Wherein the Investigators arrive in
Shanghai to learn the whereabouts of a Lost Associate, at the behest of his
worried family!
This is a good game to introduce the players to
Shanghai, as it is - almost literally - a round trip of the city. With a little
ingenuity, the story and settings can be updated to play in the 1920s era if
the Keeper so desires and there are some notes to follow which discuss how this
can be achieved. There are no limits as to character occupations, genders or of
status, as the party will be playing the proverbial ‘fish out of water’; for
this reason, Keepers may wish to exclude any Oriental characters within the
party.
I’m not a fan of the ‘old associate’ hook so some
will be surprised to find me employing that ruse here. I have tried to minimise
the impact of the strategy somewhat – out of respect for players’ input – and
the method of deployment is slightly less heavy-handed than is usual. Still, if
– like me – you positively dislike this method of engaging the players, feel
free to find another way forward.
A Chance Encounter
This adventure can begin in either England or the
United States, depending upon the Keeper’s preference, the tenor of their
Campaign or whichever best suits the current state of play. The Keeper should
choose which of the characters is best suited to become the ‘old friend’ of the
missing Martin Beauchamp and do their utmost to embroil the interests of that
character.
Beauchamp and the chosen character spent time
together sharing lodgings at University for several semesters – either Oxford
or Cambridge in England; Harvard, Yale or Trinity (later Duke) in the US. The
chosen character remembers Beauchamp as indolent and dreamy but nevertheless an
above average student. Although they shared accommodation, they moved in
separate social circles: they share some slight acquaintances and are generally
aware of each other’s circumstances but are not close friends. The last that
the Investigator heard was that Beauchamp had left England (or America) to seek
business opportunities overseas.
The Investigator is accosted in the street by a
messenger who directs them into a nearby tearooms: an elderly woman of the
maiden aunt variety awaits them there, ensconced in a bath chair (an early type
of wheelchair). She had spotted the Investigator through the window and
enlisted the services of the messenger to attract their attention.
She reveals herself as the aunt of Beauchamp who
raised him to adulthood after his parents died, her own children having grown
and left the nest. She reveals that Martin has moved to Shanghai to seek his
fortune there and is currently missing, whereabouts unknown. Her own sons in
South Africa and her husband deceased, she has no other relatives to help
search for him and the Municipal Council
of Shanghai is woefully close-mouthed in her opinion, especially when it
comes to answering her telegrams. She feels that Providence has set the
Investigator in her path to act on her behalf.
The character may gently (or otherwise) refuse the
invitation to help but they have not counted upon the tenacity of Madeleine
Archer. She sends telegrams and visiting cards each day to the character’s
residence and follows them if they leave town to escape her nagging: the Keeper
is advised to use every scrap of ingenuity to wear down any resistance,
including the hiring of private detectives. When they finally agree to aid her,
she invites them to her hotel for dinner along with anyone they feel can assist
in the search.
(This quest to engage the Investigator could be
played out over several sessions during the party’s other activities and
Madeleine’s attentions can be directed towards the other party members, as she
learns their identities, until her pursuit starts to reap rewards.)
Dinner with Mrs Archer
At the appointed dinner, Mrs Archer reveals all
that she knows of Martin’s plight. During the evening, a Psychology roll will reveal that Madeleine is genuinely distressed
by Beauchamp’s absence although she tries her best to keep a stiff upper lip.
Also with the party at Mrs Archer’s place is her
solicitor - a Mr Devizes. He indulges in bland niceties during the meal and
generally tries to be unobtrusive throughout the gathering. During the
after-dinner activities, when the men retire to smoke and the ladies gather in
a parlour elsewhere, Devizes confides Mrs Archer’s distress to the male members
of the company, revealing that he feels the fretting is starting to tell on his
client and that he fears for her wellbeing. If the party seems less than
well-off (a low average Credit Rating) he may quietly suggest that the
adventure could be worth their while. He will not elaborate further until Mrs
Archer speaks with them again in the study, to which location a servant now
enters to direct them.
Meanwhile, in the parlour with Madeleine, any
female Investigators will discover the true extent of her feelings about her
missing relative, emotions which she would not dare to reveal to her male
guests. She may reveal a little of what she knows about Martin’s absence here
(see below) but will save the bulk of her information for when the party is
gathered together once more. What she will
say to the female party members though, is that she understands that the
international enclaves in Shanghai are fiercely male domains and that the women
must have their wits about them at all times. She will be mollified by any
shows of determination which the ladies choose to display. She will pour a
little restorative crème de menthe
for all involved.
When the diners are
together once more, Madeleine directs Mr Devizes to the desk and instructs him
to write: She tells him to cover the tickets for travel of any party member
wishing to go to Shanghai to find Martin; she tells him to extend a line of
credit to her bank in Shanghai for £100 ($500) for each Investigator and tells them
that she will bear any reasonable expenses which they incur whilst so engaged.
She asks that they keep her regularly informed, by telegram and post, of any
developments. Finally she produces a letter of introduction to Rodney
Middleton, a second cousin of hers who works for the Imperial Maritime Customs Service and who has connexions in the
city: she fumes, stating that she wished he had been of better assistance to
her Martin, but as he is the only person she knows out there, she has no other
option but to resort to him. After this the party must swap contact details
with Mr Devizes and having done this they leave to make what preparations they
can before departing for China.
What Mrs
Archer Knows About Martin’s Disappearance
Martin had studied
a little Chinese at university and had used this knowledge to approach the China Mutual Life Insurance Co. with the
aim of obtaining work with them in a clerical post. He was offered a position
in their Shanghai office and he enthusiastically accepted;
Mrs Archer paid for
his ticket and equipped him with the same letter of introduction which she has
just given the Investigators;
Martin stayed at
the Astor House Hotel for several
weeks after arriving but, with the help of Rodney Middleton, soon found rooms
in the International Settlement (she
has the address);
Martin professed to
know little about life insurance but felt he would ‘pick it up quickly’: he
frequently mentioned that Shanghai was a place where most young men ‘could earn
a fortune by simply getting out of bed in the morning’. Sure enough, Martin
soon cabled Mrs Archer the cost of the ticket with which she had gifted him, as
evidence of his new earning capabilities;
After several months,
Martin claimed to be bored with the opportunities of his new role and spoke of
going to study at the Royal Asiatic
Society, to improve his language skills and with an eye to finding better
work with the Foreign Office.
Instead, he began to work in the evenings as a translator at the Royal Asiatic Society and was especially
excited by some old poems that had recently come to light;
Thereafter, his
letters became more sporadic and less informative: he talked of going out
regularly with someone called ‘Ernest’ but said little more about this person
or their activities;
After this, his
correspondence dried up entirely and Mrs Archer’s letters began to be returned
‘Unclaimed’. In alarm she wrote to Middleton and he too found no trace of
Martin. He promised to inform Mrs Archer the moment that word arose: repeated
telegrams garnered her many bland reassurances but no concrete facts;
In desperation Mrs
Archer went the Foreign Office in
London (or Washington, as needs be) and requested an interview with ‘someone in
authority’: having related her story, she was assured that something would be
done. They said that the Shanghai
Municipal Council would be sent a description of Martin and would be asked
to conduct a thorough police search. They intimated that the likelihood of foul
play was quite high but refused to speculate on likely scenarios;
So far nothing has
been unearthed.
The
Journey
For the purposes of
this story, the journey to Shanghai is largely uneventful. If the Keeper wishes
and the players are predisposed, the balance of the party may meet en route
and offer their assistance in solving the mystery. Such characters would
necessarily fall outside of Mrs Archer’s offer of payment but, if their
involvement is crucial in unearthing the secret around Beauchamp’s
disappearance, she may well offer monetary compensation.
Keep in mind the
following: from New York the trip will take a month; from San Francisco it will
take 15 days. From London the ship will take about 2 months with stopovers
either in Hong Kong or Rangoon and Singapore. The Keeper is free to fill in
this interval with some small intrigue to amuse the players, or to gloss over
it as they see fit.
Arriving
in Shanghai
The party
disembarks on a wharf near Hongkew. The autumn weather is mild, slightly cool,
and there is an enormous bustle around the dock. Touts and vendors cram forward
to see the newcomers and the presence of tall Sikh police send them scurrying
to new vantage points. The party will be informed by the purser that their
luggage will be unloaded by evening and deposited with the dock authorities:
once they have secured accommodation, their trunks can be delivered to wherever
they need them. Inquiries will send the party to the China Mutual Life Insurance Co. or, alternatively, the International Maritime Customs Service
(IMCS): other options will have to be negotiated by the Keeper.
The China
Mutual Life Insurance Company
This is where
Martin Beauchamp was used to work. Inquiries at the reception will yield little
or no benefit: the Chinese official present will react dismissively to any
mention of Beauchamp and wave away any further attempts at discussion. Unless
the Investigators draw a line and demand to see someone in charge, this comprador will treat the party as an
unnecessary interruption to his daily round. If they stand their ground, the
receptionist will call Mr Arthur Standish and leave him to deal with
‘Beauchamp’s friends’.
Mr Standish is
welcoming of fellow foreigners, even those connected to someone he particularly
dislikes (Beauchamp); he tells the party that Martin has not reported for work
for some months and as far as he is concerned he is no longer employed by the
company. He tells the group that they can inform Beauchamp of his changed
circumstances and “give him a boot up the arse from me” (this, even in front of
ladies, is pretty strong stuff and a measure of how much he is irked!). He
abruptly ends his conversation with the Investigators. They leave, with the
Chinese comprador smirking as they go.
International
Maritime Customs Service – Customs House
Arriving at the IMCS during business hours will enable
the party to locate Rodney Middleton, Madeleine’s second cousin and the object
of their letter of introduction. He will distractedly greet the party and
warily try to determine how on earth it is that he knows them. Rodney is a
jowly, paunchy specimen in a white linen suit and with a thatch of white hair;
his eyes are small and porcine, squinting blearily from pouchy sockets: he
obviously suffers from the humid weather. Once he reads Madeleine’s letter of
introduction he will guiltily claim that, had he more time to devote to the
cause of unearthing Beauchamp, he would surely have found him by now: the
Investigators will have noticed scores of qipao-clad
Chinese clerks scurrying through the corridors of the IMCS; here, in Rodney’s office, all is calm and free of paperwork.
Rodney’s desk is clear of work-related clutter save a steaming cup of tea and a
silver service. His padded desk chair is adorned with a pillow.
If interrogated,
Rodney will reveal that his efforts have been nothing short of lacklustre: he
went to the police headquarters in the International
Settlement and asked a friend there if Beauchamp had been seen; he visited
a number of restaurants and clubs along the Bund
and asked vaguely if anyone had seen the lad; he rang Arthur Standish at the China Mutual Life Insurance Company, but
“he hadn’t seemed particularly helpful”. All of these avenues exhausted, he had
fallen back upon the expedient of sporadically reading the Notices in the newspapers and sending the occasional reassuring
telegram to Madeleine. It doesn’t take a Psychology
Roll to suspect that Rodney has devoted the minimum amount of effort to
finding Beauchamp; it’s obvious also, that he hadn’t anticipated Madeleine
sending investigators out to China to check up on those efforts.
Having been thus
caught out, Rodney will attempt to make up for his shortcomings. He will
suggest that the party come with him to the Astor
House Hotel where they can book accommodation and settle in: tomorrow he
will take them to the Shanghai Municipal
Council where they can make their case. If asked directly what Rodney
thinks might have happened to Beauchamp, he leans in close and whispers
conspiratorially, “Opium, if you ask me. Yes, definitely; definitely opium:
most probably. Or a woman”.
After this Rodney will lead the
Investigators out to the Bund where
he hails a cab and escorts them to the Astor
House Hotel.
Astor House Hotel
After depositing the party at the
reception desk, Rodney will become sidetracked by the cake display in the foyer
cafe and leave. Players can negotiate their tariffs and arrange for their
luggage to be brought from the wharf. The Astor
is pleasant and genteel, with terrazzo
floors, fancy ironwork tracery, crystal chandeliers and potted palms. The rooms
are pristine and well-appointed. The players can settle in to await the next
day’s activities or they can attempt a little exploring around the hotel’s
vicinity.
Hongkew
Outside the Astor House Hotel, the players step onto Ward Road and right into the middle of the hurry and scurry of one
of Shanghai’s busiest mercantile zones. The street is crowded with traffic and
shops and stalls line the road. The stores advertise their wares with
brightly-painted shingles in red with gold Chinese lettering; the stall holders
keep up a constant bawling, shouting out the nature of their wares and the
discounts to be had. All of this will be incomprehensible to Westerners newly
arrived to the bustling city.
To the southwest, progress along
the road will be impeded by a crush of traffic attempting to cross Garden Bridge, for which a toll must be
paid if one is entering the Bund.
Players will face serious delays in the wait for this vehicular tide to ebb and
other options for exploration might be preferable. Progress is possible along
the northern banks of Soochow Creek
but the heady aroma coming from the water and the boats that pass by may well
encourage the investigators to try a northern excursion instead, where the air
is less ‘fragrant’.
‘Bamboo Town’
In this exploratory ramble, the
party may well have their first experience of the dark blight that is ‘Bamboo Town’. They will enter a maze of
twisting narrow alleys between tall walls with few doors, painted with enormous
Chinese characters in red or white, identifying the goods or businesses
contained within: this landscape is occasionally cut through by wide roads
leading north-south from the River, but one can easily get lost in the regions
between these avenues, especially at night. It requires a successful Navigation Roll to make one’s way
through this maze of alleys without getting lost. And the players won’t be
alone: lines of sullen sailors waiting outside the pitiful ‘nail sheds’ will
watch them pass by; small groups of coolies squatting in the autumn sun will
fall quiet as they pass and observe them keenly. The party should be made
quickly aware that they are being assessed as targets by the locals. If the
party becomes lost they will be beset by muggers armed with alarmingly large
knives who will demand their money; they will attempt to abduct any women if
other valuables are not forthcoming. The players will have to negotiate this
obstacle as they see fit.
If they choose to run, have them make a Luck Roll: if successful, one of them spots an open bar that might possibly offer refuge. If the fight goes badly against them, have them also make a Luck Roll: if this is successful, the fight is interrupted by a loud report and one of the muggers begins to scream and clutch at a copiously bleeding ear. The bartender of the nearby bar has entered the fray, shotgun in hand and has defused the situation.
If they choose to run, have them make a Luck Roll: if successful, one of them spots an open bar that might possibly offer refuge. If the fight goes badly against them, have them also make a Luck Roll: if this is successful, the fight is interrupted by a loud report and one of the muggers begins to scream and clutch at a copiously bleeding ear. The bartender of the nearby bar has entered the fray, shotgun in hand and has defused the situation.
The Stumbling Tiger Bar
However the party ends up here,
they will at once be grateful for the relative security and appalled by their
surroundings. The bar is a two-room affair: one room is the drinking area with
ramshackle tables and chairs and a bar that runs around the space halfway up
the walls; bar stools are crowded along this feature. A service bar stands across
from the entrance. The other room is the toilet, and is as dank, vile and
malodorous as anyone could imagine.
Light in the bar is provided
exclusively by hurricane lamps. The walls are painted white but are stained
below the seating bar where clients have kicked at the whitewash. Somewhat
anachronistically, a set of bagpipes make a feature, hung on the wall behind
the service area; below these someone has painted a banner onto the whitewash
bearing the legend “Scoltand The Brave” (sic.), along with a cartoon image of a
tiger being thumped on the head by a member of a highland regiment.
Fergus MacLean the bartender and
owner of the Stumbling Tiger is a
useful ally when dealing with the Shanghai Underworld. He explains that the
muggers were a bunch of Green Gang thugs who ought to have known better than to
wander into Blue Gang territory. He offers our party a drink and answers any
questions which they might have. Fergus may come in handy later on but for now
he summons a coolie to lead the group to Ward Road and hail them a jinricksha to take them back to the Astor House Hotel.
Statistics:
Madeleine Archer
Mrs Archer is a proper Edwardian
aunt of the Oscar Wilde persuasion: she is imperious, determined and used to
getting her own way. She is devoted to her sons and to her nephews, including
Martin Beauchamp. An aging widow, she has access to virtually unlimited funds
and she is unafraid to use this resource in the betterment of her family and
her own aims. She does not suffer fools gladly but her resolve softens in
regard to her young male descendants and she indulges them not a little.
Determined Aunt
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
10
|
POW
|
14
|
Age
|
72
|
CON
|
10
|
DEX
|
12
|
HP
|
11
|
SIZ
|
11
|
APP
|
13
|
Magic Points
|
14
|
INT
|
10
|
EDU
|
16
|
SAN
|
70
|
Damage Bonus: None
Weapon: None
Armour: None
Skills: Art:
Conversation 85%; Bargain 85%; Credit Rating 95%; History 40%; Library Use 55%;
Persuade 90%; Psychology 60%
Spells: None
SAN Loss:
It costs no SAN to see Madeleine
Archer
Mr Benjamin Devizes (pronounced
“duh-VEEZ”)
This eminently capable lawyer is
discretion personified; he has been Madeleine Archer’s lawyer since the death
of her husband. Benjamin is large but unimposing – seemingly a ghost in Madame
Archer’s employ. He brings to her service tact and discretion – and can back
these up with force if necessary.
Facilitator
par Excellence
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
14
|
POW
|
9
|
Age
|
62
|
CON
|
14
|
DEX
|
12
|
HP
|
15
|
SIZ
|
16
|
APP
|
14
|
Magic Points
|
9
|
INT
|
18
|
EDU
|
22
|
SAN
|
45
|
Damage Bonus: +1d4
Weapon: None
Armour: None
Skills: Accounting 90%; Bargain 70%; Credit
Rating 84%; Fast Talk 20%; History 65%; Law 86%; Listen 80%; English 90%; Dutch
110%; Psychology 46%;
Spells: None
SAN Loss:
It costs no SAN to see Benjamin Devizes
Comprador
A sly operator with a solid grounding in the way
the wind blows in Shanghai. He knows the limits to which he can go to humiliate
Westerners and not get punished and is not afraid to work that angle if it
means he gains from it – even if he only gets the last laugh. Like most compradors, he dislikes using the Pidgin
form of English and will choose not to speak unless directly ordered to by a
superior.
Crafty Business Administrator
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
11
|
POW
|
14
|
Age
|
35
|
CON
|
7
|
DEX
|
16
|
HP
|
10
|
SIZ
|
12
|
APP
|
6
|
Magic
Points
|
14
|
INT
|
12
|
EDU
|
14
|
SAN
|
70
|
Damage Bonus: None
Weapon: None
Armour: None
Skills:
Accounting 78%; Bargain 70%; Fast Talk 35%; Law 65%; English 25%; Chinese:
Cantonese 70%, Mandarin 65%, Pidgin 40%; Persuade 65%;
Spells: None
SAN Loss:
It costs no SAN to see the
Comprador
Mr Arthur Standish
As the branch head of the China Mutual Life Insurance Company, Standish is acutely aware of
the pressure to succeed which radiates palpably from his company directors and
shareholders. He is a level-headed businessman who knows the value not only of
every Eagle Dollar but of each minute within business hours. He is abrupt and
he doesn’t offer second chances.
Determined Business Director
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
10
|
Age
|
48
|
CON
|
9
|
DEX
|
14
|
HP
|
13
|
SIZ
|
16
|
APP
|
15
|
Magic Points
|
10
|
INT
|
10
|
EDU
|
16
|
SAN
|
50
|
Damage
Bonus: +1d4
Weapon: None
Armour: None
Skills:
Accounting 80%; Bargain 45%; Credit Rating 65%; Fast Talk 10%; Law 75%;
Chinese: Mandarin 51%, Pidgin 51%; English 80%; Persuade 60%; Psychology 45%
Spells:
None
SAN Loss: It costs no SAN to see Arthur Standish
Rodney Middleton
Rodney is a bumbling bureaucrat who would much
rather absorb a cup of tea than do any actual work. He delegates most of his
workload to his underlings and sits quietly in his office reading foolish
novels and thinking fondly of his next meal. Rodney is an expert in finding the
easiest way out of any onerous duty; that being said, he has a burdensome
conscience, which will spur him into penance for any neglect to which he has been
party.
Idle Civil Servant
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
8
|
POW
|
10
|
Age
|
55
|
CON
|
9
|
DEX
|
14
|
HP
|
13
|
SIZ
|
17
|
APP
|
11
|
Magic
Points
|
10
|
INT
|
9
|
EDU
|
20
|
SAN
|
50
|
Damage Bonus: None
Weapon: None
Armour: None
Skills:
Chemistry 45%; Credit Rating 17%; Electrical Repair 40%; Fast Talk 95%; Geology
65%; Law 75%; Library Use 75%; Mechanical Repair 23%; Chinese: Mandarin 25%,
Pidgin 65%; Physics 50%
Spells: None
SAN Loss:
It costs no SAN to see Rodney
Middleton
Green Gang Muggers
These toughs are slumming it in territory not their
own, spoiling for a fight and eager to make some profit on the side – by
rolling victims or kidnapping them to extort some hefty ransoms. There are five
of these bravos listed here: add more or delete some if the situation seems to
require it. Remember that they all have Martial
Arts capability, so any successful Fist/Punch,
Kick, Grapple or Head Butt
attacks that they make with a roll that is also lower than their Martial Arts skill (50%) will double the
damage rolled (but not the damage bonus).
Gaslight Gang-bangers
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12, 15, 12, 11, 11
|
POW
|
15, 15, 6, 17, 12
|
Age
|
Various
|
CON
|
8, 13, 13, 11, 10
|
DEX
|
10, 7, 11, 12, 11
|
HP
|
11, 15, 13, 14, 13
|
SIZ
|
13, 16, 13, 17, 15
|
APP
|
7, 9, 8, 7, 13
|
Magic Points
|
Equals POW
|
INT
|
15,
11, 12, 15, 13
|
EDU
|
8,
7, 7, 8, 9
|
SAN
|
75,
75, 30, 85, 60
|
Damage Bonus: +1d4
Weapon:
Fist/Punch 70% (1d3+1d4); Head Butt 25% (1d4+1d4); Kick 40% (1d6+1d4); Grapple
50% (Special); Fighting Knife 50% (1d4+2+1d4); Hatchet 55% (1d6+1+1d4); Martial
Arts 50%
Armour: None
Skills:
Bargain 50%; Dodge 20%; Fast Talk 35%; Locksmith 75%; Chinese: Pidgin27%, Wu
80%; Sneak 81%; Spot Hidden 65%
Spells: None
SAN Loss:
It costs no SAN to see the Green
Gang Muggers
Fergus MacLean (pronounced “mac-LANE”)
An ex-sergeant major from a Scottish regiment
originally sent to China to deal with Taiping insurgences near the Foreign
Settlements, Fergus decided that there was gold to be made on the shores of the
Whangpoo and he settled in to get rich quick. Sadly, he didn’t choose a very
salubrious part of town to set up shop. Fergus is ‘rough as guts’ but is a soft
touch, especially where a fundamental ‘right and wrong’ situation occurs: he
accepts that people come to “Bamboo Town” because of their economic restraints;
he doesn’t judge them – or the things they do – on that basis.
Stalwart Innkeeper
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
15
|
POW
|
14
|
Age
|
45
|
CON
|
15
|
DEX
|
7
|
HP
|
15
|
SIZ
|
15
|
APP
|
16
|
Magic Points
|
14
|
INT
|
12
|
EDU
|
20
|
SAN
|
70
|
Damage
Bonus: +1d4
Weapon:
Fist/Punch 85% (1d3+1d4); Shotgun 65%; “Glaswegian Kiss” 65% (1d4+1d4);
Fighting Knife 55% (1d4+2+1d4); Kick 50% (1d6+1d4); Rifle 75%
Armour: None
Skills:
Accounting 65%; Climb 60%; Conceal 75%; First Aid 95%; Hide 85%; Hold Liquor:
85%; Intimidate: 80%; Listen 75%; Chinese: Mandarin 25%, Wu 45%; Sneak 85%
Spells:
None
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