The House of
the Black Fan
The House stands at the corner of two
streets within the Hongkew maze; the walls are whitewashed brick render,
featureless and white, without windows. The front door of the House is at the corner of the crossroads
- a pair of heavy, iron-bound wooden valves atop two semi-circular steps and
surmounted by an open black fan, perched on a small shelf above: at all times,
there is a guard on duty here, vetting all those trying to enter. The party’s
first objective is to distract and/or disable this thug.
Moving
through the House requires that the
party make an averaged Luck roll each
time they enter a new numbered room: if they fail, they encounter 1d2 cultists
armed with sickles who will proceed to attack them. This is in addition to any
other cultists who are listed in the individual room descriptions.
Gaming Den
The room
beyond these doors is a typical fan tan
room. The walls are whitewashed and, in the centre of the floor, is a square
made of strips of tin nailed to the wood; the numbers 1 to 4 in Chinese
characters, are drawn around this square. The floor is littered by squares of
red paper: these are kau li (‘dogs’
tongues’) used in betting in fan tan.
There are two tables here: one bearing a long tapered rod and a covered bowl
filled with coins and orange-peel strips, next to which is a stool; the other
has a chair and carries a cash box (empty) and a pile of the kau li.
Disconcertingly,
Hugolin stops here and suddenly asks if any of the party has any knowledge of
sorcery. If anyone replies in the affirmative, he produces a Bible and draws
from it a small slip of paper: he gives these to the character along with a
thick chunk of chalk, taken from his pocket. He says that this is an
incantation for a warding spell from the Sigsand
Manuscript and the character needs to copy the diagram on the floor of the
room and repeat the Celtic chant for the duration of their stay (along with the
expenditure of all of their Magic Points):
this will ensure that there is an island of relative security from spells in
this nest to which the others can retreat in an emergency. The party may object
to this procedure; if they are obdurate, Hugolin will stay behind and work the
spell himself, stressing that they will be able to fall back to his location if
anything goes wrong.
Spell: “The Sigsand Incantation”
By drawing
this diagram on the ground and chanting the accompanying words, the caster
creates a zone free of the influence of spells and other magical effects.
Anyone inside the diagram while the chanting continues will be unable to be
affected by a magical process crossing over the diagram; as well, any affected
individuals who enter the compass of the diagram will suddenly be free of its
effects. Additionally, any otherworldly creatures (such as the Bloated Woman)
and their magical effects (including the power of the Black Fan) cannot enter
the diagram.
As a
mechanism for running this spell, have the player attempt to copy the diagram
on a piece of paper; additionally, let them attempt to read the incantation
(“Uath Straiph Ifin”). Then, as the Keeper, grade the player’s attempts on a
scale of 1-10: the averaged mark of these two tasks is the strength on the
Resistance Table (versus the POW of the casting agency) of holding magical
effects at bay. In this way, you can simulate the effects of an untrained spell
caster thrust into the situation of suddenly having to work real magic.
Anyone left
here with this duty will have to repel the attentions of 1d2 entering cultists
every 1d4 rounds. If they have a gun they can keep these foes at bay and keep
chanting as long as they have bullets to spare...
Long Corridor
There is a
single door out of this room (STR 12) and it will require some bashing or a Lockpick or Mechanical Repair roll to bypass it. The door leads to a long
winding corridor: to the south is a heavy curtain; across the corridor is
another door (again, STR 12); to the north the corridor turns to the east.
From the
south, the curtain conceals a set of stairs and a locked door to the street
outside (this can easily be unlocked from here); the door opposite, leads to
area 3 and is locked, requiring specialised rolls or brute force to kick it in;
to the north, the corridor turns to the east and leads past a shuttered and barred
window (which will slam shut as the party appears) – beyond this is a door
leading to another set of stairs and a small foyer leading to the outside: in
this entry-way are many small, lidded buckets, forming a hazard to hastily
progressing characters (DEX x 5 to avoiding tripping on them, if hurrying
through here). These are full of human excrement and are representative of the
standard toilet facilities of such an organisation in Shanghai: these
“honey-pots” would normally be placed outside at close of business and would be
emptied by the night-soil man the following morning.
Another
hazard here is the loophole in the wall opposite the door: this allows the
guard in the room beyond to see who is exiting via this door and to take steps
to prevent them if necessary. The guard has a Spot Hidden roll of 45% and a Rifle
skill of 35%; he will shoot at any of the party who appear here, should he see
them. The door leading to the street outside is locked but can easily be
disabled.
Opium Den
Beyond this
door is a fully-functioning opium den. Several cots are arrayed along the
northern wall while, to the south is a table with a chair, on which is an
abacus, a candle, a box of matches, a collection of pipes and a box, which
holds pellets of opium and a handful of pipe-cleaners; there is also a sizable
amount of Mexican Silver Dollars inside. To the south, a beaded curtain
obscures the kitchen beyond and a locked door (STR 12) bars progress to the
west. There are several opium addicts here, oblivious to everything around
them, lying on the cots.
Kitchen
Every fan tan joint worth its reputation has a
fully equipped kitchen and the House of
the Black Fan is no exception: this is a kitchen in full swing, with all
the cleavers and woks full of hot oil you (the Keeper) could hope for. Here are
a Head Cook and two Kitchenhands ready to defend themselves
with their knives and pepper-pots and chilli-oil. Let the chips (as it were)
fall where they may.
Enterprising
players may notice (Spot Hidden roll)
that the cooking range is powered by gas and they may well decide to use this
in defeating the menace before them. Otherwise, there is a locked door here
(easily disabled from within) which leads to the noisome alley outside and
thence to the street.
Foyer of the
Inner Sanctum
The next
corridor is very different from the others: for starters, the walls are a dark
red colour, instead of whitewashed white. At the northern end of this hall is a
small table on top of which are a flower arrangement and a carved dragon-lion
made of soapstone; there is also a three-legged brass urn full of sand, studded
with joss-sticks, which emit a heavy perfume. From here the corridor kicks
right: the northern wall is a barrier of wooden pierce-work – like a rood
screen – behind which is a heavy brocade curtain hiding what lies beyond from
sight; along the southern wall are two heavily-lacquered coffers and a large
bronze Buddha on a teak stand: in the coffers can be found copies, in scroll
form, of the Tale of Priest Kwan and
the blasphemous Goddess of the Black Fan.
Occasional chanting is heard from beyond the curtains.
At the
eastern end of the corridor is a heavy door with a peephole: this door is
locked (STR 20).
Strongroom
This room is
the strongroom for the temple of the Black
Fan Cult. If the party is attacked outside of this location, they will find
the door locked and the inhabitants ready. There are (at least) two cult
members defending the area: they are armed with sickles and are not shy about
using them. Defeating the guardians will reveal that there are several bags of
opium here (street value, S$5,000) along with two boxes of Mexican Silver
Dollars (with the coins in the opium den, S$6,000). These are hidden behind a
Chinese screen at the far end of the room. The players may also notice a 4-foot
tall chimney in this room, blocked off by a metal grille: from below they can
hear ghastly cries and sounds of inhuman savagery, emanating from a lower level
within the building (ie. the Horrible
Basement).
The Inner
Sanctum
The first
thing to be wary of with this room is characters rushing in: there is a
trap-door just inside that will drop invaders down into the Horrible Basement, unless they make a
DEX x 5 (or Dodge) roll to bypass
this trap.
If the
players avoid this peril, they will encounter a refined and beautiful Chinese
woman who speaks their language and appears, to all intents and purposes, to be
on their side. This is of course, the Bloated
Woman herself, using the power of the Black
Fan to manipulate the senses of her enemies. It is worth noting that all of
her suggestions and instructions are voided by the diagram from the Sigsand Manuscript, as long as it has
been erected in the fan tan room:
those affected by her presence will be returned to normal, if only they are
brought within the compass of the Sigsand
diagram. As Hugolin said, the fan tan
room is as good a place as any to build a beachhead against their enemy.
Otherwise, Nyarlathotep, in his form as the Bloated Woman, is the threat confronting
the party here. ‘She’ feels the presence of the Sigsand diagram (if it is in play) and derides its capabilities,
trying to convince party members of its inconsequence (despite the fact that it
is actually a potent antidote for her pernicious influence). She is able to
manipulate the minds of those who oppose her, using their weaknesses to induce
them: Keepers should utilise the backgrounds of their teams’ characters to the
fullest here, keeping in mind that the exposure of these personal issues is a
potential source of friction within the party. Along with her here are the Red Pole and the White Paper Fan, executives in the Bloated Woman’s elite, who will eagerly die in her defence. NB: any
of the delusory effects which she instils in the party members will be undone
by the Sigsand diagram, should it
still be in play and assuming that the affected party members can return to its
protective zone.
The Bloated Woman is currently weak and in
need of sustenance: she will await an opportunity to feast upon the first
victim she can find. This will be either the Red Pole or the White Paper
Fan if she cannot get any of the party members to submit to her hypnotic
whims (NB: that she cannot feed without dropping her illusory disguise). Party
members who see her fulfil her gruesome appetites will have to make Sanity Rolls to oppose her vile schemes.
This
encounter should ideally devolve upon the issues developed by the alien entity;
the party is up against an ancient deity with untold power: their strength
should lie in their ability to stay the course towards their chosen ends, in
this case freedom, clear of the Bloated
Woman’s interference. In the next room are 10 cultists who will come to
their goddess’s defence if requested; should they do so, the Demon Fog outside will quietly
dissipate.
Room of
Invocation
Beyond the
pierce-work wooden barrier and curtain that conceals the horrible excrescence
that is the Bloated Woman, is the
area where her more mundane worshippers pray. 10 of these fellows have been, until
recently, working to maintain the Demon
Fog over Shanghai; but now they feel that they have to defend their
Goddess. They will break, somewhat hesitantly at first, into her inner sanctum
and attack the party. This is bad – 10 upset cultists are more than this party
can endure...
Armoury
This is the
Armoury of the Temple. In here are any number of sickles and three rifles which
are used to guard the two loopholes monitoring the temple and its approaches.
There are at least two cultists here at all times.
Further Keeper Wickedness!
Any
characters who were captured prior to this will have been brought to the House
and exposed to the Bloated Woman avatar. She will have devoured one of her
prisoners before them and will have thrown them, naked, into the basement
below. Experiencing the Horrible Basement will cost the victims 1d3/1d10 Sanity
points.
The Horrible
Basement
In the
basement below are 20 degraded humans, bereft of Sanity and clothing, and
wallowing in the ‘refuse of human occupation’ (SAN roll: 1d3/1d10). All of
these captives mutter vaguely the words of various blasphemous poems and are
incapable of identifying themselves; amongst them, the party will find Martin
Beauchamp, waiting patiently for his opportunity to feed the dragon-toothed
goddess, and completely out of his mind.
A Sudden
Reprieve!
As the worst
seems inevitable, a brigade of police officers enters the building, accompanied
by a young Chinese woman in peasant garb. She points toward the cultists and
the police officers swoop in to arrest them, rifles blazing. This is the young
woman that the party may have rescued at the Door of Hope. The police officers will try to round up the cultists
in short order and bring them in for questioning.
If the party
chose not to help the young girl, there is not much point in having her here at
this juncture. Instead, replace her with Dr Pelletier, coming to Hugolin’s
rescue: this may help to redeem him slightly in the eyes of the party.
Sadly, the Bloated Woman is not so easy to corral:
she will drop her disguise and launch her sickle-armed tentacles to attack her
would-be suppressors. Fortunately for the riflemen, the Goddess is veiled by
the screen and the curtains between them and herself, so little of her
mind-blasting appearance penetrates through to them: three or four fusillades
of rifle fire should be more than enough to deal with her. Nevertheless, this
will be a full-on combat of an Elder God versus its opponents – a fight to the
death!
Endgame
Once the
party has found Martin, their quest is over. The police can deal with the
cultists and the Bloated Woman while
the party makes its escape. Poor Beauchamp is a complete mess, totally insane
and not capable of much beyond gibbering and drooling. He will be taken to the
Shanghai Hospital and, in subsequent weeks, Rodney will escort him home to his
Aunt. In due course, with changed surroundings and medical care, he may even
snap out of it.
Madeleine
will make good on all her promises of reward and reimbursement and Mr Devizes
will conduct the transfer of funds and the mailing of grateful letters of
thanks with his usual discretion and finesse.
And what of The Cult of the Black Fan? In later
months, characters will read shocking newspaper articles revealing the extent
and power of the nefarious organization, its connexions to local law
enforcement and to the insidious Blue
Gang (which loses much face and a great measure of power in the mop-up).
But the cult is not in fact destroyed: in twenty years’ time, the cabal will
reform with a new name and a slightly different appearance. The Cult of the Bloated Woman will soon
be terrorising Shanghai and its citizens once more...
Rewards:
Defeating the Bloated Woman and her horrid cult: +2d10 SAN points
Rescuing Martin Beauchamp: +1d8 SAN points
Finding, but not rescuing, Martin: +1d4 SAN points
Rescuing the girl at the Door of Hope: +1d3 SAN
points
Maintaining the Sigsand
Charm: +1d4 SAN points
Destroying The
Tale of Priest Kwan: +2d6 SAN
points
Destroying The
Goddess of the Black Fan: +2d4 SAN
points
If Fergus MacLean survives: +1d6 SAN points
If Pere
Hugolin survives: +1d8 SAN
points
Failing to find or rescue Martin: -1d12 SAN points
If Fergus dies: -1d6 SAN points
If Pere
Hugolin dies: -1d8 SAN points
The Black Fan Cult bests the party: -2d10 SAN points
Statistics
Martin Beauchamp
(pronounced “BEE-chum”)
Martin Beauchamp, the object of our
party’s quest, is a typical British upper-class wastrel trying his luck in the
Far East. Whilst dabbling in linguistics at University he heard the well-known
chestnut about how a young man with a few trivial skills can make a fortune in
Shanghai by simply getting out of bed in the morning. Martin has dreams but is
easily led; his resistance to temptation is tissue-thin and he stands as an
easy mark for any Shanghai-based predator...
Ill-starred Adventurer
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
6
|
POW
|
9
|
Age
|
28
|
CON
|
8
|
DEX
|
10
|
HP
|
11
|
SIZ
|
13
|
APP
|
18
|
Magic
Points
|
9
|
INT
|
17
|
EDU
|
22
|
SAN
|
3
|
Damage Bonus: None
Weapon: None
Armour: None
Skills: Anthropology
50%; Chinese Calligraphy 57%; Art: Poetry 70%; Bargain 75%; Fast Talk 55%; Law
16%; Library Use 55%; Occult 25%; Chinese: Cantonese 85%, Mandarin 50%, Wu 60%;
English 110%; Psychology 60%; Sneak 11%; Spot Hidden 40%
Spells: None
SAN
Loss: It costs no SAN to
see Martin Beauchamp
The Bloated Woman, Avatar
of Nyarlathotep
This avatar of Nyarlathotep takes the form of a 600-pound, seven-foot-tall vaguely
female horror. It has two ropey tentacles instead of arms and many lesser
tentacles sprouting from its rolls of sickly yellow-grey flesh; another
tentacle sprouts from below its eyes. The head has five lumpy chins each
supporting a ruby-lipped, fanged mouth. This monstrous bulk is swathed in
yellow and black silk, with a girdle from which hang several sickles and the infamous
Black Fan.
If destroyed in this form, Nyarlathotep collapses into a heap of
reflexively twitching tentacles which burrow quickly into the earth and
disintegrate. The Bloated Woman rises
once more from this wreckage in 1d6+2 months.
Cult
This avatar is worshipped almost
exclusively in China with Shanghai as its major cult centre. Sacrifices to the Bloated Woman take the form of
mutilations and dismemberments by a sacred cult sickle, in a process
reminiscent of the ‘Death of A Thousand Cuts’.
The cult has been purged a number of
times in the past but, given the ability of this creature to regenerate, it has
re-emerged as many times. The cult has adopted many pseudonyms over the years
–‘The Cult of the Bloated Woman’, ‘The Cult of the Black Fan’, ‘The Golden
Crescent Tong’ – and has managed to survive most attempts at persecution. An
attempt was made in the 1920s to establish a cult centre in Paris; however,
this manifestation was successfully negated by persons unknown.
In ancient times the cult was generally
small and secretive, occasionally emerging as part of the ritual practises of
scattered chiu chao organisations,
especially amongst the pirate tribes of Fukien province. Recently however, the
cult has blossomed and is growing ever stronger with a centralised organisation
emerging in Shanghai.
Members of the cult can be identified by
the cognoscenti in a number of ways:
firstly, they usually have the characters which identify their deity tattooed
in their left armpit; secondly, they tend to arm themselves with sickles and,
for preference, choose to hack off the limbs of their targets and retreat,
watching their victims bleed to death; finally, they tend to pass messages
amongst their ranks by means of black paper fans, upon which secret, encoded
missives have been written. The priests of the Order all wear black and yellow
silk robes in emulation of their deity.
Due to the coastal focus of the cult, it
has forged strong links with the Deep One communities of the eastern seaboard
of China. This has led to the fact that many cult members are Deep Ones, or
Deep One hybrids themselves.
Attacks
& Special Effects
The avatar can attack twice in each round
with its major tentacles. When first grabbed by one of these appendages, the
victim takes 3d3 points of damage. On subsequent rounds, the victim is gripped
and mouthed by one of the revolting maws: this “Kiss of the Bloated Woman” drains INT at a rate of 1d6 permanently
from the victim. As long as the victim has INT left, they can try to escape by
pitting their STR against the ‘Woman’s on the Resistance Table. When the victim has no INT left, their skull
bursts open and the avatar gulps down the still-living brains.
The Outer God has a number of smaller
tentacles which can attack, wielding sickles. 1d6 of these limbs can attack
opponents in a single round.
Goddess
of the Black Fan
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
31
|
POW
|
100
|
Move
|
12
|
CON
|
44
|
DEX
|
19
|
HP
|
35
|
SIZ
|
26
|
APP
|
3
|
Magic
Points
|
100
|
INT
|
86
|
EDU
|
n/a
|
SAN
|
0
|
Damage Bonus: +3d6
Weapon: Arm Tentacle: 85%, damage: 3d3+hold for “Kiss”; Sickle: 50%, damage:
1d4+3+db; “Kiss of the Bloated Woman”: automatic when Grappled, damage:
destroys 1d6 INT
Armour: None
Skills: Any as the Keeper feels appropriate
Spells: The Bloated Woman knows all Mythos spells
SAN
Loss: It costs 1d8/1d10
Sanity points to see the Bloated Woman
Black Fan Cultists
There are many of these villains at the House of the Black Fan and the party
will have to deal with them as they see fit. Chief among them are the Hung Kwan (‘Red Pole’) who acts as the
group’s consigliore or leader of the
enforcers, and the Pak Tsz Sin
(‘White Paper Fan’) who acts as the ritual advisor to the organisation‘s
leader. While there are other, more powerful, leaders of the Cult, these are
the only two with whom the party will have dealings at this time. Under them
are a whole bevy of fanatical, sickle-wielding psychos who are prepared to give
their all for their abominable Goddess.
The preferred weapon of the Black Fan Cult is the sickle. This is
normally a farm implement and fairly common throughout much of China; however,
in the hands of the Black Fan Cultists,
it is a lethal and dangerous weapon. The Cultists have many superstitions
regarding sickles: breaking a sickle is taken as an omen of the Goddess’
disfavour; a sickle lying in a roadway or on a doorstep is taken as a sign that
the way is barred to the adherent; dreaming of a sickle is a sign of the
Goddess’ blessing, while cutting oneself with one’s own sickle is a sign of
one’s own imminent death. It is also considered bad luck to pick up a sickle,
whose blade is pointing to the left, with the left hand; the reverse is also
true.
The Cult operates ‘smoke and flower
houses’ (opium dens and brothels) and fan-tan
dens wherever it emerges, in order to raise capital; where the Cult succeeds
most, however, is in its conduct of pirate activities along the coastline of
China. This not only provides the cult with a means of income and of sacrifices
to its blasphemous deity but also provides a cover for its presence: most
authorities are prepared to acknowledge the existence of pirates but not the
activities of a murderous cult with demonic fish creatures for allies.
Hung
Kwan (“Red Pole”)
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
18
|
POW
|
14
|
Age
|
31
|
CON
|
16
|
DEX
|
12
|
HP
|
17
|
SIZ
|
18
|
APP
|
9
|
Magic
Points
|
14
|
INT
|
12
|
EDU
|
3
|
SAN
|
02
|
Damage Bonus: +1d6
Weapon: Fist/Punch
80% (1d3+db); Head Butt 50% (1d4+db); Kick 75% (1d6+db); Grapple 50% (Special);
Martial Arts 70%; Sickle 50% (1d4+3+db)
Armour: None
Skills: Climb
45%; Conceal 87%; First Aid 75%; Hide 81%; Listen 75%; Occult 50%; Chinese:
Hokkien 24%, Mandarin 30%, Wu 32%, Cantonese 90%; Sneak 50%;
Spells None
SAN
Loss It costs no SAN to
see the Red Pole
Pak
Tsz Sin (“White Paper Fan”)
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
9
|
POW
|
14
|
Age
|
58
|
CON
|
12
|
DEX
|
14
|
HP
|
13
|
SIZ
|
13
|
APP
|
12
|
Magic
Points
|
14
|
INT
|
16
|
EDU
|
10
|
SAN
|
20
|
Damage Bonus: +0
Weapon: Fist/Punch
65% (1d3); Kick 50% (1d6); Grapple 40% (Special); Sickle 50% (1d4+3)
Armour: None
Skills: Climb
65%; Conceal 87%; Chinese: Hui 30%, Mandarin 60%, Wu 90%; Hide 40%; Listen 45%;
Martial Arts 45%; Sneak 50%; Spot Hidden 60%
Spells: None
SAN
Loss: It costs no SAN to
see the White Paper Fan
Mythos Tomes
“Goddess
of the Black Fan”
“Behind
the Black Fan, the soul-twister simpers,
Snake-armed
and slickened, inflated with blood fat.
The
dragon-toothed feaster, gluts down grey lilies,
The gracious donation of children left
twitching...”
-Liu Chan-fang, Goddess
of the Black Fan
This collection of obscene verse is
considered the most sacred text in the worship of Nyarlathotep in his avatar of
the Bloated Woman. The work is usually encountered in the form of a scroll and
contains 64 verses dedicated to the activities of the Bloated Woman. Needless
to say, the content is bloodthirsty and rhapsodic, given to purple descriptions
of the avatar’s most base activities.
Authorship of this work is attributed to
Liu Chan-fang, but apart from his mention within the book’s context, nothing is
known of this individual. The book is listed in the Shih-chi (“Chinese Historical Records”) as being purged during the Ch’in, Han, Tang and Sung Dynasties.
At first sight the scroll appears to
conform to Taoist formulae, with the traditional 64 verses reminiscent of the I Ching and much of the less brutal
imagery concerned with traditional Taoist tropes. This is where the reader must
be on guard however: the suggestion of a hidden Taoist text within the poetry
is a ruse devised to lead the student to discover a formula for summoning
Nyarlathotep in his chosen Chinese form.
A comparative reading between this work
and the Tale of Priest Kwan - another
text associated with the worship of this deity - reveals that one is a
commentary upon the other; the Tale
however is disguised as a work unto itself and its explicatory function is not
immediately obvious.
(Source: Masks of
Nyarlathotep, Larry DiTillio, Lynn Willis, et al.)
Chinese;
Liu Chan-fang; Warring States Period; Sanity Loss: 0/1d4; +5 percentiles to Cthulhu Mythos; average 14 weeks to
study and comprehend
Spells: (INTx5 on d100 roll to see if the spell
is detectable) Contact Nyarlathotep (as
the Bloated Woman avatar)
“The
Tale of Priest Kwan”
“...A form most majestic
appears before proud Hun Tao – the Goddess Herself comes to humble him! Her
graceful tentacles embrace his mealy-fleshed followers. Her dragon fangs test
the milksops’ shrieking throats. Her sickles reap frantic limbs wherever She will!
Her five mouths chant victory, while Hun Tao weeps and shivers in his empty
hall!”
-The Tale of Priest Kwan
This obscure work of poetry recounts the
adventures of the priest Kwan, who receives the wisdom of the ‘Pearl Empress’
(Nyarlathotep, as the Bloated Woman avatar) and who then sets out to convert
the world to her worship. There are rollicking sections detailing his encounter
and conversion of pirates and a long middle section which relates his meeting
with the rich nobleman Hun Tao whom he converts after a long and complex
discourse, proving his devotion to the cause. Sections of the poetry discuss
Deep Ones and their beliefs in regard to a ‘sleeping god’. For the most part
though, the work details and gives a rationale for the various cult practises
used by the Order of the Bloated Woman.
An infamous section (illustrated above)
involves a betting match between Hun Tao and Kwan, where they wager on the sex
of unborn babies brought before them. The pregnant mothers are tied to poles and
disembowelled or thrown to the ground and cut open with axes to retrieve the
foetuses. The outcome of the match sees the loser, Hun Tao, having to grant
Priest Kwan another day in which to convince the nobleman of the potency of his
Goddess.
A close reading of this text in
conjunction with the Goddess of the Black
Fan reveals that this work is actually a rigorous commentary on that other
text, albeit encoded within the appearance of a picaresque novel form.
(Source: Masks of
Nyarlathotep, Larry DiTillio, Lynn Willis, et al.)
Chinese:
The Tale of Priest Kwan; Anonymous;
China, no date but likely from the Yuan Dynasty; Sanity Loss: 1/1d6; +5
percentiles to Cthulhu Mythos;
average 18 weeks to study & comprehend
Spells: (Roll INTx1 for each spell to see if its
presence is detected within the convoluted verses) “Wisdom of the Pearl
Empress” (Contact Deity: Nyarlathotep in
his avatar of the Bloated Woman); any or all of the T’ai p’ing t’ao
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