in mind, here is a summation of all things “Nyogthic” for your
delectation.
*****
Nyogtha
is said to be a “Lesser Old One”, a worrying term since it implies that there
are gradations with which operators approach these entities, whereas they
should all be dealt with under conditions of extreme caution. It manifests as a
gelatinous and malleable blob of darkness, displaying great plasticity and
semi-impermanence. Legend has it that it was summoned at one point in the
distant past by the Elder Race and used for uncertain ends: afraid of its
growing size and power, the leaders of the ‘Race constructed a kind of “shield”
which restricts the movements of Nyogtha, keeping it locked in a subterranean
prison and only able to be accessed through a handful of connexions to the
earth’s surface; some sources claim that this prison lies in red-litten Yoth, a
series of caverns below K’n-yan. One of these entry-points connects to Earth’s
Dreamlands, specifically to a point beneath the Plateau of Leng and this has a
certain inalienable logic to it; other reports that Nyogtha is trapped upon a
dark planet orbiting Arcturus are likely to be the exceptions rather than the
rule.
Origins:
There
are four main theories which attempt to explain the source of the Thing That Should Not Be, and they are
as follows, in no particular order:
Tsathoggua
Some
believe that the Sleeper of N’kai is
the source of Nyogtha. This would seem to stem from the fact that Tsathoggua
has created his Formless Spawn as servants and there are those who think that
Nyogtha, therefore, is simply some kind of “über-Formless
Spawn”, in much the same way that Dagon is thought of as a sort of “über-Deep One”. Investigators should be
wary however, about structuring theories based simply upon appearances where
the Mythos is concerned.
Those
seeking further insight should re-examine the Book of Eibon, the Codex
Dagonensis, the Cthaat Aquadingen, the
Parchments of Pnom, and von Junzt’s Unaussprechlichen Kulten.
Cthulhu
This
connexion would seem to be borne out of the spurious premise that all roads
must lead eventually to Cthulhu. Cthulhu’s plasticity of form is quite different
to that of Nyogtha and, despite its utter alien-ness, it is corporeal for the
most part, while Nyogtha is not. It’s possible that Nyogtha may have existed
for awhile in a kind of parasitic, or symbiotic, relationship with Cthulhu for
a time, which may have led to this association.
Check
the facts in “An Investigation into the Myth Patterns
of Latter-Day Primitives”,
the Black Tome of Alsophocus, the Book of Dzyan, the Book of Eibon (or its derivatives), the Codex Dagonensis, the Confessions
of
the Mad Monk Clithanus, the Cthaat Aquadingen, “Cthulhu Among the
Victorians”, “Cthulhu in the Necronomicon”, Dwellers in the Depths, the
Invocations to Dagon, the Johansen
Narrative, Legends of the Olden Runes, the Necronomicon, Notes on Nessie, the Ponape Scriptures, the R’lyeh
Text (aka.,
the Urilia Text), Unaussprechlichen Kulten, and the Zanthu Tablets.
Ubbo-Sathla
Another
theory claims the Unbegotten Source
is the sire of the Thing That Should Not
Be. There are certain similarities between the two entities: both are
formless and dark, lack organised cult worship, and dwell in deep, largely
inaccessible caverns. It should be remembered though that Nyogtha is imprisoned below the earth while
Ubbo-Sathla is not. Also, Ubbo-Sathla is mostly inert and its reasons for wanting,
or needing, to generate such a thing as Nyogtha are unclear.
Other
details may reside within the Book of
Eibon; certainly the answer would lie within the Elder Keys but good luck accessing those!
Parastic Entities
There
is a notion that the Great Old Ones have generated their own symbiotic and
parasitic relationships with other beings of power - not of them, but with them.
These demonic vectors include Bugg-Shash and Yibb Tstll, and these may well
count Nyogtha amongst their ranks. This would help to rationalise the notion of
Nyogtha being a “lesser” Great Old One and also account for its being referred
to as a “brother of the Old Ones”.
Further
research could be undertaken using the Broken
Columns of Geph (or the Geph
Transcriptions), the Cthaat
Aquadingen, or the Chuma Scrolls.
*****
Now
let’s take a look at Nyogtha itself:
“...An
insidious odour began to penetrate the room. It was vaguely reptilian, musky
and nauseating. The disk lifted inexorably, and a little finger of blackness
crept out from beneath its edge ... a great wave of iridescent blackness,
neither liquid nor solid, a frightful gelatinous mass...”
-Henry
Kuttner, “The Salem Horror”
Nyogtha
is a minor deity restricted to underground caverns on Earth (or possibly,
Arcturus). It may be related to Cthulhu, amongst others, or it may be some kind
of parasite (possibly symbiotic) which lives off the Old Ones in some fashion.
Nyogtha resembles a blob of living darkness, which may throw out black
tentacles or pseudopods at will.
Tomes
which discuss Nyogtha explicitly include the Cultes des Goules, De Vermis
Mysteriis, the Necronomicon, The Scriptures of Klek and Unaussprechlichen Kulten; It’s not
unreasonable to expect that the Ghoul’s
Manuscript would make reference to it also. Nyogtha also appears in a
little-known and not widely-circulated novel entitled Black God of Madness.
Attacks
and Special Effects:
Unless
driven off by appropriate spells, Nyogtha grabs and drags its victim off to
underground pits. If Nyogtha strikes for damage, each target within 10 metres
takes 1D10 points of damage from numerous small wounds.
“The Thing That Should Not
Be”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
85
|
POW
|
28
|
Move
|
10
|
CON
|
40
|
DEX
|
20
|
HP
|
60
|
SIZ
|
80
|
APP
|
n/a
|
Magic Points
|
28
|
INT
|
20
|
EDU
|
n/a
|
SAN
|
n/a
|
Damage
Bonus: +/-0
Weapon: Tentacle 100%, 1D10 or Grapple
Armour: Nyogtha ignores the first 10 points of damage received each
round from all sources; at 0 HP, Nyogtha is dispelled
Spells All Call and Contact spells; Create Gate
SAN Loss It
costs 1D6/1D20 SAN to see Nyogtha
Cult:
Nyogtha
is not widely worshipped. At best it is summoned up by single warlocks,
solitary witches, or lonely sorcerers, who want to do a bit of horse-trading
with the Other Side. In this sense, Nyogtha is your “go to guy” because, as
opposed to other Mythos entities, it appears to be easy to whistle up and to then
send packing (an underestimation which we’ll examine shortly). The two main
camps of Nyogtha worship are as follows:
The
Prinn Family
Ludwig
Prinn (died 1542), the wizard who wrote De
Vermis Mysteriis, had a descendant in the form of Abigail Prinn (died 1692),
who lived in Salem MA, and who died just prior to the start of the infamous
witch trials there. Ludwig was a widely-travelled dabbler in black magic who
made the black pilgrimage to Chorazin amongst many other abominable things. The
knowledge which he accumulated was obviously passed along in his family line,
because “Abbie” Prinn was a notorious witch whose activities were so vile that
she was staked into her grave by concerned citizens of Salem, in order that the
evil which she did stayed in the pit with her. Under her former house, a shrine
and gateway to Nyogtha were discovered and some say that an attempt to summon
the Great Old One was thwarted there in 1937.
Naggoob
& the Ghouls
Lending
further credence to the notion that Nyogtha is capable of emerging in Earth’s
Dreamlands is the fact that certain ghouls there worship the Great Old One, and
that this devotion is led by none other than Naggoob, the “master ghoul” of the
species. The cult devotion to the Thing
That Should Not Be is largely confined to those ghouls who dwell on, or
around, the Plateau of Leng and it vies relentlessly with those ghoul factions
who worship other entities, such as Mordiggian, the Charnel God. Naggoob, more pertinently, is said to have been the
archetype of the ‘Black Man’, leader of witches’ revels during the Salem
outbreak, and this tangible link between Nyogtha, Naggoob and Abigail Prinn is particularly
telling.
The
Spawn of Nyogtha
An
obvious part of the Nyogthic cult structure are those Fosterlings of the Old
Ones known as the Spawn of the Thing That Should Not Be. These beings are the
result of unions between Humans, Ghouls, and Nyogtha, possibly through the
intercession of Naggoob, during Witch Sabbats and Black Masses. Initially these
creatures pass as human, with the exception that, instead of blood, a black
ichor flows through their veins. Between three and six decades after their
birth, they quickly degenerate into blobs of gelatinous horror, much like their
Parent. Before then, they are strong, tough, and highly charismatic, bent upon
seducing others into the dark worship of their progenitor.
Once
a Spawn reaches puberty, they begin to receive dream sendings from Nyogtha.
These increase in intensity until they start to lose Sanity with each dream at
a rate of 1D3 points every night. When they are insane, they become an extension
of the dark god and begin to enact its will. The final degeneration is terrible
indeed: the skeleton of the Spawn warps and shifts, while their flesh erupts
into black blobs before transmuting into wormlike tentacular flesh. Their eyes
glow red and they develop fangs and claws. Distantly, if obscured by a heavy
coat and a hat, they might still pass as human, but not for long.
The
Spawn, are always immune to bullets and all other Impaling attacks; they take
no damage from fire, acid, electricity or radiation. Once transformed, they
become extremely photosensitive, feeling intense pain in open sunlight. They
are able to see in extremely low light, but cannot see in total darkness.
Famous
Spawn of Nyogtha were Nelson Klek, “The Rubber Man”, a sideshow contortionist
known for his black ‘tattoos’ - he vanished without trace in 1902; and the Romanian gypsy child Nadia Savostyanov: she was locked into a crate by Nazis
working under Josef Mengele and tossed into Lake Toplitz. And then there is
this alarming image to consider:
Access:
As
stated, Nyogtha is unable to fully emerge from its imprisonment; however, it
can be summoned to appear at the entrances which lead to its underground abode.
There are a finite number of these access points but they allow the Great Old
One to range widely across the planet and into the Dreamlands of Earth. Known
locations exist in the New England area of the USA, Syria, Tartary, Romania and
in New Zealand; other points of access no doubt exist.
The
most famous gateway to Nyogtha is beneath the Pharos of Leng, also known as the
Black Tower of Leng. This dark spire dominates the centre of the Plateau and
sends out a beam of bluish light on occasions which fills those who see it with
dread. Whether the Pharos is connected to the black Monastery of Leng, wherein
sits the High Priest “whose face is not good to look upon”, is unknown.
Prophecy tells that the Pharos will burst into light, signalling the return of
the Great Old Ones, but only after the Earth has been cleared in preparation.
Countermeasures:
As
has already been indicated, Nyogtha is perceived as being relatively easy to
deal with, although this perception may well be a faulty one. Traditionally,
there are three effective means of thwarting the Thing That Should Not Be, and we shall take them one by one.
Ankh
The
crux ansanta of Ancient Egypt is said
to be very efficacious against Nyogtha, and indeed, of all the Old Ones, it
would seem that it is the only one so affected. However, things are certainly
not straightforward. Certainly, a strongly presented ankh will stop Nyogtha
from advancing; however, the ankh must be an especially-prepared one – infused
with POW just like an Elder Sign –
and even then, it will only stop Nyogtha from moving towards the wielder, it
won’t drive it off entirely. Happily, a cave entrance, or Gate, which is warded by such an ankh, will keep Nyogtha from being
able to use that access point.
Tikkoun
Elixir
For
all that it has an unusual name, Tikkoun
Elixir is said to be merely holy water. That being the case, some
occultists have been known to say that it is “very hard to get”, but this could
be an instance of misdirection on their part. The word “Tikkun”, in Hebrew, refers
to cabbalistic processes designed to restore Creation from a shattered state,
so perhaps this “holy water” derives from Jewish practises rather than
Christian ones. Tikkoun Elixir is
also said to be somewhat effective against Cthonians also, along with other
“earth-based” Mythos creatures (however this is defined – thank you, I don’t
think, August Derleth!). When infused with all the caster’s Magic Points, the ‘Elixir removes the target’s
non-physical immunity to damage (that is, an immunity not based on purely
physical qualities such as scales or tough hide), or its invulnerability to
non-magical weapons, for a single round. Against Nyogtha alone, it does 2D10
points of damage, as well. Of course, a successful Throw roll is needed to employ this weapon.
Vach-Viraj Incantation
“Yan
a kadishtu nilgh’ri stell-bsna Nyogtha; K’yarnak phlegethor l’ebumna syha’h
n’ghft. Ya hai kadishtu ep r’luh-eeh Nyogtha eeh, S’uhn-ngh athg li’hee orr’e
syha’h.”
-The
Vach-Viraj Incantation in the Senzar tongue
Found
within the pages of the dread Necronomicon,
this incantation is the ultimate game changer for dealing with Nyogtha.
Although it forms no part of her Book of
Dzyan, Helena Blavatsky states that the Vach-Viraj
Incantation represents a blending of male and female principles; what
deleterious effect this might have on something like Nyogtha is beyond
comprehension. The spell is also sometimes effective against Cyaegha and the
cthonians, but nowhere near as efficacious as when used against Nyogtha.
A
number of different versions of the spell exist in various languages but the
one in Senzar, above, is the most often encountered. It should be pointed out
that simply switching out Nyogtha’s name in favour of, say, Cyaegha’s, when
dealing with that entity, should not be undertaken by someone without a high
level of competency with the language in question (a skill level of at least
70%)! The spell is powered by the number of Magic Points which the caster, and
their associates, choose to invest in the incantation; this number is compared
against the target’s POW on the Resistance
Table. When used against Nyogtha, the base chance to dispel it is 50%.
It
is possible to say the Vach-Viraj
Incantation backwards, to reverse or nullify the effects of the spell
(again with a base 50% chance when used in relation to Nyogtha). If two bands
of casters confront each other – one trying to dispel Nyogtha; the other coming
to its assistance – then the Magic Points of both incantations should be
compared against each other on the Resistance
Table first, before being targeted against the Great Old One. If the
friends of Nyogtha prevail, the Great Old One is not sent packing; if the
enemies of Nyogtha win, the force of their magic is directed at Nyogtha and a
check is required to see if it is de-manifested. If spoken at a location which
is an access point to Nyogtha’s prison, then the reversed Vach-Viraj Incantation is simply a Summon Nyogtha spell. Using the Vach-Viraj
Incantation causes a 0/1D2 San loss if used to banish; if used to summon,
or thwart a banishment, the penalty is 1D2/1D6.
A
final point: “Vach-Viraj” is said to be one of the many titles of the Daemon
Sultan Azathoth. This might explain the spell’s efficacy against an entity of
living darkness like Nyogtha, but it must also stand as a warning as to what
might go wrong if the spell somehow backfires...
No comments:
Post a Comment