The Shanghai
Club - Meeting “Ernest”
Meeting with
Gascoigne and Luscombe should have blown the nature of this location right out
of proportion: if the party is expecting a thorough den of iniquity (and they probably
should be) they will be grossly disappointed.
At this time
the Shanghai Club is a rather stuffy and pompous, self-important gentleman’s
club, populated by fat, greasy taipans and their hungry, opportunistic
‘griffins’. The interior is decorated with the best in late Victorian high
style, comprising the finest marble, brass fixtures and glossy wood-panelling.
A feature of the establishment is its bar with plunges deep into the space,
perpendicular to the Bund outside, and which is the longest service bar in the
world (Noël Coward would later write that the curvature of the Earth was
discernable along its length). There are a number of fiercely-maintained
traditions that prevail in this locale and the party will have some
difficulties in navigating them:
Firstly:
women are not admitted. There can be no amelioration to this regulation and the
establishment has the doormen to enforce this policy. Secondly, visitors are
allowed but must sign the guest book: entry is conditional upon sighting a
passport, or other paperwork, that proves the owner is either American,
European, a member of the British Commonwealth (but not native Indian), or a
non-native South American. Members of military forces who are commissioned
officers, may automatically join the ‘Club as full members and may grant access
to other male associates as ‘guests’, even those who would not normally be
allowed entrance.
Once inside
there are other social reefs to avoid crashing upon. The end of the bar closest
to the front door is the area reserved for visitors and for the ‘griffins’,
those foreigners who are employed as junior clerks in the various businesses
based in Shanghai. Other members range themselves along the bar, deeper into
the establishment according to their rank within the business society, with the
taipans ensconced far in the back,
furthest away from the hoi-polloi.
The bar
serves all kinds of drinks from mineral waters sourced from myriad spas across
the globe, to the rarest of wines and other liquors. Cigars and cigarettes are served
and sumptuous meals offered. Pool and Billiards can be played, along with a
variety of card games, from Vingt-et-Un,
to Baccarat, to Chemin le Fer. The Club also has an extensive library upstairs,
which is open to members but not their guests.
Female
characters have things against them here but there are some facilities for
them: a roped-off area on the Bund outside the Club has many tables and chairs,
shading umbrellas and waiters on hand to serve coffee, tea and cake to waiting
women and men who enjoy watching the world pass by on the busy waterfront. Any
women in the party will be diverted here while the male members of the group
plumb the depths within.
The first
clue which the group should address is the Visitor’s Book. Everyone present
must sign in, so if Ernest Vaughan-Sadlier is here, his name should be also.
Secondly, given his friendship with Beauchamp, it is to be anticipated that he
would not be situated very far within the Club: a search at the near end of the
fabled bar should be enough to locate him. Those inside should proceed along
these lines.
For the women
outside, they have the option of sitting and waiting (whilst ordering tea) or
of strolling about the Bund. All of them will notice a rather ascetic
blonde-haired man sitting at one of the outside tables smoking and engrossed in
a novel – a rather worn copy of Wilkie Collins’ The Black Robe (1881). This young fellow has a complexion which can
only be described as greenish-grey: his skin is greasy and pale with deep
shadows, while his lips, eyelids and jawline bear a noticeably yellow-green
tinge. His hands shake as he deals with cigarettes and coffee and his linen
suit, whilst clean, is noticeably rumpled. He squints in the sunlight and
wrestles with the text, seeming to argue wordlessly with the book as he absorbs
it. For those who ask, this is Ernest Vaughan-Sadlier.
Ernest is
effete, fiercely intellectual and unflappable; he is also heavily addicted to
opium. Depending upon how the party approaches, he may assume they are bill
collectors or some other party which he may have offended: he will be prepared
to deal with them charmingly and with resignation. If the characters convince
him that they are not injured parties, or give him no reason to assume they
are, he will at once become interested in obtaining money from them in as
delicate a manner as possible (after all, he is a gentleman and they do not
instigate talk of such crass matters as money). Psychology rolls to determine if Ernest is lying are all at -40%.
In the matter
of Martin Beauchamp, Ernest’s first thought will be “what’s in it for me?” He
has information of value to the party but will not part with anything unless he
is certain of reward. This being said, he is fundamentally afraid of being
harmed and will offer crumbs from his hoard to avoid such unpleasantness.
Vaughan-Sadlier
knows the following things:
Ernest met
Martin after the latter had moved from the Astor
House Hotel into the cheaper accommodation possibilities of the YMCA;
spotting a kindred spirit, Ernest offered Martin a room in his ‘digs’ in the International Settlement for awhile. It
was Ernest who convinced Martin to work as a translator, “on the side”, to
supplement his income;
Ernest was
later aware that Martin had ditched his job with the Insurance Company, but saw
no particular issue with it;
Ernest
introduced Martin to Professor Gascoigne;
Ernest also
introduced Martin to opium;
Ernest admits
that they both had been stealing articles and translations from the Alexander Wylie Bequest and had been
selling this information to...“a rival organisation”. Gascoigne had found out
however and, while unable to prove Ernest was the culprit, was suspicious
enough to cut him loose. Ernest regrets having been discovered as the scam was
quite lucrative;
Once while at
an opium den in the Old Chinese Quarter,
Beauchamp had discovered an old Chinese text in a wheelbarrow market. He had
become obsessed with it thereafter and had moved out of Ernest’s place to the lilong to concentrate on translating it.
Ernest had glanced at the piece but didn’t think much of it, apart from it
being dense, poetic and allegorical;
Beauchamp had
contacted Ernest and asked to see some of his contacts in the translation scam
because “he needed help with his text”. Ernest had given him a name, but only
with great reluctance: he felt that the opium was affecting Beauchamp
adversely;
Some months
later, Ernest had been stopped in the street by some “bad Chinks” armed with
sickles who wanted to know where Martin was: fortunately, some police officers
saw him and came to his aid before they could get nasty. He has heard of this
gang – they are based in Hongkew, at the House
of the Black Fan, which he knows only by its evil reputation as a bad fan-tan establishment. He was surprised
that Martin would embroil himself in such bad company. He does not know where
the fan tan house is exactly.
This is as
much as Ernest will give away, in exchange for a cash reward, without being
unduly pressed. If pressed (or paid) further he can reveal these additional
points:
The name of
the translator which he gave to Martin was Dr Ambrose Pelletier at the Jesuit
Compound in Siccawei. He makes it very
clear that this is not the man to
whom he sold the items from the Bequest;
just another – interested – acquirer of old things.
Ernest had
run into Martin shortly after the attack in the street: Martin was dazed and
uncomprehending, badly dressed and careering wildly eastwards down Foochow
Road, much to the delight of the Chinese population. Ernest had questioned him
closely only to be told that Martin had “found what he was looking for, the
answer to everything”. He had given Ernest a book (the one that Ernest has with
him now) and told him that “he wouldn’t need it anymore, not where he was
going”. Ernest had watched him careen away into the distance; that was the last
he’d seen of him.
Ernest offers
to sell the book to the party if they ask him about it; he states that “it’s
just a silly old romance” but it may be of some value to them. He asks for
S$5.00. The book itself is fairly innocuous, but tucked behind the rear
pastedown are several defaced photographs of famous Shanghai courtesans and there
is a slip of paper which Ernest was using as a page marker. These scraps should
give the party some misgivings about their quarry’s state of mind.
“Frenchtown”
The French
Concession is green and leafy with wide streets and an abundance of Parisian cafes
and Russian tearooms, gold and silversmiths, and bookstores. During the day the
area is pleasant enough and the party will have little difficulty finding their
way; at night however, the region is perilous, with Green and Red Gang goons
roaming freely and prostitutes and their guardians lurking in the shadows. The
Keeper may devise various encounters to spice up their tale if the party comes
here after dark. For instance:
A Bridge On
Yangjing Creek
As the party
approaches this crossing into the French Concession, gunshots ring out behind
them. People scream and a raised voice shouting unintelligibly in a Chinese
dialect is heard. To one side, a noodle seller’s cart explodes in a shower of
hot water and pasta as bullets burst his cooking pot. A voice cries in English
“Stop that man!”
The rear-most
Investigator is barrelled into by a running figure (Luck Roll to avoid falling over), a desperate Chinese man in a blue
qipao with a long queue. He holds a
hand to his side from beneath which a spreading red stain can be seen. He
carries a bulging hessian sack tied to his back by a length of rope and he
wields a pistol. Seeing his access to the bridge ahead impeded by foot traffic
(including the party members), he shrieks ad fires his gun upwards into the
air. The locals scurry to exit the vicinity; the party may do as they wish.
Behind the
fugitive, a band of rifle-carrying red-jacketed Municipal Police officers appears,
mostly European with three Sikh officers. At the sound of the Chinaman’s gun,
they pause and send shots volleying towards their prey. Since they kneel first
to shoot, the party can have a Spot
Hidden Roll to see what’s about to happen and then attempt to Dodge, otherwise they can make
individual Luck Rolls to avoid being
hit (Martini Henry Rifles: 1d8+1d6+3). The fugitive screams and several balls
of raw opium fall from his sack to break on the cobblestones like clods of damp
earth. Staggering, he claws his way to the bridge trying to reach the
mid-point. The party now sees several Chinese men on the far side of the bridge
urging him onwards, although they do not move forward to assist him.
The party can
do as they see fit: if they apprehend the escapee, the Municipal forces will
take him into custody; if they don’t, the Chinaman will be accosted by his
comrades after he passes the bridge’s midpoint. It will be noted that, once
they have crossed this imaginary line, the Municipal officers will simply
shrug, shoulder their weapons and turn away, even though their quarry is scant
metres away and in no particular hurry to hide; in fact, his colleagues are
openly treating his wounds and relieving him of his burden in the street just
beyond.
If any party
members have been hurt in the altercation, the troopers will see to their
wellbeing, summoning jinrickshas and
taking them to the Municipal Council Compound to be treated by a medic, after
which they will be returned to the Astor House Hotel.
Anyone asking
the troopers why they didn’t just cross the bridge and collect their prey will
be told that they have no jurisdiction in the French Concession: once the man
crossed the bridge’s midpoint over the boundary creek, he was protected by
French law and there was little that they could do without causing an
international incident. This should highlight to the party the finely strung
web of legalities that drifts across the city.
(Keepers
should be aware that dire situations lie in the party’s future and try to limit
the damage that this scene inflicts: the party members will need all the hit
points that they can muster by the time they reach the House of the Black Fan!)
The Jesuit
Mission Compound at Siccawei
The Jesuits
were among the earliest foreign visitors to China and, due largely to their
dedication to educating, and learning from, the Chinese, they have been by far
the most successful missionary organisations in the country throughout its
history. In Shanghai, they have established a base in Siccawei, at the south-western
end of the French Concession and continue their good works. This mission
compound contains a library, an orphanage, a natural history museum and schools
for both clerics and the laity. By 1903, the organisation will have transformed
into the Jesuit Aurora University and the modest chapel will have been replaced
by St. Ignatius’ Cathedral.
The party may
come here in order to visit Dr Ambrose Pelletier. They may choose to ring ahead
or drop in unannounced: either tactic will involve some questions by
administrative staff as to who they are and who they represent, but this
interrogation will be mostly borne out of idle curiosity rather than from any
procedural motives (Psychology
Rolls). In a relatively short period of time, they will be led to the rooms of
the good doctor and he will invite them in to talk; he will warn them though
that he has a class in the following hour and may have to terminate their
discussion abruptly.
Doctor
Pelletier is a tall and spare Frenchman with calm blue-grey eyes and a trim
moustache. He wears a light-coloured suit with slippers and a close-fitting fez
(he will lose these items while preparing to go to his class, putting on shoes
and talking as he ties his laces). His hair is greying at the temples and he
generates an air of ennui that might
almost be called dissolution but for his carefully controlled manner.
Pelletier is
a self-contained sort of character and radiates very little in the way of
intention and emotion: whilst not a ‘cold fish’, he just plays things very close
to the chest (Psychology rolls are
all at -20%). In stark contrast to the florid Gascoigne, Pelletier is reserved
and controlled. His rooms are light and airy and contain a minimum of
furnishings: everything is particularly neat and tidy. His books are neatly
arranged according to height, and there are no piles of paper to cause clutter.
The walls are hung with many fine examples of Chinese calligraphy and, while
Pelletier is happy to receive praise for this collection and to talk of them in
general terms, he will not be drawn on their content or translation. He offers
the party coffee which, when it arrives, is served black in tiny cups.
Pelletier
will admit that he knows Ernest, referring to him as a gifted translator but
with no application to the work; he says that Ernest worked for him in the past
but that he had to let him go over some “procedural errors”. If the party shows
Pelletier the torn image of the Chinese woman, he will consider it deeply and
then remove a book from his shelf: opening it, he shows them another image of
“T’a Ki”, but one significantly different to the one carried by the party.
Pelletier will point out the differences between the images: obviously, the
evil courtesan is draped in sickles and bearing a black fan in one picture
while in the other she bears none of these things; the Doctor will also point
out the weasel in his image (above the courtesan’s head) which is an emblem of
evil and death, noting its absence in the group’s picture. He will say that the
discrepancies are interesting and may well be worth investigating but will not
be drawn on their interpretation.
If the party
asks if Pelletier knows Martin Beauchamp, he at once becomes defensive. He does
not immediately admit to knowing him but will seek to know why the party is
interested in him. If the party is less than unequivocal about their reasons,
Pelletier will abruptly terminate the proceedings; if they are honest about why
they are seeking the young man, he will reluctantly admit to the acquaintance.
If the party asks why Beauchamp wanted to see him, Pelletier will say that he
came to him with a translation problem – he now becomes very cagey about the
‘problem’ and the party will need to press him to gain further insights.
Pelletier
feels that Beauchamp has unknowingly stumbled upon a piece of text from a book
which Pelletier has always felt to be completely legendary – The Tale of Priest Kwan. Beauchamp
visited the doctor in his rooms with an old scrap of paper and his working
notes which were in hopeless disarray. Pelletier spotted the ravages of opium
and felt that he could use this to gain more information about where Beauchamp
found the fragment and perhaps convince him to obtain more pieces. Pelletier
was hoping to make a groundbreaking discovery off Beauchamp’s back but Martin
seemed very protective of his find and only doled out the information
sparingly. Pelletier has a few lines which he cribbed together from the work
notes; he will offer this to the party.
If the group
enquires further about the Tale of Priest
Kwan, Pelletier will describe it as a ‘lost’ text, a selection of poetry
supposedly dating from the Warring States period, attributed to an author named
Liu Chan-fang, about whom nothing is known apart from his name. The title of
the text appears occasionally on lists of books targeted for burning in the
Ch’in and Han periods and also in the Sung Dynasty, and this is the sole reason
that the text is known at all. Pelletier explains that finding it would be an
academic coup; he excuses his actions in regard to Martin by saying that he had
little reason to expect that Beauchamp actually
had the work in his possession, but that he was willing to lead him on in
an effort to see if he was being truthful about it. For all he knew, this could
have been a scam; and with his experience of Ernest and his friends, can you
blame him? Pelletier heads off to his class, offering his best wishes for the
group and its quest.
As the party
leaves, a Spot Hidden roll will
detect the form of a tall white-haired priest in black observing them from a
distance. If they seek to encounter him, he will swiftly slip away into the
surrounding throng and disappear. An Idea
roll will connect this figure to the one seen at the Door of Hope.
Locating The House
Having heard
of this low place, the party must figure out how to locate it. They know that
it’s in Hongkew but they may have already had bad experiences in that locale
and may not be willing to re-enter the deadly maze. If they have already met
the redoubtable Fergus MacLean, they can enlist his aid to assist them;
alternatively, if they have not been to Hongkew yet, run them through the
section entitled ‘Bamboo-Town’ above,
and they will soon meet up with Fergus. Otherwise they can make their way to
Fergus’ bar on their own.
When he
learns of the party’s intentions he is astounded: no-one willingly goes into that hell-hole he states, not if they mean to
come out again in one piece. He does
know of the place, he reveals, but he himself has never been inside. He has
been told that it is a fan tan
parlour, and he is sure that games of chance do operate there; however, he is just as certain that there is
something else going on inside that might be better left alone. He suspects
that there is some kind of secret society based there which is linked to the Blue Gang, even if it only pays for them
to look the other way. He knows definitely that there are people who have gone
inside and who have never come back out. Still, he does know the way there.
Initially the
party may well decide that the first move should be to approach the
establishment with some polite questions (Fergus does not think that answers
will be forthcoming and will declare that he has no intention of participating
in such a scheme). At any time of the day or night, a burly figure stands
before the front door of the House,
ostentatiously bearing a black sickle tucked into his belt. His job is to
examine everyone who approaches and to refuse entry to those he finds
questionable: as they are gweilos, he
will automatically refuse to permit the party to enter. If pressed, he will
crack open the door behind him and call forth the Red Pole - the chief of the cult’s soldiers - from within. This
disagreeable character will listen to the party for awhile before hawking up a
gob of phlegm and spitting it onto the street. He will then shake his head and
turn from the characters, also denying them access. Attempts at reason will
avail the party nothing, as the two cultists do not speak English and wouldn’t
even if they could. If pressed, they will physically push the group away from
the steps of the House in a display
of final refusal. Threats and violence will result in the Red Pole whistling shrilly and summoning a group of enforcers from
within and also from the nearby streets. Outnumbered, the party may wish to
withdraw and re-think their strategy.
Wherever they
retire to – either to the Stumbling Tiger
Bar or to their hotel – the party will be closely followed (Spot Hidden or Track rolls will notice this; Idea
rolls will allow suspicious or nervous characters to make these checks). Later
that evening, a creeping, cloying fog rolls in from the sea and wraps the
waterfront in a silent, white shroud. The cultists have resorted to their
arcane lore – the t’ai p’ing tao;
specifically, the spell Summon Demon Fog
– to eliminate this foreign threat to their activities. Under cover of this
damp pall, agents of the Black Fan Cult
approach the characters’ base, seeking to abduct or murder them...!
Spell:
“Summon Demon Fog”
This spell
requires a circle of devotees who chant and burn ‘gold paper’ for the period of
the exercise. Each participant spends a minimum 5 Magic Points and loses 1d4
SAN. The spell resembles Alter Weather but for the fact that it calls down only
one specific meteorological effect – damp, oppressive fog. This fog lasts as
many hours as Magic Points have been spent in its making and covers an area of
about 1,000 feet radius per participant: visibility is reduced to practically
naught. In the presence of those connected to the Summoning of the fog (fellow
cultists, associated creatures and so on), unearthly tendrils of the vapour
visibly coil and probe, seeking to enter buildings, or thicken around light
sources.
While
awaiting the terrifying Hand of Destiny, a knock comes at the door of the
party’s headquarters. Opening the door will reveal the mysterious Jesuit Priest
who has been dogging the group’s footsteps. He enters quickly, checking outside
before closing and locking the door; he introduces himself as Pere (‘Father’) Hugolin and reveals that
he may have information for them about their missing friend. Let the party make
of this what they will.
Father
Hugolin is tall and elderly, yet possessed of a wiry strength. His hair is
white and his face lined and worn from years in service to his fellow
creatures. He is dressed in the severe black cassock of his order, relieved
only by the silver crucifix around his neck. He speaks English with a French
accent and has a quiet, even resigned, intensity in his manner. He carefully
checks the windows and other exits to the room and then turns to the party to
address them:
“Your friend”
he says, “has fallen into the clutches of an evil cult of devil-worshippers. He
is, perhaps, dead even now; but it may be that there is still time to save
him.”
Father
Hugolin Speaks!
After the
priest makes his fateful pronouncement, he falls silent and awaits the party’s
questions. He knows the following:
He has worked
for many years in China, not only in Shanghai; during his life, he has seen
many strange and barbaric things, things of which the West has little
understanding or knowledge. Like many of his brethren, he has read extensively
from Jesuit histories of their efforts in the Celestial Empire, about things not well-known outside of his order.
While working
in the Old City of Nantao, he witnessed an incident which,
to begin with, seemed innocuous enough: a Westerner bought a page of
calligraphy from a bookseller’s barrow. As it turned out, the Chinese boy who
sold the leaf was the servant of the barrow’s owner and, when the owner
returned, there was a shrill commotion: apparently the boy was not supposed to
have sold this item but had not known this. He began to receive an awful
beating. Making to intercede, Hugolin separated the two and was alarmed to see
real fear on the face of the barrow owner; fear approaching actual terror. The
bookseller fled in confusion leaving Hugolin and the boy to pack up the barrow
and return it to the owner’s home. Several days later, Hugolin heard that the
bookseller had been found murdered, hacked to pieces, in an alley near his
house.
Hugolin began
to search for the Westerner who had purchased the page. He had only the
description of the lad to work with, but he soon found his way forward. He
located and watched Ernest Vaughan-Sadlier and made some enquiries about him,
which led him to the lilong and
Martin Beauchamp. He tried several times to speak to Martin but was rebuffed:
Beauchamp seemed drugged, half-crazed, living a filthy and degenerate lifestyle
and scaring his neighbours in the Chinese enclave. At night he could be heard
shrieking out insane pieces of doggerel, over and over again.
Hugolin
followed Beauchamp to a meeting with Ernest and then to the Jesuit Compound to
see Ambrose Pelletier. He himself went to see Pelletier afterwards and the
Doctor mentioned that the Englishman had wanted to show him some notes which
he’d made in translating a difficult Chinese poem: Pelletier seemed uninterested
with the encounter and freely showed Hugolin his own notes on the interview.
Hugolin at once recognised references to the blasphemous Tale of Priest Kwan which he’d read shudderingly about from Jesuit
biographies of former missions in China; he confided his suspicions to
Pelletier who suddenly seemed more interested and who promised that he would
try to encourage the confidence of the young man, in an effort to procure help
for him. Later interviews with his fellow countryman made Hugolin suspicious
that perhaps Pelletier was less interested in helping Beauchamp than in
obtaining the page for himself.
The Tale of Priest Kwan is a profane book which details the despicable
practises of a coastal cult of devil-worshippers, a secret society dedicated to
corruption and perversity. Their taint has been detected along the Chinese
shores from Canton to Chekiang and has been expunged several times throughout
Chinese history. Under the Emperor Chow Sin, the cult assumed immense national
power through the agency of T’a Ki, the Emperor’s head concubine. Several times
since the Seventeenth Century, the Jesuits have been instrumental in wiping out
the cult and it is this fact that has led to the Chinese being less strict with
the Society of Jesus as missionaries
on its shores.
The cultists
have spotted the party and intend to prevent them from asking further
questions: the unholy fog outside is a product of their magic and they will
have sent assassins out into the night, under its cover, to kill or capture the
group for daring to expose them. Hugolin hopes that the party is well-armed, as
they will probably be in danger of their lives before the sun rises (he pulls a
large calibre pistol out of his pocket and checks the cartridges while he peeps
once more out of the window). He observes that he thinks he arrived undetected,
but that he can’t be sure.
Let the party
make of all this what they will. Hugolin will, if asked, observe that he
suspects Martin is inside the cult’s temple (the House of the Black Fan), if he still lives. He says that, if the
cultists are out searching for the group, it may mean that there will be fewer
forces guarding their headquarters and that the dense fog, while helping their
enemies, should also serve them in turn.
Extra Fun for
Wicked Keepers!
If the party is split into separate groups – the women separated from
the men for example, for reasons of decorum – have the cultists attack and
abduct them, before launching an attack (if required) upon the remainder of the
team. These abductees will be taken to the House of the Black Fan.
The cultists have several evil tricks to facilitate such a move. For
example, while the Demon Fog is in place, a favourite trick of the cultists’ is
to blow opium smoke into a room, through chinks and gaps, along with the
pernicious fog: this has the effect of rapidly subduing the cult’s opponents
and making them more biddable.
Once the party has gotten ready and prepared to leave, the cultists will
launch their attack. If the group has convened at their hotel or other
residence in the city, the cultists will attack from the entrance door and by
means of the nearest window, attempt to rush in and subdue the characters. These
attackers are armed with sickles and bear yellow charms - strips of paper with
calligraphy upon them - designed to deflect the bullets of the gweilos (they are ineffective; Hugolin
can remark that this is an old Taiping
trick, used to instil confidence in troops). Keepers should allow one crazy
cultist for each party member and NPC currently present, with three more just
for show. At any point that half of this crew is killed or otherwise put out of
action, the rest will flee, demoralised, into the fog.
If the party are holed up at the Stumbling
Tiger Bar, the attack will come primarily from the front entrance; soon,
however, the cultists will attempt to gain access through the rear entrance. If
the numbers are too great and the party is ill-equipped to repel boarders, an
escape can be effected through the Unspeakable
Conveniences: in the centre of this repellent room is a culvert entrance
surrounded by a three-foot high wall and closed with a steel grate, locked with
a padlock. Fergus can unlock this and use the same padlock to seal the passage
behind them: the entrance leads to the sewers below and will allow the party to
escape to the riverfront, through a passageway even more unspeakable than the
room above (if that were even possible!). From this locale, the group can make
their way back to their belongings and prepare themselves for a major assault
on the cult headquarters.
Statistics
Ernest Vaughan-Sadlier (pronounced “VORN SAD-lee-er”)
Ernest Vaughan-Sadlier (pronounced “VORN SAD-lee-er”)
Ernest has disappointed his family. In
fact, he disappointed them so much, they sent him to Shanghai. Whatever he did,
there’s very little that could rectify the situation. That being said, Ernest
is definitely one to be shy of performing dental examinations on presented
equines: here in the gateway to China, he has found a way to indulge his tastes
for Chinese aestheticism and to build himself a living. Ernest is not
ambitious: he takes very little and uses it to get what he needs; whether it’s
from Shanghai newcomers or naive academics, it’s all the same to him.
Dilletante
& Aesthete
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
16
|
Age
|
34
|
CON
|
8
|
DEX
|
13
|
HP
|
11
|
SIZ
|
14
|
APP
|
10
|
Magic Points
|
16
|
INT
|
18
|
EDU
|
23
|
SAN
|
80
|
Damage Bonus: None
Weapon: None
Armour: None
Skills: Art:
Chinese Calligraphy 35%; Art: Literary Criticism 50%; Library Use 80%; Medicine
30%; Chinese: Cantonese 85%, Mandarin 85%, Wu 85%; English 100%; Persuade 65%;
Pharmacy 9%; Psychology 70%
Spells: None
SAN
Loss: It costs no SAN to
see Ernest Vaughan-Sadlier
Dr Ambrose Pelletier
(pronounced “pel-LET-ee-ay”)
Ambrose spent some time in Algiers, educating natives before moving even farther East to China. He has a fondness for calligraphy and delights in Arabic script, Egyptian Hieroglyphs and Chinese characters in equal parts. He feels that there is a clinical crispness in the perfect execution of these written forms that transcends mere human objectives and he has made it his life’s work to discover perfect examples of each. Sometimes, Dr Pelletier needs to be forcibly dragged back down to the humbler plane of human existence...
Ascetic Sinologist
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
14
|
Age
|
48
|
CON
|
12
|
DEX
|
11
|
HP
|
13
|
SIZ
|
14
|
APP
|
6
|
Magic Points
|
14
|
INT
|
17
|
EDU
|
23
|
SAN
|
70
|
Damage Bonus: +1d4
Weapon: Forehand & Wandsworth
.38
Hammerless Revolver 55% (1d8)
Armour: None
Skills: Accounting
60%; Anthropology 49%; Archaeology 30%; Art: Chinese Calligraphy 41%; Credit
Rating 35%; History 60%; Library Use 75%; Arabic 50%; Chinese: Cantonese 75%,
Mandarin 75%; French 115%; Persuade 70%; Psychology 75%
Spells: None
SAN
Loss: It costs no SAN to
see Dr. Pelletier
Pere Hugolin (pronounced “pair OO-go-lah”)
Father Hugolin is one of those altruistic
types whose curse it is to become aware of the hidden, alien menace behind all
the world’s worst machinations. The good father has spent many hours in Jesuit
libraries, putting two and two together, and unearthing the insidious taint of
the Cthulhu Mythos. He has traced the
Cult of the Black Fan in its various
incarnations from Fukien in the 1400s to Shanghai in the present day and he has
combed the world’s libraries to uncover the proper response to its foul
presence: a powerful magical charm and a big gun.
Secretive Jesuit Priest
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
11
|
POW
|
16
|
Age
|
71
|
CON
|
8
|
DEX
|
6
|
HP
|
11
|
SIZ
|
14
|
APP
|
8
|
Magic Points
|
16
|
INT
|
15
|
EDU
|
22
|
SAN
|
80
|
Damage Bonus: +1d4
Weapon: Bulldog
.45
Revolver 71% (1d10+2)
Armour: None
Skills: Accounting
65%; First Aid 75%; History 65%; Listen 55%; Medicine 65%; English 50%;
Chinese: Mandarin 65%, Wu 75%; French 110%; Pharmacy 50%; Psychology 63%
Spells: Sigsand Diagram
SAN
Loss: It costs no SAN to
see the good Father
Black Fan Enforcers
“1”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
10
|
Age
|
???
|
CON
|
10
|
DEX
|
10
|
HP
|
9
|
SIZ
|
8
|
APP
|
4
|
Magic Points
|
10
|
INT
|
10
|
EDU
|
6
|
SAN
|
20
|
Damage Bonus: +0
Weapon: Fist/Punch
70% (1d3+db); Kick 65% (1d6+db); Knife 55% (1d6+db); Sickle 55% (1d4+3+db)
Armour: None
Skills: Climb
50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%, Mandarin 60%,
Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
“2”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
10
|
Age
|
???
|
CON
|
10
|
DEX
|
8
|
HP
|
14
|
SIZ
|
13
|
APP
|
14
|
Magic Points
|
10
|
INT
|
10
|
EDU
|
5
|
SAN
|
10
|
Damage Bonus: +1d4
Weapon: Fist/Punch
70% (1d3+db); Kick 65% (1d6+db); Sickle 55% (1d4+3+db); Thrown Knife 50%
(1d6+db/2)
Armour: None
Skills:
Climb 50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%,
Mandarin 60%, Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
“3”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
11
|
POW
|
9
|
Age
|
???
|
CON
|
13
|
DEX
|
17
|
HP
|
14
|
SIZ
|
14
|
APP
|
10
|
Magic Points
|
9
|
INT
|
14
|
EDU
|
2
|
SAN
|
10
|
Damage Bonus: +1d4
Weapon: Fist/Punch
70% (1d3+db); Kick 65% (1d6+db); Nunchaku 50% (1d8+db); Sickle 55% (1d4+3+db)
Armour: None
Skills: Climb
50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%, Mandarin 60%,
Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
“4”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
11
|
POW
|
9
|
Age
|
???
|
CON
|
14
|
DEX
|
9
|
HP
|
12
|
SIZ
|
9
|
APP
|
9
|
Magic Points
|
9
|
INT
|
13
|
EDU
|
8
|
SAN
|
10
|
Damage Bonus: +0
Weapon: Fist/Punch
70% (1d3+db); Kick 65% (1d6+db); Machete 45% (1d6+1+db); Sickle 55% (1d4+3+db)
Armour: None
Skills: Climb
50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%, Mandarin 60%,
Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
“5”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
9
|
POW
|
7
|
Age
|
???
|
CON
|
13
|
DEX
|
13
|
HP
|
11
|
SIZ
|
9
|
APP
|
14
|
Magic Points
|
7
|
INT
|
12
|
EDU
|
2
|
SAN
|
0
|
Damage Bonus: +0
Weapon: Cleaver
60% (1d6+1+db); Fist/Punch 70% (1d3+db);
Kick 65% (1d6+db); Sickle 55% (1d4+3+db)
Armour: None
Skills: Climb
50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%, Mandarin 60%,
Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
“6”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
14
|
POW
|
8
|
Age
|
???
|
CON
|
16
|
DEX
|
10
|
HP
|
14
|
SIZ
|
12
|
APP
|
11
|
Magic Points
|
8
|
INT
|
11
|
EDU
|
12
|
SAN
|
10
|
Damage Bonus: +1d4
Weapon: Chinese
Straight Sword 50% (1d8+1+db); Fist/Punch 70% (1d3+db);
Kick 65% (1d6+db); Sickle 55% (1d4+3+db)
Armour: None
Skills: Climb
50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%, Mandarin 60%,
Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
“7”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
12
|
POW
|
10
|
Age
|
???
|
CON
|
10
|
DEX
|
14
|
HP
|
12
|
SIZ
|
13
|
APP
|
9
|
Magic Points
|
10
|
INT
|
11
|
EDU
|
6
|
SAN
|
15
|
Damage Bonus: +1d4
Weapon: Fist/Punch
70% (1d3+db); Kick 65% (1d6+db); Sickle 55% (1d4+3+db); Spear 65% (1d8+db)
Armour: None
Skills: Climb
50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%, Mandarin 60%,
Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
“8”
char.
|
value
|
char.
|
value
|
char.
|
value
|
STR
|
15
|
POW
|
12
|
Age
|
???
|
CON
|
14
|
DEX
|
13
|
HP
|
14
|
SIZ
|
13
|
APP
|
12
|
Magic Points
|
12
|
INT
|
9
|
EDU
|
8
|
SAN
|
25
|
Damage Bonus: +1d4
Weapon: Fist/Punch
70% (1d3+db); Kick 65% (1d6+db); Knife 55% (1d6+db); Sickle 55% (1d4+3+db)
Armour: None
Skills: Climb
50%; Dodge 45%; Hide 45%; Jump 50%; Listen 35%; Chinese: Hui 30%, Mandarin 60%,
Wu 90%; Martial Arts 50%; Sneak 85%; Spot Hidden 35%; Track 25%
Spells: None
SAN
Loss: It costs no SAN to
see this fellow
[Sickles]
To Be Concluded...
No comments:
Post a Comment